from random import * class Board: #A class for managing different situations and states happening in the game and on the board def __init__(self, board): self.board=board def print_board(self): for i in self.board: for j in i: print(j,end="") print() def play_move(self,v1,v2): #v1 and v2 correlate to the first and second vertex that you would draw to on the board vertex 1 is always smaller than vertex 2 if((v2-v1)==1): if(v1<5): c=0 elif(v1<9): c=2 v1=v1-4 v2=v2-4 elif(v1<13): c=4 v1=v1-8 v2=v2-8 else: c=6 v1=v1-12 v2=v2-12 x1=v1+3*(v1-1) x2=v2+3*(v2-1) for i in range (x1,x2-1): self.board[c][i]="-" else: if(v2<9): c=1 elif(v2<13): c=3 else: c=5 if(v2%4==1): self.board[c][0]="|" elif(v2%4==2): self.board[c][4]="|" elif(v2%4==3): self.board[c][8]="|" else: self.board[c][12]="|"