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authorunknown <paulx161@umn.edu>2021-02-03 14:22:28 -0600
committerunknown <paulx161@umn.edu>2021-02-03 14:22:28 -0600
commit9b83919815f6a6ce5d73da1c28483970d0ca5589 (patch)
tree4558864445dccc1605e5315e0bb11c46d2018da1 /dev/MinGfx/docs/html/namespacemingfx.html
parentAdded worksheet and support code for assignment 2 (diff)
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+ <div id="projectname">MinGfx Toolkit
+ &#160;<span id="projectnumber">1.0</span>
+ </div>
+ <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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+</div><!-- top -->
+<div class="header">
+ <div class="summary">
+<a href="#nested-classes">Classes</a> &#124;
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle">
+<div class="title">mingfx Namespace Reference</div> </div>
+</div><!--header-->
+<div class="contents">
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<div class="textblock"><p>Namespace for the MinGfx Toolkit. </p>
+</div><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
+Classes</h2></td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_a_a_b_b.html">AABB</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A 3D axis-aligned bounding box defined by two corners (min and max). <a href="classmingfx_1_1_a_a_b_b.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_b_v_h.html">BVH</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A Bounding Volume Hierarchy (<a class="el" href="classmingfx_1_1_b_v_h.html" title="A Bounding Volume Hierarchy (BVH) data structure that can be used to accelerate ray-object intersecti...">BVH</a>) data structure that can be used to accelerate ray-object intersection tests by carving up space into a hierarchy of partitions represented in a tree. <a href="classmingfx_1_1_b_v_h.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_color.html">Color</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a 4-component (R,G,B,A) color, stored internally in a float array to be compatable with OpenGL. <a href="classmingfx_1_1_color.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_craft_cam.html">CraftCam</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">This implements a user interface for controlling the camera with the mouse. <a href="classmingfx_1_1_craft_cam.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_default_shader.html">DefaultShader</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A simple GLSL shader for textured per-fragment Phong shading with multiple light sources. <a href="classmingfx_1_1_default_shader.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_gfx_math.html">GfxMath</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">This class holds a variety of static math functions that are useful to have defined with creating graphics programs. <a href="classmingfx_1_1_gfx_math.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_graphics_app.html">GraphicsApp</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">This is the main application base class for the MinGfx Toolkit. <a href="classmingfx_1_1_graphics_app.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A 4x4 transformation matrix stored internally as an array of floats in column-major order so as to be compatible with OpenGL. <a href="classmingfx_1_1_matrix4.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_mesh.html">Mesh</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A triangle mesh data structure that can be rendered with a <a class="el" href="classmingfx_1_1_shader_program.html" title="A wrapper around GLSL shader programs.">ShaderProgram</a> like <a class="el" href="classmingfx_1_1_default_shader.html" title="A simple GLSL shader for textured per-fragment Phong shading with multiple light sources.">DefaultShader</a>. <a href="classmingfx_1_1_mesh.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_platform.html">Platform</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides access to the underlying file system and other platform-specific routines. <a href="classmingfx_1_1_platform.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point2.html">Point2</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A 2D Point with floating point coordinates, used for storing 2D texture coordinates, screen-space graphics, and mouse input. <a href="classmingfx_1_1_point2.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html">Point3</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A 3D Point with floating point coordinates, used for storing vertices and all sorts of other 3D graphics operations. <a href="classmingfx_1_1_point3.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A quaternion to represent rotations in 3D space. <a href="classmingfx_1_1_quaternion.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_quick_shapes.html">QuickShapes</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">This class provides a quick way to draw shapes for use in debugging or simple scenes. <a href="classmingfx_1_1_quick_shapes.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_ray.html">Ray</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Stores the mathematical object of a ray that begins at an origin (a 3D point) and points in a direction (a unit 3D vector). <a href="classmingfx_1_1_ray.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_shader_program.html">ShaderProgram</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A wrapper around GLSL shader programs. <a href="classmingfx_1_1_shader_program.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_text_shader.html">TextShader</a></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_texture2_d.html">Texture2D</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A wrapper around a 2D texture that supports loading images from files or setting texture color data directly. <a href="classmingfx_1_1_texture2_d.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_uni_cam.html">UniCam</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">This implements a user interface for controlling the camera with the mouse. <a href="classmingfx_1_1_uni_cam.