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| author | Jack Vehmeier <vehme003@umn.edu> | 2021-04-26 21:12:25 -0500 | 
|---|---|---|
| committer | Jack Vehmeier <vehme003@umn.edu> | 2021-04-26 21:12:25 -0500 | 
| commit | 50d2c4987ded30b666bb1c9e8e2a5f9d49048ec5 (patch) | |
| tree | 6cde07be91a9b749e11214673c4207b956d5e0aa | |
| parent | i added a space (diff) | |
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changed node stuff
Diffstat (limited to '')
| -rw-r--r-- | python/alphaBeta.py | 20 | 
1 files changed, 10 insertions, 10 deletions
| diff --git a/python/alphaBeta.py b/python/alphaBeta.py index 214ed23..b35a7f2 100644 --- a/python/alphaBeta.py +++ b/python/alphaBeta.py @@ -12,18 +12,18 @@ class GameController(object):  class ABNode(object): # A class for Node related operations      def __init__(self, state):          self.Current = state -        self.CurrentScore = 0 +        self.CurrentScore = self.Current.score[1]-self.Current.score[2]          self.children = {} +    def update_score(self): +         self.CurrentScore = self.Current.score[1]-self.Current.score[2] +    def Make(self, r,c,o, player): # Function for generating a child node +        self.children[(r,c,o)] = ABNode(self.Current) +        move=(r,c,o) +        self.children[(r,c,o)].play_move(move) +        self.children[(r,c,o)].update_score() -    def Make(self, i, j, player): # Function for generating a child node -        self.children[(i, j)] = ABNode(self.Current.Get_currentState()) -        mul = 1 -        if player: -            mul *= -1 -        self.children[(i, j)].CurrentScore = (self.children[(i, j)].Current.action(i, j) * mul) + self.CurrentScore - -    def Populate(self, i, j, Child): # Function for adding a node -        self.children[(i,j)] = Child +    def Populate(self, r,c,o, Child): # Function for adding a node +        self.children[(r,c,o)] = Child      def Draw(self): # function for drawing the board          self.Current.Draw_mat() | 
