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<title>MinGfx Toolkit: Class Members</title>
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   <div id="projectname">MinGfx Toolkit
   &#160;<span id="projectnumber">1.0</span>
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   <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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<div class="contents">
<div class="textblock">Here is a list of all class members with links to the classes they belong to:</div>

<h3><a id="index_s"></a>- s -</h3><ul>
<li>Scale()
: <a class="el" href="classmingfx_1_1_matrix4.html#a0232a58d20b1da5374cf8c72fb113a4e">mingfx::Matrix4</a>
</li>
<li>screen()
: <a class="el" href="classmingfx_1_1_graphics_app.html#adc68196c3f03bd0608c41f6e4d7dad16">mingfx::GraphicsApp</a>
</li>
<li>ScreenToDepthPlane()
: <a class="el" href="classmingfx_1_1_gfx_math.html#aaa6af7c0de01fdad46d48d43efb6aa67">mingfx::GfxMath</a>
</li>
<li>ScreenToNearPlane()
: <a class="el" href="classmingfx_1_1_gfx_math.html#a2086a2f885f887fb53da8a5adb5860f0">mingfx::GfxMath</a>
</li>
<li>ScreenToWorld()
: <a class="el" href="classmingfx_1_1_gfx_math.html#a24048d7b688ae46317c3e8de8a701273">mingfx::GfxMath</a>
</li>
<li>set()
: <a class="el" href="classmingfx_1_1_ray.html#a75593293307b4eead15a876bf3597071">mingfx::Ray</a>
</li>
<li>set_default_depth()
: <a class="el" href="classmingfx_1_1_uni_cam.html#a71e0351ac19a18b9c02215a60dc51068">mingfx::UniCam</a>
</li>
<li>set_filter_mode()
: <a class="el" href="classmingfx_1_1_texture2_d.html#a4a3b2b550fefdf79f0fb392b04e7b013">mingfx::Texture2D</a>
</li>
<li>set_look_scale()
: <a class="el" href="classmingfx_1_1_craft_cam.html#a15092ae5de6920546e3ce79aeb196f44">mingfx::CraftCam</a>
</li>
<li>set_rotation_scale()
: <a class="el" href="classmingfx_1_1_craft_cam.html#a352f5a42f6e88d2e599bd5acb42e5831">mingfx::CraftCam</a>
</li>
<li>set_translation_scale()
: <a class="el" href="classmingfx_1_1_craft_cam.html#a151fde09d08001ee2a615f25ec1acea7">mingfx::CraftCam</a>
</li>
<li>set_user_data()
: <a class="el" href="classmingfx_1_1_a_a_b_b.html#ade89d21e799a97e7d82be5d593ee2e4b">mingfx::AABB</a>
</li>
<li>set_view_matrix()
: <a class="el" href="classmingfx_1_1_craft_cam.html#a79a194be8675a0a968f14fe3dcd79da8">mingfx::CraftCam</a>
, <a class="el" href="classmingfx_1_1_uni_cam.html#a6b17bab82595ca468a3c638512011e5b">mingfx::UniCam</a>
</li>
<li>set_wrap_mode()
: <a class="el" href="classmingfx_1_1_texture2_d.html#aa5cbe3396e4560ec0746e91dbc55bc9f">mingfx::Texture2D</a>
</li>
<li>SetColors()
: <a class="el" href="classmingfx_1_1_mesh.html#a0f59e19b74f4f9dc2ad580756f8b319f">mingfx::Mesh</a>
</li>
<li>SetIndices()
: <a class="el" href="classmingfx_1_1_mesh.html#a1f94c9ca7867b65e04f7e02813a06581">mingfx::Mesh</a>
</li>
<li>SetInstanceTransforms()
: <a class="el" href="classmingfx_1_1_mesh.html#a7175238f5874929e2258458b98421d87">mingfx::Mesh</a>
</li>
<li>SetLight()
: <a class="el" href="classmingfx_1_1_default_shader.html#a41e74fb8af72a6b22c72b0916726b6d6">mingfx::DefaultShader</a>
</li>
<li>SetNormals()
: <a class="el" href="classmingfx_1_1_mesh.html#a43d5a5cc3ef742a8c2b5e3f1b4da0903">mingfx::Mesh</a>
</li>
<li>SetTexCoords()
: <a class="el" href="classmingfx_1_1_mesh.html#a17cb896939007357014c74a1ece6f1f3">mingfx::Mesh</a>
</li>
<li>SetUniform()
: <a class="el" href="classmingfx_1_1_shader_program.html#a461ba9368ad89fe1e9749b14b099027a">mingfx::ShaderProgram</a>
</li>
<li>SetUniformArray1()
: <a class="el" href="classmingfx_1_1_shader_program.html#a51cd1c1d194b2f5c07e81d4f579f2f2b">mingfx::ShaderProgram</a>
</li>
<li>SetUniformArray2()
: <a class="el" href="classmingfx_1_1_shader_program.html#a9bab504c74a1c4258258b91afe9a9623">mingfx::ShaderProgram</a>
</li>
<li>SetUniformArray3()
: <a class="el" href="classmingfx_1_1_shader_program.html#ac582a2aa74a83095e0b8e359ce432511">mingfx::ShaderProgram</a>
</li>
<li>SetUniformArray4()
: <a class="el" href="classmingfx_1_1_shader_program.html#ab06ef4682f801fca080a8f67dc6345ba">mingfx::ShaderProgram</a>
</li>
<li>SetVertices()
: <a class="el" href="classmingfx_1_1_mesh.html#a1dd243b53826765ba468f505645102a6">mingfx::Mesh</a>
</li>
<li>ShaderProgram()
: <a class="el" href="classmingfx_1_1_shader_program.html#a0c3d86656c464223dc615cbec0943700">mingfx::ShaderProgram</a>
</li>
<li>shinniness
: <a class="el" href="classmingfx_1_1_default_shader_1_1_material_properties.html#ad77e4c78a2bf60776c673b91bc4c8a13">mingfx::DefaultShader::MaterialProperties</a>
</li>
<li>size
: <a class="el" href="classmingfx_1_1_text_shader_1_1_text_format.html#aeecda817624276f0cfb812ddcdbbc2f0">mingfx::TextShader::TextFormat</a>
</li>
<li>Slerp()
: <a class="el" href="classmingfx_1_1_quaternion.html#a0290914928a2618f7faaa40989113d22">mingfx::Quaternion</a>
</li>
<li>specular_intensity
: <a class="el" href="classmingfx_1_1_default_shader_1_1_light_properties.html#abef7666629dbb9da661b163e0584c9a4">mingfx::DefaultShader::LightProperties</a>
</li>
<li>specular_reflectance
: <a class="el" href="classmingfx_1_1_default_shader_1_1_material_properties.html#acfd78796e08f527a24cce3c1e206148c">mingfx::DefaultShader::MaterialProperties</a>
</li>
<li>StopProgram()
: <a class="el" href="classmingfx_1_1_default_shader.html#a2c188bc0fc5f7fc7405f04b036bd4d67">mingfx::DefaultShader</a>
, <a class="el" href="classmingfx_1_1_shader_program.html#a2e4d6db720bf22038270cf8c51cdf7da">mingfx::ShaderProgram</a>
</li>
<li>SubDeterminant()
: <a class="el" href="classmingfx_1_1_matrix4.html#a3d9898bfac2510a695df6b033054e481">mingfx::Matrix4</a>
</li>
<li>surface_texture
: <a class="el" href="classmingfx_1_1_default_shader_1_1_material_properties.html#ae26eed46a279c73e947880858763514e">mingfx::DefaultShader::MaterialProperties</a>
</li>
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