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_vector2.html">Vector2</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A 2D Vector with floating point coordinates, used for storing 2D translations, mouse movements, and screen-space vectors. <a href="classmingfx_1_1_vector2.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A 3D Vector with floating point coordinates, used for storing normals and all sorts of other 3D graphics operations. <a href="classmingfx_1_1_vector3.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:a3c3b45ed6edf3fe76f98a7fd165dca03"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_a_a_b_b.html">AABB</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a3c3b45ed6edf3fe76f98a7fd165dca03">operator+</a> (const <a class="el" href="classmingfx_1_1_a_a_b_b.html">AABB</a> &amp;A, const <a class="el" href="classmingfx_1_1_a_a_b_b.html">AABB</a> &amp;B)</td></tr>
+<tr class="separator:a3c3b45ed6edf3fe76f98a7fd165dca03"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a6bc967741341f4f318a505d884192906"><td class="memItemLeft" align="right" valign="top">std::ostream &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a6bc967741341f4f318a505d884192906">operator&lt;&lt;</a> (std::ostream &amp;os, const <a class="el" href="classmingfx_1_1_color.html">Color</a> &amp;c)</td></tr>
+<tr class="separator:a6bc967741341f4f318a505d884192906"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a6eb31e6e81c6e29144799be4c9db404d"><td class="memItemLeft" align="right" valign="top">std::istream &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a6eb31e6e81c6e29144799be4c9db404d">operator&gt;&gt;</a> (std::istream &amp;is, <a class="el" href="classmingfx_1_1_color.html">Color</a> &amp;c)</td></tr>
+<tr class="separator:a6eb31e6e81c6e29144799be4c9db404d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ae5708e414f585dde2a5418ddae259a57"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#ae5708e414f585dde2a5418ddae259a57">operator*</a> (const <a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;m, const float &amp;s)</td></tr>
+<tr class="memdesc:ae5708e414f585dde2a5418ddae259a57"><td class="mdescLeft">&#160;</td><td class="mdescRight">Multiply matrix and scalar, returns the new matrix. <a href="namespacemingfx.html#ae5708e414f585dde2a5418ddae259a57">More...</a><br /></td></tr>
+<tr class="separator:ae5708e414f585dde2a5418ddae259a57"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a061ff38340cf1aad4612790b0a600aeb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a061ff38340cf1aad4612790b0a600aeb">operator*</a> (const float &amp;s, const <a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;m)</td></tr>
+<tr class="memdesc:a061ff38340cf1aad4612790b0a600aeb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Multiply matrix and scalar, returns the new matrix. <a href="namespacemingfx.html#a061ff38340cf1aad4612790b0a600aeb">More...</a><br /></td></tr>
+<tr class="separator:a061ff38340cf1aad4612790b0a600aeb"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a5b8dabff5d6c9ddcef5e15b0ef807c80"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_point3.html">Point3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a5b8dabff5d6c9ddcef5e15b0ef807c80">operator*</a> (const <a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;m, const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;p)</td></tr>
+<tr class="memdesc:a5b8dabff5d6c9ddcef5e15b0ef807c80"><td class="mdescLeft">&#160;</td><td class="mdescRight">Multiply matrix and point, returns the new point. <a href="namespacemingfx.html#a5b8dabff5d6c9ddcef5e15b0ef807c80">More...</a><br /></td></tr>
+<tr class="separator:a5b8dabff5d6c9ddcef5e15b0ef807c80"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:abb2cfd42e696494e4797d8f7e11f6d77"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#abb2cfd42e696494e4797d8f7e11f6d77">operator*</a> (const <a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;m, const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;v)</td></tr>
+<tr class="memdesc:abb2cfd42e696494e4797d8f7e11f6d77"><td class="mdescLeft">&#160;</td><td class="mdescRight">Multiply matrix and vector, returns the new vector. <a href="namespacemingfx.html#abb2cfd42e696494e4797d8f7e11f6d77">More...</a><br /></td></tr>
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+<tr class="separator:a79ffb6c38c6c0b68ce1fdb7ae76ea6bd"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a8bc25e621d21323fdd96f2c4a4141432"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a8358de6421374fb037e8c51e8f2d5878"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a5daeaa383c40eed6f41b2c1b7930499f"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ac71c01d7c300671cb343a24b68a875bf"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:acdffada748181cc17ec93784f858ff9f"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ae81fac825c0f6eca59cc1a1cc06d63f2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a128585c0b87e03beda4a660d4e58789b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a128585c0b87e03beda4a660d4e58789b">operator-</a> (const <a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> &amp;v1, const <a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> &amp;v2)</td></tr>
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+<tr class="separator:a128585c0b87e03beda4a660d4e58789b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ad370bce0bb5b88beb974aad1d44890e8"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#ad370bce0bb5b88beb974aad1d44890e8">operator-</a> (const <a class="el" href="classmingfx_1_1_point2.html">Point2</a> &amp;p1, const <a class="el" href="classmingfx_1_1_point2.html">Point2</a> &amp;p2)</td></tr>
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+<tr class="separator:ad370bce0bb5b88beb974aad1d44890e8"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:acbe43aa24ecedf663c65becf2be282c7"><td class="memItemLeft" align="right" valign="top">std::ostream &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#acbe43aa24ecedf663c65becf2be282c7">operator&lt;&lt;</a> (std::ostream &amp;os, const <a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> &amp;v)</td></tr>
