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authorMatt Strapp <matt@mattstrapp.net>2021-09-20 18:15:14 -0500
committerMatt Strapp <matt@mattstrapp.net>2021-09-20 18:15:14 -0500
commit342403a02f8063903d0f38327430721d4d0ae331 (patch)
tree29d020a27bc16939c568dd4b29166566d1c0e658 /dev/MinGfx/example/CircleViewer.cpp
parentFix parenthesis (diff)
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Diffstat (limited to '')
-rw-r--r--dev/MinGfx/example/CircleViewer.cpp244
1 files changed, 122 insertions, 122 deletions
diff --git a/dev/MinGfx/example/CircleViewer.cpp b/dev/MinGfx/example/CircleViewer.cpp
index 9bf50b9..e051551 100644
--- a/dev/MinGfx/example/CircleViewer.cpp
+++ b/dev/MinGfx/example/CircleViewer.cpp
@@ -1,122 +1,122 @@
-
-#include "CircleViewer.h"
-
-#include <nanogui/nanogui.h>
-#include <iostream>
-
-
-CircleViewer::CircleViewer() : GraphicsApp(1024,768, "Circle Simulation") {
- simTime_ = 0.0;
- paused_ = false;
-
- //InitGraphicsContext();
-}
-
-
-CircleViewer::~CircleViewer() {
-
-}
-
-void CircleViewer::InitNanoGUI() {
- nanogui::FormHelper *gui = new nanogui::FormHelper(screen());
- nanogui::ref<nanogui::Window> window = gui->addWindow(Eigen::Vector2i(10, 10), "Simulation Controls");
- pauseBtn_ = gui->addButton("Pause", std::bind(&CircleViewer::OnPauseBtnPressed, this));
- gui->addButton("Restart", std::bind(&CircleViewer::OnRestartBtnPressed, this));
-
- screen()->performLayout();
-}
-
-void CircleViewer::UpdateSimulation(double dt) {
- if (!paused_) {
- simTime_ += dt;
- std::cout << "Update Simulation " << simTime_ << std::endl;
- }
-}
-
-
-void CircleViewer::OnRestartBtnPressed() {
- simTime_ = 0.0;
-}
-
-void CircleViewer::OnPauseBtnPressed() {
- paused_ = !paused_;
- if (paused_) {
- pauseBtn_->setCaption("Play");
- }
- else {
- pauseBtn_->setCaption("Pause");
- }
-}
-
-
-void CircleViewer::OnMouseMove(const Point2 &pos, const Vector2 &delta) {
- std::cout << "Mouse moved by " << delta << " to reach " << pos << std::endl;
-}
-
-
-void CircleViewer::OnLeftMouseDown(const Point2 &pos) {
- std::cout << "Left mouse button DOWN at " << pos << std::endl;
-}
-
-void CircleViewer::OnLeftMouseDrag(const Point2 &pos, const Vector2 &delta) {
- std::cout << "Mouse dragged (left button) by " << delta << " to reach " << pos << std::endl;
-}
-
-void CircleViewer::OnLeftMouseUp(const Point2 &pos) {
- std::cout << "Left mouse button UP at " << pos << std::endl;
-}
-
-
-void CircleViewer::OnRightMouseDown(const Point2 &pos) {
- std::cout << "Right mouse button DOWN at " << pos << std::endl;
-}
-
-void CircleViewer::OnRightMouseDrag(const Point2 &pos, const Vector2 &delta) {
- std::cout << "Mouse dragged (right button) by " << delta << " to reach " << pos << std::endl;
-}
-
-void CircleViewer::OnRightMouseUp(const Point2 &pos) {
- std::cout << "Right mouse button UP at " << pos << std::endl;
-}
-
-
-void CircleViewer::OnKeyDown(const char *c, int modifiers) {
- std::cout << "Key DOWN (" << c << ") modifiers=" << modifiers << std::endl;
-}
-
-void CircleViewer::OnKeyUp(const char *c, int modifiers) {
- std::cout << "Key UP (" << c << ") modifiers=" << modifiers << std::endl;
-}
-
-
-void CircleViewer::OnSpecialKeyDown(int key, int scancode, int modifiers) {
- std::cout << "Special Key DOWN key=" << key << " scancode=" << scancode << " modifiers=" << modifiers << std::endl;
-}
-
-void CircleViewer::OnSpecialKeyUp(int key, int scancode, int modifiers) {
- std::cout << "Special Key UP key=" << key << " scancode=" << scancode << " modifiers=" << modifiers << std::endl;
-}
-
-
-void CircleViewer::DrawUsingNanoVG(NVGcontext *ctx) {
- // example of drawing some circles
-
- nvgBeginPath(ctx);
- nvgCircle(ctx, 512+50.0*cos(simTime_), 350+200.0*sin(simTime_), 50);
