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author | Matt Strapp <matt@mattstrapp.net> | 2021-09-20 18:15:14 -0500 |
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committer | Matt Strapp <matt@mattstrapp.net> | 2021-09-20 18:15:14 -0500 |
commit | 342403a02f8063903d0f38327430721d4d0ae331 (patch) | |
tree | 29d020a27bc16939c568dd4b29166566d1c0e658 /dev/MinGfx/src/aabb.cc | |
parent | Fix parenthesis (diff) | |
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do ass1submission-p1.0
Diffstat (limited to '')
-rw-r--r-- | dev/MinGfx/src/aabb.cc | 300 |
1 files changed, 150 insertions, 150 deletions
diff --git a/dev/MinGfx/src/aabb.cc b/dev/MinGfx/src/aabb.cc index 1d94900..f2f9388 100644 --- a/dev/MinGfx/src/aabb.cc +++ b/dev/MinGfx/src/aabb.cc @@ -1,150 +1,150 @@ -#include "aabb.h" - -#include "mesh.h" - -#include <float.h> - -namespace mingfx { - -AABB::AABB() { - min_[0] = min_[1] = min_[2] = std::numeric_limits<float>::max(); - max_[0] = max_[1] = max_[2] = -std::numeric_limits<float>::max(); - user_data_ = 0; -} - - -AABB::AABB(const Point3 &a) { - min_ = a; - max_ = a; - user_data_ = 0; -} - -AABB::AABB(const Vector3 &v) { - min_ = Point3(-0.5f*v[0], -0.5f*v[1], -0.5f*v[2]); - max_ = Point3( 0.5f*v[0], 0.5f*v[1], 0.5f*v[2]); - user_data_ = 0; -} - -AABB::AABB(const Point3 &p, const Vector3 &v) { - min_ = Point3(p[0] - 0.5f*v[0], p[1] - 0.5f*v[1], p[2] - 0.5f*v[2]); - max_ = Point3(p[0] + 0.5f*v[0], p[1] + 0.5f*v[1], p[2] + 0.5f*v[2]); - user_data_ = 0; -} - -AABB::AABB(const Point3 &a, const Point3 &b, const Point3 &c) { - min_ = a; - min_[0] = std::min(min_[0], b[0]); - min_[1] = std::min(min_[1], b[1]); - min_[2] = std::min(min_[2], b[2]); - min_[0] = std::min(min_[0], c[0]); - min_[1] = std::min(min_[1], c[1]); - min_[2] = std::min(min_[2], c[2]); - - max_ = a; - max_[0] = std::max(max_[0], b[0]); - max_[1] = std::max(max_[1], b[1]); - max_[2] = std::max(max_[2], b[2]); - max_[0] = std::max(max_[0], c[0]); - max_[1] = std::max(max_[1], c[1]); - max_[2] = std::max(max_[2], c[2]); - user_data_ = 0; -} - - -AABB::AABB(const Mesh &mesh, unsigned int tri_id) { - std::vector<unsigned int> indices = mesh.read_triangle_indices_data(tri_id); - Point3 a = mesh.read_vertex_data(indices[0]); - Point3 b = mesh.read_vertex_data(indices[1]); - Point3 c = mesh.read_vertex_data(indices[2]); - - min_ = a; - min_[0] = std::min(min_[0], b[0]); - min_[1] = std::min(min_[1], b[1]); - min_[2] = std::min(min_[2], b[2]); - min_[0] = std::min(min_[0], c[0]); - min_[1] = std::min(min_[1], c[1]); - min_[2] = std::min(min_[2], c[2]); - - max_ = a; - max_[0] = std::max(max_[0], b[0]); - max_[1] = std::max(max_[1], b[1]); - max_[2] = std::max(max_[2], b[2]); - max_[0] = std::max(max_[0], c[0]); - max_[1] = std::max(max_[1], c[1]); - max_[2] = std::max(max_[2], c[2]); - - user_data_ = 0; -} - - -AABB::AABB(const Mesh &mesh) { - min_[0] = min_[1] = min_[2] = std::numeric_limits<float>::max(); - max_[0] = max_[1] = max_[2] = -std::numeric_limits<float>::max(); - - for (int i=0; i < mesh.num_vertices(); i++) { - Point3 a = mesh.read_vertex_data(i); - min_[0] = std::min(min_[0], a[0]); - min_[1] = std::min(min_[1], a[1]); - min_[2] = std::min(min_[2], a[2]); - - max_[0] = std::max(max_[0], a[0]); - max_[1] = std::max(max_[1], a[1]); - max_[2] = std::max(max_[2], a[2]); - } - - user_data_ = 0; -} - - -AABB::~AABB() {} - -Vector3 AABB::Dimensions() const { - return max_ - min_; -} - -float AABB::Volume() const { - if (max_[0] < min_[0]) { - // empty box - return -1.0; - } - - Vector3 dims = max_ - min_; - return (dims[0] * dims[1] * dims[2]); -} - - -Point3 AABB::min() const { - return min_; -} - -Point3 AABB::max() const { - return max_; -} - - -void AABB::set_user_data(int data) { - user_data_ = data; -} - -int AABB::user_data() { - return user_data_; -} - - -// Compute an AABB that contains both A and B completely -AABB operator+(const AABB &A, const AABB &B) { - AABB C; - - C.min_[0] = std::min(A.min_[0], B.min_[0]); - C.min_[1] = std::min(A.min_[1], B.min_[1]); - C.min_[2] = std::min(A.min_[2], B.min_[2]); - - C.max_[0] = std::max(A.max_[0], B.max_[0]); - C.max_[1] = std::max(A.max_[1], B.max_[1]); - C.max_[2] = std::max(A.max_[2], B.max_[2]); - - return C; -} - - -} // end namespace +#include "aabb.h"