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+<tr class="separator:ab3f12496d7a5028b71882373d6fa7203"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aa19b1dea0b7aa468950e56044fda328a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#aa19b1dea0b7aa468950e56044fda328a">operator/</a> (const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;v, const float s)</td></tr>
+<tr class="memdesc:aa19b1dea0b7aa468950e56044fda328a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Divide the vector by the scalar s. <a href="namespacemingfx.html#aa19b1dea0b7aa468950e56044fda328a">More...</a><br /></td></tr>
+<tr class="separator:aa19b1dea0b7aa468950e56044fda328a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a7e3941689c65388690916d00e0d423d4"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a7e3941689c65388690916d00e0d423d4">operator*</a> (const float s, const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;v)</td></tr>
+<tr class="memdesc:a7e3941689c65388690916d00e0d423d4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Multiply the vector by the scalar s. <a href="namespacemingfx.html#a7e3941689c65388690916d00e0d423d4">More...</a><br /></td></tr>
+<tr class="separator:a7e3941689c65388690916d00e0d423d4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aa8a18cb8506dee589eaf6883a32e6fb5"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#aa8a18cb8506dee589eaf6883a32e6fb5">operator*</a> (const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;v, const float s)</td></tr>
+<tr class="memdesc:aa8a18cb8506dee589eaf6883a32e6fb5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Multiply the vector by the scalar s. <a href="namespacemingfx.html#aa8a18cb8506dee589eaf6883a32e6fb5">More...</a><br /></td></tr>
+<tr class="separator:aa8a18cb8506dee589eaf6883a32e6fb5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:afd07add6169773bae12d40201f8af7db"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#afd07add6169773bae12d40201f8af7db">operator-</a> (const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;v)</td></tr>
+<tr class="memdesc:afd07add6169773bae12d40201f8af7db"><td class="mdescLeft">&#160;</td><td class="mdescRight">Negate the vector. <a href="namespacemingfx.html#afd07add6169773bae12d40201f8af7db">More...</a><br /></td></tr>
+<tr class="separator:afd07add6169773bae12d40201f8af7db"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a4b4428d2cf65ba5226ef4036352d311e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_point3.html">Point3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a4b4428d2cf65ba5226ef4036352d311e">operator+</a> (const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;v, const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;p)</td></tr>
+<tr class="memdesc:a4b4428d2cf65ba5226ef4036352d311e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Adds a vector and a point, returns a point. <a href="namespacemingfx.html#a4b4428d2cf65ba5226ef4036352d311e">More...</a><br /></td></tr>
+<tr class="separator:a4b4428d2cf65ba5226ef4036352d311e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aadea317107a50ec6847ce01927b61c82"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_point3.html">Point3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#aadea317107a50ec6847ce01927b61c82">operator+</a> (const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;p, const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;v)</td></tr>
+<tr class="memdesc:aadea317107a50ec6847ce01927b61c82"><td class="mdescLeft">&#160;</td><td class="mdescRight">Adds a point and a vector, returns a point. <a href="namespacemingfx.html#aadea317107a50ec6847ce01927b61c82">More...</a><br /></td></tr>
+<tr class="separator:aadea317107a50ec6847ce01927b61c82"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aeeeb04b70f8e8becbcda7a3dc7024c1b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#aeeeb04b70f8e8becbcda7a3dc7024c1b">operator+</a> (const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;v1, const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;v2)</td></tr>
+<tr class="memdesc:aeeeb04b70f8e8becbcda7a3dc7024c1b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Adds a vector and a vector, returns a vector. <a href="namespacemingfx.html#aeeeb04b70f8e8becbcda7a3dc7024c1b">More...</a><br /></td></tr>
+<tr class="separator:aeeeb04b70f8e8becbcda7a3dc7024c1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a579b90d99a1d6f794ca44017ded3a8db"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_point3.html">Point3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a579b90d99a1d6f794ca44017ded3a8db">operator-</a> (const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;p, const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;v)</td></tr>
+<tr class="memdesc:a579b90d99a1d6f794ca44017ded3a8db"><td class="mdescLeft">&#160;</td><td class="mdescRight">Subtracts a vector from a point, returns a point. <a href="namespacemingfx.html#a579b90d99a1d6f794ca44017ded3a8db">More...</a><br /></td></tr>
+<tr class="separator:a579b90d99a1d6f794ca44017ded3a8db"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aecdf7f36c4feb04034f1d07c49d5c0e3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#aecdf7f36c4feb04034f1d07c49d5c0e3">operator-</a> (const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;v1, const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;v2)</td></tr>
+<tr class="memdesc:aecdf7f36c4feb04034f1d07c49d5c0e3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Subtracts v2 from v1, returns a vector. <a href="namespacemingfx.html#aecdf7f36c4feb04034f1d07c49d5c0e3">More...</a><br /></td></tr>
