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author | RossTheRoss <mstrapp@protonmail.com> | 2021-04-13 17:21:39 -0500 |
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committer | RossTheRoss <mstrapp@protonmail.com> | 2021-04-13 17:21:39 -0500 |
commit | 39edbd96c8bce8c8f76bbb911ee7e4a76c835c44 (patch) | |
tree | 64f63e23b3df060c173bb2905a31af451778b225 | |
parent | Add files via upload (diff) | |
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Rearrange things more I guess
Diffstat (limited to '')
-rw-r--r-- | Not Jack/Board.py | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/Not Jack/Board.py b/Not Jack/Board.py new file mode 100644 index 0000000..bd32cf4 --- /dev/null +++ b/Not Jack/Board.py @@ -0,0 +1,78 @@ +from random import * + + +class Game: #A class for managing different situations and states happening in the game and on the board + def __init__(self, Mat, dimX, dimY): + self.Mat = Mat + self.dimX = dimX + self.dimY = dimY + + def Initiate(self): #initiating the game board with X and Y dimensions + for i in range(0, self.dimY): + R = [] + for j in range (0, self.dimX): + if i % 2 == 1 and j % 2 == 1: + R.append(randint(1, 9)) # Assigning a random number from 1 to 9 to the spots in the board as the points + elif i % 2 == 0 and j % 2 == 0: + R.append('*') # printing asterisks as the dots in the board + else: + R.append(' ') # adding extra space for actions in the game + self.Mat.append(R) + + def Get_matrix(self): # Board matrix + ans = [] + for i in range(0, self.dimY): + R = [] + for j in range(0, self.dimX): + R.append(self.Mat[i][j]) + ans.append(R) + return ans + + def Draw_mat(self): # Drawing the board matrix as dots and lines + + if self.dimX > 9: + print(" ", end='') + print(" ", end='') + for i in range(0, self.dimX): + print(str(i), end=' ') + print() + + if self.dimX > 9: + print(" ", end='') + print(" ", end='') + for i in range(0, self.dimX + 1): + print("___", end='') + print() + for j in range(self.dimY): + if self.dimX > 9 and j < 10: + print(" ", end='') + print(str(j) + "| ", end='') + for z in range(self.dimX): + print(str(self.Mat[j][z]), end=' ') + print() + print(" _________________________\n") + + def Get_currentState(self): + return Game(self.Get_matrix(), self.dimX, self.dimY) + + def action(self, i, j): # Applying the actions made by the human or the computer + Sum = 0 + + if j % 2 == 0 and i % 2 == 1: + self.Mat[j][i] = '-' + if j < self.dimY - 1: + if self.Mat[j+2][i] == '-' and self.Mat[j+1][i+1] == '|' and self.Mat[j+1][i-1] == '|': + Sum += self.Mat[j+1][i] + if j > 0: + if self.Mat[j-2][i] == '-' and self.Mat[j-1][i+1] == '|' and self.Mat[j-1][i-1] == '|': + Sum += self.Mat[j-1][i] + + else: + self.Mat[j][i] = '|' + if i < self.dimX - 1: + if self.Mat[j][i+2] == '|' and self.Mat[j+1][i+1] == '-' and self.Mat[j-1][i+1] == '-': + Sum += self.Mat[j][i+1] + if i > 0: + if self.Mat[j][i-2] == '|' and self.Mat[j+1][i-1] == '-' and self.Mat[j-1][i-1] == '-': + Sum += self.Mat[j][i-1] + return Sum |