diff options
Diffstat (limited to '')
-rw-r--r-- | .vscode/launch.json | 20 | ||||
-rw-r--r-- | python/MCTS.py | 1 | ||||
-rw-r--r-- | python/agent_AB.py | 2 | ||||
-rw-r--r-- | python/alphaBeta.py | 26 | ||||
-rw-r--r-- | python/dotsandboxes/dotsandboxesserver.py | 3 |
5 files changed, 39 insertions, 13 deletions
diff --git a/.vscode/launch.json b/.vscode/launch.json index 1363c44..ba7b0d6 100644 --- a/.vscode/launch.json +++ b/.vscode/launch.json @@ -35,16 +35,16 @@ "console": "integratedTerminal" }, //Basically a constructor - // { - // "name": "AB", - // "type": "python", - // "request": "launch", - // "program": "${workspaceFolder}/python/agent_AB.py", - // "args": [ - // "10003", - // ], - // "console": "integratedTerminal" - // }, + { + "name": "AB", + "type": "python", + "request": "launch", + "program": "${workspaceFolder}/python/agent_AB.py", + "args": [ + "10003", + ], + "console": "integratedTerminal" + }, ], "compounds": [ { diff --git a/python/MCTS.py b/python/MCTS.py index 6c71ba9..cf67f48 100644 --- a/python/MCTS.py +++ b/python/MCTS.py @@ -21,6 +21,7 @@ class MCTSNode(object): """ def __init__(self, state, parent=None, move=None): + self.parent = parent self.move = move self.state = state diff --git a/python/agent_AB.py b/python/agent_AB.py index 5564f11..4a44a83 100644 --- a/python/agent_AB.py +++ b/python/agent_AB.py @@ -4,7 +4,7 @@ import dotsandboxes.dotsandboxesagent as dba import sys import argparse import logging -from GameState import GameState, DotsAndBoxesState +from GameState import DotsAndBoxesState import alphaBeta diff --git a/python/alphaBeta.py b/python/alphaBeta.py index fb30391..214ed23 100644 --- a/python/alphaBeta.py +++ b/python/alphaBeta.py @@ -1,11 +1,35 @@ +import math +from copy import deepcopy +from time import perf_counter +from random import choice + from GameState import GameState class GameController(object): def get_next_move(self, state): # when you get a new move, it is assumed that the game is not ended yet assert state.get_moves() +class ABNode(object): # A class for Node related operations + def __init__(self, state): + self.Current = state + self.CurrentScore = 0 + self.children = {} + + def Make(self, i, j, player): # Function for generating a child node + self.children[(i, j)] = ABNode(self.Current.Get_currentState()) + mul = 1 + if player: + mul *= -1 + self.children[(i, j)].CurrentScore = (self.children[(i, j)].Current.action(i, j) * mul) + self.CurrentScore + + def Populate(self, i, j, Child): # Function for adding a node + self.children[(i,j)] = Child + + def Draw(self): # function for drawing the board + self.Current.Draw_mat() + # A class for defining algorithms used (minimax and alpha-beta pruning) -class AlphaBeta: +class AlphaBeta(object): def miniMax(State, Ply_num): # Function for the minimax algorithm diff --git a/python/dotsandboxes/dotsandboxesserver.py b/python/dotsandboxes/dotsandboxesserver.py index 1b66372..0a1ed87 100644 --- a/python/dotsandboxes/dotsandboxesserver.py +++ b/python/dotsandboxes/dotsandboxesserver.py @@ -23,7 +23,8 @@ class RequestHandler(http.server.SimpleHTTPRequestHandler): def do_GET(self): if self.path == "/": self.send_response(302) - self.send_header("Location", "static/dotsandboxes.html") + self.send_header( + "Location", "python/dotsandboxes/static/dotsandboxes.html") self.end_headers() return super().do_GET() |