+<tr class="separator:aecdf7f36c4feb04034f1d07c49d5c0e3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a77d92da8f1a866306518422cd9d2f0af"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a77d92da8f1a866306518422cd9d2f0af">operator-</a> (const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;p1, const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;p2)</td></tr>
+<tr class="memdesc:a77d92da8f1a866306518422cd9d2f0af"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the vector spanning p1 and p2. <a href="namespacemingfx.html#a77d92da8f1a866306518422cd9d2f0af">More...</a><br /></td></tr>
+<tr class="separator:a77d92da8f1a866306518422cd9d2f0af"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a3425c24faf923364cd3a764d50601c52"><td class="memItemLeft" align="right" valign="top">std::ostream &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a3425c24faf923364cd3a764d50601c52">operator&lt;&lt;</a> (std::ostream &amp;os, const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;v)</td></tr>
+<tr class="separator:a3425c24faf923364cd3a764d50601c52"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a8cc2f52569661416cb2ca67c516b7c93"><td class="memItemLeft" align="right" valign="top">std::istream &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a8cc2f52569661416cb2ca67c516b7c93">operator&gt;&gt;</a> (std::istream &amp;is, <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;v)</td></tr>
+<tr class="separator:a8cc2f52569661416cb2ca67c516b7c93"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Function Documentation</h2>
+<a id="a061ff38340cf1aad4612790b0a600aeb"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a061ff38340cf1aad4612790b0a600aeb">&#9670;&nbsp;</a></span>operator*() <span class="overload">[1/13]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a> mingfx::operator* </td>
+ <td>(</td>
+ <td class="paramtype">const float &amp;&#160;</td>
+ <td class="paramname"><em>s</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;&#160;</td>
+ <td class="paramname"><em>m</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Multiply matrix and scalar, returns the new matrix. </p>
+
+</div>
+</div>
+<a id="a55f694123e83d1649c112e806359d4b6"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a55f694123e83d1649c112e806359d4b6">&#9670;&nbsp;</a></span>operator*() <span class="overload">[2/13]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> mingfx::operator* </td>
+ <td>(</td>
+ <td class="paramtype">const float&#160;</td>
+ <td class="paramname"><em>s</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> &amp;&#160;</td>
+ <td class="paramname"><em>q</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a8bc25e621d21323fdd96f2c4a4141432"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a8bc25e621d21323fdd96f2c4a4141432">&#9670;&nbsp;</a></span>operator*() <span class="overload">[3/13]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> mingfx::operator* </td>
+ <td>(</td>
+ <td class="paramtype">const float&#160;</td>
+ <td class="paramname"><em>s</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> &amp;&#160;</td>
+ <td class="paramname"><em>v</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Multiply the vector by the scalar s. </p>
+
+</div>
+</div>
+<a id="a7e3941689c65388690916d00e0d423d4"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a7e3941689c65388690916d00e0d423d4">&#9670;&nbsp;</a></span>operator*() <span class="overload">[4/13]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> mingfx::operator* </td>
+ <td>(</td>
+ <td class="paramtype">const float&#160;</td>
+ <td class="paramname"><em>s</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
+ <td class="paramname"><em>v</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Multiply the vector by the scalar s. </p>
+
+</div>
+</div>
+<a id="ae5708e414f585dde2a5418ddae259a57"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ae5708e414f585dde2a5418ddae259a57">&#9670;&nbsp;</a></span>operator*() <span class="overload">[5/13]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a> mingfx::operator* </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;&#160;</td>
+ <td class="paramname"><em>m</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const float &amp;&#160;</td>
+ <td class="paramname"><em>s</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Multiply matrix and scalar, returns the new matrix. </p>
+
+</div>
+</div>
+<a id="a5b8dabff5d6c9ddcef5e15b0ef807c80"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a5b8dabff5d6c9ddcef5e15b0ef807c80">&#9670;&nbsp;</a></span>operator*() <span class="overload">[6/13]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_point3.html">Point3</a> mingfx::operator* </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;&#160;</td>
+ <td class="paramname"><em>m</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;&#160;</td>
+ <td class="paramname"><em>p</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Multiply matrix and point, returns the new point. </p>
+
+</div>
+</div>
+<a id="a1af1c07624961984759120b7af7f9ce4"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a1af1c07624961984759120b7af7f9ce4">&#9670;&nbsp;</a></span>operator*() <span class="overload">[7/13]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_ray.html">Ray</a> mingfx::operator* </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;&#160;</td>
+ <td class="paramname"><em>m</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_ray.html">Ray</a> &amp;&#160;</td>
+ <td class="paramname"><em>r</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Multiply matrix and the point and vector portions of the ray, returns the new ray. </p>
+
+</div>
+</div>
+<a id="abb2cfd42e696494e4797d8f7e11f6d77"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#abb2cfd42e696494e4797d8f7e11f6d77">&#9670;&nbsp;</a></span>operator*() <span class="overload">[8/13]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> mingfx::operator* </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;&#160;</td>
+ <td class="paramname"><em>m</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
+ <td class="paramname"><em>v</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Multiply matrix and vector, returns the new vector. </p>
