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author | Matt Strapp <strap012@umn.edu> | 2020-11-24 14:01:23 -0600 |
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committer | Matt Strapp <strap012@umn.edu> | 2020-11-24 14:01:23 -0600 |
commit | 2993391a0e8ed934627bc62807229b68a656de8f (patch) | |
tree | 939166b85443df7c15661452de5832e7348ad3fb /P3 | |
parent | get rid of binaries (diff) | |
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forgot to commit these
Diffstat (limited to '')
-rw-r--r-- | P3/.vscode/launch.json | 2 | ||||
-rw-r--r-- | P3/server.c | 59 |
2 files changed, 32 insertions, 29 deletions
diff --git a/P3/.vscode/launch.json b/P3/.vscode/launch.json index 6c97570..8fbcaf0 100644 --- a/P3/.vscode/launch.json +++ b/P3/.vscode/launch.json @@ -9,7 +9,7 @@ "type": "cppdbg", "request": "launch", "program": "${workspaceFolder}/web_server", - "args": ["9000", "testing", "100", "100", "0", "100", "100"], + "args": ["9000", "testing", "100", "1", "1", "100", "100"], "stopAtEntry": false, "cwd": "${workspaceFolder}", diff --git a/P3/server.c b/P3/server.c index 621b54d..065817e 100644 --- a/P3/server.c +++ b/P3/server.c @@ -54,34 +54,38 @@ cache_entry_t *dynQ = NULL; //The cache queue // Extra Credit: This function implements the policy to change the worker thread pool dynamically // depending on the number of requests void *dynamic_pool_size_update(void *arg) { + pthread_attr_t attr; + pthread_attr_init(&attr); + pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); while (1) { - // Run at regular intervals - usleep(1000000); - // Increase / decrease dynamically based on your policy - // Policy: Have clock tracking how long the whole process takes - // If above maxProcessTime -> spawn X workers - // Else if below mostEfficientTime kill all unnecessary threads leaving 1(or 2) of each - if (total_t > 3000) { - // Threads must be detachable - pthread_t * newwID = (pthread_t *) realloc(wID, (++wIndex * sizeof(pthread_t))); - pthread_attr_t attr; - pthread_attr_init(&attr); - pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); - - // Spawn worker threads - pthread_create(&wID[wIndex - 1], &attr, worker, (void *)&wIndex); // Squeaky clean windows! - char threadName[16]; - sprintf(threadName, "Worker %d", wIndex); - pthread_setname_np(wID[wIndex - 1], threadName); - printf("Created a new thread\n"); - } - else if (total_t < 500) { - //TODO: Make sure thread isn't doing anything before killing it - pthread_cancel(wID[wIndex--]); - // Need dynamically allocated array of thread ID's so we can cancel the necessary threads - pthread_t* newwID = realloc(wID, wIndex * sizeof(pthread_t)); - printf("Deleting a thread\n"); + // # of active worker thrids / curQSiz = the server load + // If the server load is over 90% usage, spawn MAX_THREADS - # of active worker thrids (wIndex?). This will create the max number of threads possible. + // If server load is between 10% and 90%, spawn (50 threads - # of active workers) + // If server load is below 10%, kill all but 2 thrids + if (curQSiz == 0) + continue; + float serverLoad = 100*((float) curQSiz / (float)wIndex); + int actualLoad = serverLoad; + printf("\n\nCurrent # of worker thrids: %d\n", wIndex); + printf("Current Q size: %d\n", curQSiz); + printf("Server load: %d\n\n", actualLoad); + int *Wargs = (int *)malloc(sizeof(int) * MAX_THREADS); + if (actualLoad > 50) { + wID = (pthread_t *) realloc(wID, MAX_THREADS); + for (int i = wIndex; i < MAX_THREADS; i++) { + wIndex++; + Wargs[i] = i; + pthread_create(&wID[i], &attr, worker, (void *)&Wargs[i]); //TODO: Worker arguments + char* threadName = calloc(16,sizeof(char)); + sprintf(threadName, "Worker %d", i); + pthread_setname_np(wID[i], threadName); + free(threadName); + } } + free(Wargs); + + //This doesn't work ._. + } } /**********************************************************************************/ @@ -159,7 +163,6 @@ void addIntoCache(char *mybuf, char *memory, int memory_size) { traverse->next = temp; } cacheLength++; - ; } } @@ -272,7 +275,7 @@ void *dispatch(void *arg){ for (int i = 0; i < maxQlen; i++) { if (traverse == NULL || traverse->next == NULL) { //Add things to queue. Lock & unlock to prevent a deadlock - request_t *tempNode = (request_t *)malloc(sizeof(request_t)); + request_t *tempNode = (request_t *)malloc(sizeof(request_t) + 1); tempNodeCounter++; char *dispatchBuf = (char *)malloc(BUFF_SIZE); // Buffer to store the requested filename if (get_request(newReq, dispatchBuf) != 0) { |