- nvgFillColor(ctx, nvgRGBA(100,100,255,200));
- nvgFill(ctx);
- nvgStrokeColor(ctx, nvgRGBA(0,0,0,255));
- nvgStroke(ctx);
-
- nvgBeginPath(ctx);
- nvgCircle(ctx, 512+200.0*cos(simTime_), 350+50.0*sin(simTime_), 50);
- nvgFillColor(ctx, nvgRGBA(255,100,100,200));
- nvgFill(ctx);
- nvgStrokeColor(ctx, nvgRGBA(0,0,0,255));
- nvgStroke(ctx);
-}
-
-void CircleViewer::DrawUsingOpenGL() {
-
-}
-
+
+#include "CircleViewer.h"
+
+#include <nanogui/nanogui.h>
+#include <iostream>
+
+
+CircleViewer::CircleViewer() : GraphicsApp(1024,768, "Circle Simulation") {
+ simTime_ = 0.0;
+ paused_ = false;
+
+ //InitGraphicsContext();
+}
+
+
+CircleViewer::~CircleViewer() {
+
+}
+
+void CircleViewer::InitNanoGUI() {
+ nanogui::FormHelper *gui = new nanogui::FormHelper(screen());
+ nanogui::ref<nanogui::Window> window = gui->addWindow(Eigen::Vector2i(10, 10), "Simulation Controls");
+ pauseBtn_ = gui->addButton("Pause", std::bind(&CircleViewer::OnPauseBtnPressed, this));
+ gui->addButton("Restart", std::bind(&CircleViewer::OnRestartBtnPressed, this));
+
+ screen()->performLayout();
+}
+
+void CircleViewer::UpdateSimulation(double dt) {
+ if (!paused_) {
+ simTime_ += dt;
+ std::cout << "Update Simulation " << simTime_ << std::endl;
+ }
+}
+
+
+void CircleViewer::OnRestartBtnPressed() {
+ simTime_ = 0.0;
+}
+
+void CircleViewer::OnPauseBtnPressed() {
+ paused_ = !paused_;
+ if (paused_) {
+ pauseBtn_->setCaption("Play");
+ }
+ else {
+ pauseBtn_->setCaption("Pause");
+ }
+}
+
+
+void CircleViewer::OnMouseMove(const Point2 &pos, const Vector2 &delta) {
+ std::cout << "Mouse moved by " << delta << " to reach " << pos << std::endl;
+}
+
+
+void CircleViewer::OnLeftMouseDown(const Point2 &pos) {
+ std::cout << "Left mouse button DOWN at " << pos << std::endl;
+}
+
+void CircleViewer::OnLeftMouseDrag(const Point2 &pos, const Vector2 &delta) {
+ std::cout << "Mouse dragged (left button) by " << delta << " to reach " << pos << std::endl;
+}
+
+void CircleViewer::OnLeftMouseUp(const Point2 &pos) {
+ std::cout << "Left mouse button UP at " << pos << std::endl;
+}
+
+
+void CircleViewer::OnRightMouseDown(const Point2 &pos) {
+ std::cout << "Right mouse button DOWN at " << pos << std::endl;
+}
+
+void CircleViewer::OnRightMouseDrag(const Point2 &pos, const Vector2 &delta) {
+ std::cout << "Mouse dragged (right button) by " << delta << " to reach " << pos << std::endl;
+}
+
+void CircleViewer::OnRightMouseUp(const Point2 &pos) {
+ std::cout << "Right mouse button UP at " << pos << std::endl;
+}
+
+
+void CircleViewer::OnKeyDown(const char *c, int modifiers) {
+ std::cout << "Key DOWN (" << c << ") modifiers=" << modifiers << std::endl;
+}
+
+void CircleViewer::OnKeyUp(const char *c, int modifiers) {
+ std::cout << "Key UP (" << c << ") modifiers=" << modifiers << std::endl;
+}
+
+
+void CircleViewer::OnSpecialKeyDown(int key, int scancode, int modifiers) {
+ std::cout << "Special Key DOWN key=" << key << " scancode=" << scancode << " modifiers=" << modifiers << std::endl;
+}
+
+void CircleViewer::OnSpecialKeyUp(int key, int scancode, int modifiers) {
+ std::cout << "Special Key UP key=" << key << " scancode=" << scancode << " modifiers=" << modifiers << std::endl;
+}
+
+
+void CircleViewer::DrawUsingNanoVG(NVGcontext *ctx) {
+ // example of drawing some circles
+
+ nvgBeginPath(ctx);
+ nvgCircle(ctx, 512+50.0*cos(simTime_), 350+200.0*sin(simTime_), 50);
+ nvgFillColor(ctx, nvgRGBA(100,100,255,200));
+ nvgFill(ctx);
+ nvgStrokeColor(ctx, nvgRGBA(0,0,0,255));
+ nvgStroke(ctx);
+
+ nvgBeginPath(ctx);
+ nvgCircle(ctx, 512+200.0*cos(simTime_), 350+50.0*sin(simTime_), 50);
+ nvgFillColor(ctx, nvgRGBA(255,100,100,200));
+ nvgFill(ctx);
+ nvgStrokeColor(ctx, nvgRGBA(0,0,0,255));
+ nvgStroke(ctx);
+}
+
+void CircleViewer::DrawUsingOpenGL() {
+
+}
+