+
+</div>
+</div>
+<a id="aadc0e86a31d54469e730669067b102c2"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#aadc0e86a31d54469e730669067b102c2">&#9670;&nbsp;</a></span>operator*() <span class="overload">[9/13]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a> mingfx::operator* </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;&#160;</td>
+ <td class="paramname"><em>m1</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;&#160;</td>
+ <td class="paramname"><em>m2</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Multiply two matrices, returns the result. </p>
+
+</div>
+</div>
+<a id="adb96b0188d1ceda03ed8d297817502c9"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#adb96b0188d1ceda03ed8d297817502c9">&#9670;&nbsp;</a></span>operator*() <span class="overload">[10/13]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> mingfx::operator* </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> &amp;&#160;</td>
+ <td class="paramname"><em>q</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const float&#160;</td>
+ <td class="paramname"><em>s</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a0a456bccfb238b9644cf21669cf35b8c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a0a456bccfb238b9644cf21669cf35b8c">&#9670;&nbsp;</a></span>operator*() <span class="overload">[11/13]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> mingfx::operator* </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> &amp;&#160;</td>
+ <td class="paramname"><em>q1</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> &amp;&#160;</td>
+ <td class="paramname"><em>q2</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a8358de6421374fb037e8c51e8f2d5878"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a8358de6421374fb037e8c51e8f2d5878">&#9670;&nbsp;</a></span>operator*() <span class="overload">[12/13]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> mingfx::operator* </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> &amp;&#160;</td>
+ <td class="paramname"><em>v</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const float&#160;</td>
+ <td class="paramname"><em>s</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Multiply the vector by the scalar s. </p>
+
+</div>
+</div>
+<a id="aa8a18cb8506dee589eaf6883a32e6fb5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#aa8a18cb8506dee589eaf6883a32e6fb5">&#9670;&nbsp;</a></span>operator*() <span class="overload">[13/13]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> mingfx::operator* </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
+ <td class="paramname"><em>v</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const float&#160;</td>
+ <td class="paramname"><em>s</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Multiply the vector by the scalar s. </p>
+
+</div>
+</div>
+<a id="a3c3b45ed6edf3fe76f98a7fd165dca03"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a3c3b45ed6edf3fe76f98a7fd165dca03">&#9670;&nbsp;</a></span>operator+() <span class="overload">[1/8]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_a_a_b_b.html">AABB</a> mingfx::operator+ </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_a_a_b_b.html">AABB</a> &amp;&#160;</td>
+ <td class="paramname"><em>A</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_a_a_b_b.html">AABB</a> &amp;&#160;</td>
+ <td class="paramname"><em>B</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ab2083f9992ba509a275db11522f16a2e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ab2083f9992ba509a275db11522f16a2e">&#9670;&nbsp;</a></span>operator+() <span class="overload">[2/8]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_point2.html">Point2</a> mingfx::operator+ </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_point2.html">Point2</a> &amp;&#160;</td>
+ <td class="paramname"><em>p</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> &amp;&#160;</td>
+ <td class="paramname"><em>v</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Adds a point and a vector, returns a point. </p>
+
+</div>
+</div>
+<a id="aadea317107a50ec6847ce01927b61c82"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#aadea317107a50ec6847ce01927b61c82">&#9670;&nbsp;</a></span>operator+() <span class="overload">[3/8]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_point3.html">Point3</a> mingfx::operator+ </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;&#160;</td>
+ <td class="paramname"><em>p</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
+ <td class="paramname"><em>v</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Adds a point and a vector, returns a point. </p>
+
+</div>
+</div>
+<a id="ad49375487853a642b3f372c95cff1a96"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ad49375487853a642b3f372c95cff1a96">&#9670;&nbsp;</a></span>operator+() <span class="overload">[4/8]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> mingfx::operator+ </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> &amp;&#160;</td>
+ <td class="paramname"><em>q1</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> &amp;&#160;</td>
+ <td class="paramname"><em>q2</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ac71c01d7c300671cb343a24b68a875bf"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ac71c01d7c300671cb343a24b68a875bf">&#9670;&nbsp;</a></span>operator+() <span class="overload">[5/8]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_point2.html">Point2</a> mingfx::operator+ </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> &amp;&#160;</td>
+ <td class="paramname"><em>v</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_point2.html">Point2</a> &amp;&#160;</td>
+ <td class="paramname"><em>p</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Adds a vector and a point, returns a point. </p>
+
+</div>
+</div>
+<a id="acdffada748181cc17ec93784f858ff9f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#acdffada748181cc17ec93784f858ff9f">&#9670;&nbsp;</a></span>operator+() <span class="overload">[6/8]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> mingfx::operator+ </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> &amp;&#160;</td>