+
+#include "mesh.h"
+
+#include <float.h>
+
+namespace mingfx {
+
+AABB::AABB() {
+ min_[0] = min_[1] = min_[2] = std::numeric_limits<float>::max();
+ max_[0] = max_[1] = max_[2] = -std::numeric_limits<float>::max();
+ user_data_ = 0;
+}
+
+
+AABB::AABB(const Point3 &a) {
+ min_ = a;
+ max_ = a;
+ user_data_ = 0;
+}
+
+AABB::AABB(const Vector3 &v) {
+ min_ = Point3(-0.5f*v[0], -0.5f*v[1], -0.5f*v[2]);
+ max_ = Point3( 0.5f*v[0], 0.5f*v[1], 0.5f*v[2]);
+ user_data_ = 0;
+}
+
+AABB::AABB(const Point3 &p, const Vector3 &v) {
+ min_ = Point3(p[0] - 0.5f*v[0], p[1] - 0.5f*v[1], p[2] - 0.5f*v[2]);
+ max_ = Point3(p[0] + 0.5f*v[0], p[1] + 0.5f*v[1], p[2] + 0.5f*v[2]);
+ user_data_ = 0;
+}
+
+AABB::AABB(const Point3 &a, const Point3 &b, const Point3 &c) {
+ min_ = a;
+ min_[0] = std::min(min_[0], b[0]);
+ min_[1] = std::min(min_[1], b[1]);
+ min_[2] = std::min(min_[2], b[2]);
+ min_[0] = std::min(min_[0], c[0]);
+ min_[1] = std::min(min_[1], c[1]);
+ min_[2] = std::min(min_[2], c[2]);
+
+ max_ = a;
+ max_[0] = std::max(max_[0], b[0]);
+ max_[1] = std::max(max_[1], b[1]);
+ max_[2] = std::max(max_[2], b[2]);
+ max_[0] = std::max(max_[0], c[0]);
+ max_[1] = std::max(max_[1], c[1]);
+ max_[2] = std::max(max_[2], c[2]);
+ user_data_ = 0;
+}
+
+
+AABB::AABB(const Mesh &mesh, unsigned int tri_id) {
+ std::vector<unsigned int> indices = mesh.read_triangle_indices_data(tri_id);
+ Point3 a = mesh.read_vertex_data(indices[0]);
+ Point3 b = mesh.read_vertex_data(indices[1]);
+ Point3 c = mesh.read_vertex_data(indices[2]);
+
+ min_ = a;
+ min_[0] = std::min(min_[0], b[0]);
+ min_[1] = std::min(min_[1], b[1]);
+ min_[2] = std::min(min_[2], b[2]);
+ min_[0] = std::min(min_[0], c[0]);
+ min_[1] = std::min(min_[1], c[1]);
+ min_[2] = std::min(min_[2], c[2]);
+
+ max_ = a;
+ max_[0] = std::max(max_[0], b[0]);
+ max_[1] = std::max(max_[1], b[1]);
+ max_[2] = std::max(max_[2], b[2]);
+ max_[0] = std::max(max_[0], c[0]);
+ max_[1] = std::max(max_[1], c[1]);
+ max_[2] = std::max(max_[2], c[2]);
+
+ user_data_ = 0;
+}
+
+
+AABB::AABB(const Mesh &mesh) {
+ min_[0] = min_[1] = min_[2] = std::numeric_limits<float>::max();
+ max_[0] = max_[1] = max_[2] = -std::numeric_limits<float>::max();
+
+ for (int i=0; i < mesh.num_vertices(); i++) {
+ Point3 a = mesh.read_vertex_data(i);
+ min_[0] = std::min(min_[0], a[0]);
+ min_[1] = std::min(min_[1], a[1]);
+ min_[2] = std::min(min_[2], a[2]);
+
+ max_[0] = std::max(max_[0], a[0]);
+ max_[1] = std::max(max_[1], a[1]);
+ max_[2] = std::max(max_[2], a[2]);
+ }
+
+ user_data_ = 0;
+}
+
+
+AABB::~AABB() {}
+
+Vector3 AABB::Dimensions() const {
+ return max_ - min_;
+}
+
+float AABB::Volume() const {
+ if (max_[0] < min_[0]) {
+ // empty box
+ return -1.0;
+ }
+
+ Vector3 dims = max_ - min_;
+ return (dims[0] * dims[1] * dims[2]);
+}
+
+
+Point3 AABB::min() const {
+ return min_;
+}
+
+Point3 AABB::max() const {
+ return max_;
+}
+
+
+void AABB::set_user_data(int data) {
+ user_data_ = data;
+}
+
+int AABB::user_data() {
+ return user_data_;
+}
+
+
+// Compute an AABB that contains both A and B completely
+AABB operator+(const AABB &A, const AABB &B) {
+ AABB C;
+
+ C.min_[0] = std::min(A.min_[0], B.min_[0]);
+ C.min_[1] = std::min(A.min_[1], B.min_[1]);
+ C.min_[2] = std::min(A.min_[2], B.min_[2]);
+
+ C.max_[0] = std::max(A.max_[0], B.max_[0]);
+ C.max_[1] = std::max(A.max_[1], B.max_[1]);
+ C.max_[2] = std::max(A.max_[2], B.max_[2]);
+
+ return C;
+}
+
+
+} // end namespace
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