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author | unknown <paulx161@umn.edu> | 2021-02-03 14:22:28 -0600 |
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committer | unknown <paulx161@umn.edu> | 2021-02-03 14:22:28 -0600 |
commit | 9b83919815f6a6ce5d73da1c28483970d0ca5589 (patch) | |
tree | 4558864445dccc1605e5315e0bb11c46d2018da1 /dev/MinGfx/doc/mainpage.md | |
parent | Added worksheet and support code for assignment 2 (diff) | |
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added dev/MinGfx/
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-rw-r--r-- | dev/MinGfx/doc/mainpage.md | 27 |
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diff --git a/dev/MinGfx/doc/mainpage.md b/dev/MinGfx/doc/mainpage.md new file mode 100644 index 0000000..db77de5 --- /dev/null +++ b/dev/MinGfx/doc/mainpage.md @@ -0,0 +1,27 @@ +MinGfx Toolkit Documentation {#mainpage} +========== + +## Getting Started +1. [libMinGfx Installation Guide](@ref installation) +2. [Create Your Own Graphics Program by Copying an Example](@ref example) +3. [Bookmark the API - The MinGfx Programming Reference Organized by Topic](@ref api) + +## Programming Guide +* [MinGfx Programming Reference](@ref api) +* Adding NanoGUI Elements (buttons, sliders, other GUI widgets) + - [NanoGUI Documentation](https://nanogui.readthedocs.io/en/latest/) + - [NanoGUI GitHub Repo](https://github.com/wjakob/nanogui) +* Drawing Using NanoVG (for 2D vector graphics) + - [NanoVG Documentation](https://github.com/memononen/NanoVG) + - [nanovg.h -- the best place to see all the possible commands](https://github.com/memononen/nanovg/blob/master/src/nanovg.h) +* Drawing Using OpenGL (for 3D graphics) + - [learnopengl.com](https://learnopengl.com/Introduction) + - [Google for OpenGL 3.3 Guide](https://www.google.com/search?q=opengl+3.3+guide) + + +## Overview + +The MinGfx Toolkit is a minimal library for writing cross-platform (Windows, OSX, linux) graphics programs with modern OpenGL 3.3+ support. Application programmers should subclass from MinGfx::GraphicsApp, which provides callbacks for several styles of rendering and user interfaces. On-screen graphical user interfaces can be created with built-in support for NanoGUI. 2D vector graphics rendering is supported by linking with NanoVG. 3D graphics rendering is supported via MinGfx::Mesh, MinGfx::Shader, MinGfx::Texture2D, and related classes. Additionally, application programmers can do whatever custom 2D or 3D rendering is needed with direct calls to OpenGL. + +The library is maintained by Prof. Daniel Keefe (dfk@umn.edu) and is used for instructional purposes in UMN computer science courses (CSci-4611, CSci-3081W, ...) as well as some research projects. See LICENSE.txt for additional details. + |