+ <td class="paramname"><em>v1</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> &amp;&#160;</td>
+ <td class="paramname"><em>v2</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Adds a vector and a vector, returns a vector. </p>
+
+</div>
+</div>
+<a id="a4b4428d2cf65ba5226ef4036352d311e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a4b4428d2cf65ba5226ef4036352d311e">&#9670;&nbsp;</a></span>operator+() <span class="overload">[7/8]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_point3.html">Point3</a> mingfx::operator+ </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
+ <td class="paramname"><em>v</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;&#160;</td>
+ <td class="paramname"><em>p</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Adds a vector and a point, returns a point. </p>
+
+</div>
+</div>
+<a id="aeeeb04b70f8e8becbcda7a3dc7024c1b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#aeeeb04b70f8e8becbcda7a3dc7024c1b">&#9670;&nbsp;</a></span>operator+() <span class="overload">[8/8]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> mingfx::operator+ </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
+ <td class="paramname"><em>v1</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
+ <td class="paramname"><em>v2</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Adds a vector and a vector, returns a vector. </p>
+
+</div>
+</div>
+<a id="ae81fac825c0f6eca59cc1a1cc06d63f2"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ae81fac825c0f6eca59cc1a1cc06d63f2">&#9670;&nbsp;</a></span>operator-() <span class="overload">[1/10]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_point2.html">Point2</a> mingfx::operator- </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_point2.html">Point2</a> &amp;&#160;</td>
+ <td class="paramname"><em>p</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> &amp;&#160;</td>
+ <td class="paramname"><em>v</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Subtracts a vector from a point, returns a point. </p>
+
+</div>
+</div>
+<a id="ad370bce0bb5b88beb974aad1d44890e8"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ad370bce0bb5b88beb974aad1d44890e8">&#9670;&nbsp;</a></span>operator-() <span class="overload">[2/10]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> mingfx::operator- </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_point2.html">Point2</a> &amp;&#160;</td>
+ <td class="paramname"><em>p1</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_point2.html">Point2</a> &amp;&#160;</td>
+ <td class="paramname"><em>p2</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Returns the vector spanning p1 and p2. </p>
+
+</div>
+</div>
+<a id="a579b90d99a1d6f794ca44017ded3a8db"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a579b90d99a1d6f794ca44017ded3a8db">&#9670;&nbsp;</a></span>operator-() <span class="overload">[3/10]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_point3.html">Point3</a> mingfx::operator- </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;&#160;</td>
+ <td class="paramname"><em>p</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
+ <td class="paramname"><em>v</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Subtracts a vector from a point, returns a point. </p>
+
+</div>
+</div>
+<a id="a77d92da8f1a866306518422cd9d2f0af"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a77d92da8f1a866306518422cd9d2f0af">&#9670;&nbsp;</a></span>operator-() <span class="overload">[4/10]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> mingfx::operator- </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;&#160;</td>
+ <td class="paramname"><em>p1</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;&#160;</td>
+ <td class="paramname"><em>p2</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Returns the vector spanning p1 and p2. </p>
+
+</div>
+</div>
+<a id="a2f5a225a54f07164d5172a3721a3aee6"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a2f5a225a54f07164d5172a3721a3aee6">&#9670;&nbsp;</a></span>operator-() <span class="overload">[5/10]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> mingfx::operator- </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> &amp;&#160;</td>
+ <td class="paramname"><em>q</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a61f2d974c78e8884bb64c2759e455101"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a61f2d974c78e8884bb64c2759e455101">&#9670;&nbsp;</a></span>operator-() <span class="overload">[6/10]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> mingfx::operator- </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> &amp;&#160;</td>
+ <td class="paramname"><em>q1</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> &amp;&#160;</td>
+ <td class="paramname"><em>q2</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a5daeaa383c40eed6f41b2c1b7930499f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a5daeaa383c40eed6f41b2c1b7930499f">&#9670;&nbsp;</a></span>operator-() <span class="overload">[7/10]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> mingfx::operator- </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> &amp;&#160;</td>
+ <td class="paramname"><em>v</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Negate the vector. </p>
+
+</div>
+</div>
+<a id="a128585c0b87e03beda4a660d4e58789b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a128585c0b87e03beda4a660d4e58789b">&#9670;&nbsp;</a></span>operator-() <span class="overload">[8/10]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> mingfx::operator- </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> &amp;&#160;</td>
+ <td class="paramname"><em>v1</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> &amp;&#160;</td>
+ <td class="paramname"><em>v2</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Subtracts v2 from v1, returns a vector. </p>
+
+</div>
+</div>
