from random import * class Game: #A class for managing different situations and states happening in the game and on the board def __init__(self, Mat, dimX, dimY): self.Mat = Mat self.dimX = dimX self.dimY = dimY def Initiate(self): #initiating the game board with X and Y dimensions for i in range(0, self.dimY): R = [] for j in range (0, self.dimX): if i % 2 == 1 and j % 2 == 1: R.append(randint(1, 9)) # Assigning a random number from 1 to 9 to the spots in the board as the points elif i % 2 == 0 and j % 2 == 0: R.append('*') # printing asterisks as the dots in the board else: R.append(' ') # adding extra space for actions in the game self.Mat.append(R) def Get_matrix(self): # Board matrix ans = [] for i in range(0, self.dimY): R = [] for j in range(0, self.dimX): R.append(self.Mat[i][j]) ans.append(R) return ans def Draw_mat(self): # Drawing the board matrix as dots and lines if self.dimX > 9: print(" ", end='') print(" ", end='') for i in range(0, self.dimX): print(str(i), end=' ') print() if self.dimX > 9: print(" ", end='') print(" ", end='') for i in range(0, self.dimX + 1): print("___", end='') print() for j in range(self.dimY): if self.dimX > 9 and j < 10: print(" ", end='') print(str(j) + "| ", end='') for z in range(self.dimX): print(str(self.Mat[j][z]), end=' ') print() print(" _________________________\n") def Get_currentState(self): return Game(self.Get_matrix(), self.dimX, self.dimY) def action(self, i, j): # Applying the actions made by the human or the computer Sum = 0 if j % 2 == 0 and i % 2 == 1: self.Mat[j][i] = '-' if j < self.dimY - 1: if self.Mat[j+2][i] == '-' and self.Mat[j+1][i+1] == '|' and self.Mat[j+1][i-1] == '|': Sum += self.Mat[j+1][i] if j > 0: if self.Mat[j-2][i] == '-' and self.Mat[j-1][i+1] == '|' and self.Mat[j-1][i-1] == '|': Sum += self.Mat[j-1][i] else: self.Mat[j][i] = '|' if i < self.dimX - 1: if self.Mat[j][i+2] == '|' and self.Mat[j+1][i+1] == '-' and self.Mat[j-1][i+1] == '-': Sum += self.Mat[j][i+1] if i > 0: if self.Mat[j][i-2] == '|' and self.Mat[j+1][i-1] == '-' and self.Mat[j-1][i-1] == '-': Sum += self.Mat[j][i-1] return Sum