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-rw-r--r--Jack/board2.py73
1 files changed, 0 insertions, 73 deletions
diff --git a/Jack/board2.py b/Jack/board2.py
deleted file mode 100644
index 3aecaa5..0000000
--- a/Jack/board2.py
+++ /dev/null
@@ -1,73 +0,0 @@
-from random import *
-
-class Board: #A class for managing different situations and states happening in the game and on the board
- def __init__(self, board):
- self.board=board
- def get_board(self):
- return self.board
- def print_board(self):
- for i in self.board:
- for j in i:
- print(j,end="")
- print()
- def play_move(self,v1,v2): #v1 and v2 correlate to the first and second vertex that you would draw to on the board vertex 1 is always smaller than vertex 2
- if((v2-v1)==1):
- if(v1<5):
- c=0
- elif(v1<9):
- c=2
- v1=v1-4
- v2=v2-4
- elif(v1<13):
- c=4
- v1=v1-8
- v2=v2-8
- else:
- c=6
- v1=v1-12
- v2=v2-12
-
- x1=v1+3*(v1-1)
- x2=v2+3*(v2-1)
- for i in range (x1,x2-1):
- self.board[c][i]="-"
- else:
- if(v2<9):
- c=1
- elif(v2<13):
- c=3
- else:
- c=5
- if(v2%4==1):
- self.board[c][0]="|"
- elif(v2%4==2):
- self.board[c][4]="|"
- elif(v2%4==3):
- self.board[c][8]="|"
- else:
- self.board[c][12]="|"
- if(self.check_fill()):
- return 1
- else:
- return 0
- def check_fill(self):
- x=0
- while(x<=4):
- y=0
- while(y<=8):
- if(self.board[x][y+2]=='-' and self.board[x+1][y]=='|' and self.board[x+1][y+4]=='|' and self.board[x+2][y+2]=='-'):
- if(self.board[x+1][y+2]!='X'):
- self.board[x+1][y+2]='X'
- return True
-
- y=y+4
- x=x+2
-
- return False
- def is_legal(self,v1,v2): # we might not need this
- if(v1<v2 and (v2-v1==4 or ((v2%4 != 1) and (v2-v1==1))):
- return True
- else:
- return False
-
-