+<a id="afd07add6169773bae12d40201f8af7db"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#afd07add6169773bae12d40201f8af7db">&#9670;&nbsp;</a></span>operator-() <span class="overload">[9/10]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> mingfx::operator- </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
+ <td class="paramname"><em>v</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Negate the vector. </p>
+
+</div>
+</div>
+<a id="aecdf7f36c4feb04034f1d07c49d5c0e3"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#aecdf7f36c4feb04034f1d07c49d5c0e3">&#9670;&nbsp;</a></span>operator-() <span class="overload">[10/10]</span></h2>
+
+<div class="memitem">
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+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> mingfx::operator- </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
+ <td class="paramname"><em>v1</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
+ <td class="paramname"><em>v2</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Subtracts v2 from v1, returns a vector. </p>
+
+</div>
+</div>
+<a id="a444ae88d836b913ac8307fbf4357f7ed"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a444ae88d836b913ac8307fbf4357f7ed">&#9670;&nbsp;</a></span>operator/() <span class="overload">[1/3]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> mingfx::operator/ </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> &amp;&#160;</td>
+ <td class="paramname"><em>q</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const float&#160;</td>
+ <td class="paramname"><em>s</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a79ffb6c38c6c0b68ce1fdb7ae76ea6bd"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a79ffb6c38c6c0b68ce1fdb7ae76ea6bd">&#9670;&nbsp;</a></span>operator/() <span class="overload">[2/3]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> mingfx::operator/ </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> &amp;&#160;</td>
+ <td class="paramname"><em>v</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const float&#160;</td>
+ <td class="paramname"><em>s</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Divide the vector by the scalar s. </p>
+
+</div>
+</div>
+<a id="aa19b1dea0b7aa468950e56044fda328a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#aa19b1dea0b7aa468950e56044fda328a">&#9670;&nbsp;</a></span>operator/() <span class="overload">[3/3]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> mingfx::operator/ </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
+ <td class="paramname"><em>v</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const float&#160;</td>
+ <td class="paramname"><em>s</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Divide the vector by the scalar s. </p>
+
+</div>
+</div>
+<a id="a6bc967741341f4f318a505d884192906"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a6bc967741341f4f318a505d884192906">&#9670;&nbsp;</a></span>operator&lt;&lt;() <span class="overload">[1/8]</span></h2>
+
+<div class="memitem">
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+ <table class="memname">
+ <tr>
+ <td class="memname">std::ostream&amp; mingfx::operator&lt;&lt; </td>
+ <td>(</td>
+ <td class="paramtype">std::ostream &amp;&#160;</td>
+ <td class="paramname"><em>os</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_color.html">Color</a> &amp;&#160;</td>
+ <td class="paramname"><em>c</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a1584104dea1f0a5636c868b67ddf6b10"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a1584104dea1f0a5636c868b67ddf6b10">&#9670;&nbsp;</a></span>operator&lt;&lt;() <span class="overload">[2/8]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">std::ostream&amp; mingfx::operator&lt;&lt; </td>
+ <td>(</td>
+ <td class="paramtype">std::ostream &amp;&#160;</td>
+ <td class="paramname"><em>os</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;&#160;</td>
+ <td class="paramname"><em>m</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a58ddc500b8c3e12f8af4515f258540cb"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a58ddc500b8c3e12f8af4515f258540cb">&#9670;&nbsp;</a></span>operator&lt;&lt;() <span class="overload">[3/8]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">std::ostream&amp; mingfx::operator&lt;&lt; </td>
+ <td>(</td>
+ <td class="paramtype">std::ostream &amp;&#160;</td>
+ <td class="paramname"><em>os</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_point2.html">Point2</a> &amp;&#160;</td>
+ <td class="paramname"><em>p</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a53ce6bc4f4abdd3797d7af47adecbaf6"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a53ce6bc4f4abdd3797d7af47adecbaf6">&#9670;&nbsp;</a></span>operator&lt;&lt;() <span class="overload">[4/8]</span></h2>
+
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+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">std::ostream&amp; mingfx::operator&lt;&lt; </td>
+ <td>(</td>
+ <td class="paramtype">std::ostream &amp;&#160;</td>
+ <td class="paramname"><em>os</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;&#160;</td>
+ <td class="paramname"><em>p</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ac4b78a682ff8d1ec298e0df7f742658d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ac4b78a682ff8d1ec298e0df7f742658d">&#9670;&nbsp;</a></span>operator&lt;&lt;() <span class="overload">[5/8]</span></h2>
+
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+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">std::ostream&amp; mingfx::operator&lt;&lt; </td>
+ <td>(</td>
+ <td class="paramtype">std::ostream &amp;&#160;</td>
+ <td class="paramname"><em>os</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> &amp;&#160;</td>
+ <td class="paramname"><em>q</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ad7c839e598b7be6c1b407330dfacc980"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ad7c839e598b7be6c1b407330dfacc980">&#9670;&nbsp;</a></span>operator&lt;&lt;() <span class="overload">[6/8]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">std::ostream&amp; mingfx::operator&lt;&lt; </td>
+ <td>(</td>
