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-rw-r--r--python/GameState.py4
-rw-r--r--python/agent_AB.py2
-rw-r--r--python/alphaBeta.py2
3 files changed, 5 insertions, 3 deletions
diff --git a/python/GameState.py b/python/GameState.py
index 8957f7c..6047f8d 100644
--- a/python/GameState.py
+++ b/python/GameState.py
@@ -38,9 +38,11 @@ class DotsAndBoxesState(GameState):
self.board = rows
self.score = {1: 0, 2: 0}
self.player = player
- print("Player: ", player)
+ #print("Player: ", player)
@property
+ def get_cur(self):
+ return DotsAndBoxesState(self.nb_rows, self.nb_cols, self.player)
def game_result(self):
def game_decided(nb_cols, nb_rows, scoreP, scoreO):
# the game is decided if the winner is already known even before the game is ended
diff --git a/python/agent_AB.py b/python/agent_AB.py
index 4107156..2357d45 100644
--- a/python/agent_AB.py
+++ b/python/agent_AB.py
@@ -27,7 +27,7 @@ class Agent(dba.DotsAndBoxesAgent):
self.game_state.play_move(move)
def next_action(self):
- r, c, o = self.controller.miniMax(self.game_state, 3)
+ r, c, o = self.controller.miniMax(self.game_state, 4)
return r, c, o
def end_game(self):
diff --git a/python/alphaBeta.py b/python/alphaBeta.py
index fb89ab0..5d7b932 100644
--- a/python/alphaBeta.py
+++ b/python/alphaBeta.py
@@ -26,7 +26,7 @@ class ABNode(object): # A class for Node related operations
self.CurrentScore = self.Current.score[2]-self.Current.score[1]
def Make(self, r,c,o): # Function for generating a child node
- self.children[(r,c,o)] = ABNode(self.Current)
+ self.children[(r,c,o)] = ABNode(self.Current.get_cur)
move=(r,c,o)
self.children[(r,c,o)].Current.play_move(move)
self.children[(r,c,o)].update_score()