+ <td class="paramtype">std::ostream &amp;&#160;</td>
+ <td class="paramname"><em>os</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_ray.html">Ray</a> &amp;&#160;</td>
+ <td class="paramname"><em>r</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="acbe43aa24ecedf663c65becf2be282c7"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#acbe43aa24ecedf663c65becf2be282c7">&#9670;&nbsp;</a></span>operator&lt;&lt;() <span class="overload">[7/8]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">std::ostream&amp; mingfx::operator&lt;&lt; </td>
+ <td>(</td>
+ <td class="paramtype">std::ostream &amp;&#160;</td>
+ <td class="paramname"><em>os</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> &amp;&#160;</td>
+ <td class="paramname"><em>v</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a3425c24faf923364cd3a764d50601c52"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a3425c24faf923364cd3a764d50601c52">&#9670;&nbsp;</a></span>operator&lt;&lt;() <span class="overload">[8/8]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">std::ostream&amp; mingfx::operator&lt;&lt; </td>
+ <td>(</td>
+ <td class="paramtype">std::ostream &amp;&#160;</td>
+ <td class="paramname"><em>os</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
+ <td class="paramname"><em>v</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a6eb31e6e81c6e29144799be4c9db404d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a6eb31e6e81c6e29144799be4c9db404d">&#9670;&nbsp;</a></span>operator&gt;&gt;() <span class="overload">[1/8]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">std::istream&amp; mingfx::operator&gt;&gt; </td>
+ <td>(</td>
+ <td class="paramtype">std::istream &amp;&#160;</td>
+ <td class="paramname"><em>is</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="classmingfx_1_1_color.html">Color</a> &amp;&#160;</td>
+ <td class="paramname"><em>c</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a05fc1c0b2b6011283c019242d6a2de74"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a05fc1c0b2b6011283c019242d6a2de74">&#9670;&nbsp;</a></span>operator&gt;&gt;() <span class="overload">[2/8]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">std::istream&amp; mingfx::operator&gt;&gt; </td>
+ <td>(</td>
+ <td class="paramtype">std::istream &amp;&#160;</td>
+ <td class="paramname"><em>is</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;&#160;</td>
+ <td class="paramname"><em>m</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a256924759a6718882a2b40e17d3e523d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a256924759a6718882a2b40e17d3e523d">&#9670;&nbsp;</a></span>operator&gt;&gt;() <span class="overload">[3/8]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">std::istream&amp; mingfx::operator&gt;&gt; </td>
+ <td>(</td>
+ <td class="paramtype">std::istream &amp;&#160;</td>
+ <td class="paramname"><em>is</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="classmingfx_1_1_point2.html">Point2</a> &amp;&#160;</td>
+ <td class="paramname"><em>p</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ad95e9b494b9761895d57e2b698b69afd"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ad95e9b494b9761895d57e2b698b69afd">&#9670;&nbsp;</a></span>operator&gt;&gt;() <span class="overload">[4/8]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">std::istream&amp; mingfx::operator&gt;&gt; </td>
+ <td>(</td>
+ <td class="paramtype">std::istream &amp;&#160;</td>
+ <td class="paramname"><em>is</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;&#160;</td>
+ <td class="paramname"><em>p</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a59fb7a99df5c572849e31065884b2235"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a59fb7a99df5c572849e31065884b2235">&#9670;&nbsp;</a></span>operator&gt;&gt;() <span class="overload">[5/8]</span></h2>
+
+<div class="memitem">
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+ <table class="memname">
+ <tr>
+ <td class="memname">std::istream&amp; mingfx::operator&gt;&gt; </td>
+ <td>(</td>
+ <td class="paramtype">std::istream &amp;&#160;</td>
+ <td class="paramname"><em>is</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> &amp;&#160;</td>
+ <td class="paramname"><em>q</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a0412270963460363fa015b9b4785cc59"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a0412270963460363fa015b9b4785cc59">&#9670;&nbsp;</a></span>operator&gt;&gt;() <span class="overload">[6/8]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">std::istream&amp; mingfx::operator&gt;&gt; </td>
+ <td>(</td>
+ <td class="paramtype">std::istream &amp;&#160;</td>
+ <td class="paramname"><em>is</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="classmingfx_1_1_ray.html">Ray</a> &amp;&#160;</td>
+ <td class="paramname"><em>r</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ab3f12496d7a5028b71882373d6fa7203"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ab3f12496d7a5028b71882373d6fa7203">&#9670;&nbsp;</a></span>operator&gt;&gt;() <span class="overload">[7/8]</span></h2>
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+ <td class="memname">std::istream&amp; mingfx::operator&gt;&gt; </td>
+ <td>(</td>
+ <td class="paramtype">std::istream &amp;&#160;</td>
+ <td class="paramname"><em>is</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> &amp;&#160;</td>
+ <td class="paramname"><em>v</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
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+<a id="a8cc2f52569661416cb2ca67c516b7c93"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a8cc2f52569661416cb2ca67c516b7c93">&#9670;&nbsp;</a></span>operator&gt;&gt;() <span class="overload">[8/8]</span></h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">std::istream&amp; mingfx::operator&gt;&gt; </td>
+ <td>(</td>
+ <td class="paramtype">std::istream &amp;&#160;</td>
+ <td class="paramname"><em>is</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
+ <td class="paramname"><em>v</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
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