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authorMatt Strapp <matt@mattstrapp.net>2021-09-20 18:15:14 -0500
committerMatt Strapp <matt@mattstrapp.net>2021-09-20 18:15:14 -0500
commit342403a02f8063903d0f38327430721d4d0ae331 (patch)
tree29d020a27bc16939c568dd4b29166566d1c0e658 /dev/MinGfx/src/aabb.cc
parentFix parenthesis (diff)
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Diffstat (limited to 'dev/MinGfx/src/aabb.cc')
-rw-r--r--dev/MinGfx/src/aabb.cc300
1 files changed, 150 insertions, 150 deletions
diff --git a/dev/MinGfx/src/aabb.cc b/dev/MinGfx/src/aabb.cc
index 1d94900..f2f9388 100644
--- a/dev/MinGfx/src/aabb.cc
+++ b/dev/MinGfx/src/aabb.cc
@@ -1,150 +1,150 @@
-#include "aabb.h"
-
-#include "mesh.h"
-
-#include <float.h>
-
-namespace mingfx {
-
-AABB::AABB() {
- min_[0] = min_[1] = min_[2] = std::numeric_limits<float>::max();
- max_[0] = max_[1] = max_[2] = -std::numeric_limits<float>::max();
- user_data_ = 0;
-}
-
-
-AABB::AABB(const Point3 &a) {
- min_ = a;
- max_ = a;
- user_data_ = 0;
-}
-
-AABB::AABB(const Vector3 &v) {
- min_ = Point3(-0.5f*v[0], -0.5f*v[1], -0.5f*v[2]);
- max_ = Point3( 0.5f*v[0], 0.5f*v[1], 0.5f*v[2]);
- user_data_ = 0;
-}
-
-AABB::AABB(const Point3 &p, const Vector3 &v) {
- min_ = Point3(p[0] - 0.5f*v[0], p[1] - 0.5f*v[1], p[2] - 0.5f*v[2]);
- max_ = Point3(p[0] + 0.5f*v[0], p[1] + 0.5f*v[1], p[2] + 0.5f*v[2]);
- user_data_ = 0;
-}
-
-AABB::AABB(const Point3 &a, const Point3 &b, const Point3 &c) {
- min_ = a;
- min_[0] = std::min(min_[0], b[0]);
- min_[1] = std::min(min_[1], b[1]);
- min_[2] = std::min(min_[2], b[2]);
- min_[0] = std::min(min_[0], c[0]);
- min_[1] = std::min(min_[1], c[1]);
- min_[2] = std::min(min_[2], c[2]);
-
- max_ = a;
- max_[0] = std::max(max_[0], b[0]);
- max_[1] = std::max(max_[1], b[1]);
- max_[2] = std::max(max_[2], b[2]);
- max_[0] = std::max(max_[0], c[0]);
- max_[1] = std::max(max_[1], c[1]);
- max_[2] = std::max(max_[2], c[2]);
- user_data_ = 0;
-}
-
-
-AABB::AABB(const Mesh &mesh, unsigned int tri_id) {
- std::vector<unsigned int> indices = mesh.read_triangle_indices_data(tri_id);
- Point3 a = mesh.read_vertex_data(indices[0]);
- Point3 b = mesh.read_vertex_data(indices[1]);
- Point3 c = mesh.read_vertex_data(indices[2]);
-
- min_ = a;
- min_[0] = std::min(min_[0], b[0]);
- min_[1] = std::min(min_[1], b[1]);
- min_[2] = std::min(min_[2], b[2]);
- min_[0] = std::min(min_[0], c[0]);
- min_[1] = std::min(min_[1], c[1]);
- min_[2] = std::min(min_[2], c[2]);
-
- max_ = a;
- max_[0] = std::max(max_[0], b[0]);
- max_[1] = std::max(max_[1], b[1]);
- max_[2] = std::max(max_[2], b[2]);
- max_[0] = std::max(max_[0], c[0]);
- max_[1] = std::max(max_[1], c[1]);
- max_[2] = std::max(max_[2], c[2]);
-
- user_data_ = 0;
-}
-
-
-AABB::AABB(const Mesh &mesh) {
- min_[0] = min_[1] = min_[2] = std::numeric_limits<float>::max();
- max_[0] = max_[1] = max_[2] = -std::numeric_limits<float>::max();
-
- for (int i=0; i < mesh.num_vertices(); i++) {
- Point3 a = mesh.read_vertex_data(i);
- min_[0] = std::min(min_[0], a[0]);
- min_[1] = std::min(min_[1], a[1]);
- min_[2] = std::min(min_[2], a[2]);
-
- max_[0] = std::max(max_[0], a[0]);
- max_[1] = std::max(max_[1], a[1]);
- max_[2] = std::max(max_[2], a[2]);
- }
-
- user_data_ = 0;
-}
-
-
-AABB::~AABB() {}
-
-Vector3 AABB::Dimensions() const {
- return max_ - min_;
-}
-
-float AABB::Volume() const {
- if (max_[0] < min_[0]) {
- // empty box
- return -1.0;
- }
-
- Vector3 dims = max_ - min_;
- return (dims[0] * dims[1] * dims[2]);
-}
-
-
-Point3 AABB::min() const {
- return min_;
-}
-
-Point3 AABB::max() const {
- return max_;
-}
-
-
-void AABB::set_user_data(int data) {
- user_data_ = data;
-}
-
-int AABB::user_data() {
- return user_data_;
-}
-
-
-// Compute an AABB that contains both A and B completely
-AABB operator+(const AABB &A, const AABB &B) {
- AABB C;
-
- C.min_[0] = std::min(A.min_[0], B.min_[0]);
- C.min_[1] = std::min(A.min_[1], B.min_[1]);
- C.min_[2] = std::min(A.min_[2], B.min_[2]);
-
- C.max_[0] = std::max(A.max_[0], B.max_[0]);
- C.max_[1] = std::max(A.max_[1], B.max_[1]);
- C.max_[2] = std::max(A.max_[2], B.max_[2]);
-
- return C;
-}
-
-
-} // end namespace
+#include "aabb.h"
+
+#include "mesh.h"
+
+#include <float.h>
+
+namespace mingfx {
+
+AABB::AABB() {
+ min_[0] = min_[1] = min_[2] = std::numeric_limits<float>::max();
+ max_[0] = max_[1] = max_[2] = -std::numeric_limits<float>::max();
+ user_data_ = 0;
+}
+
+
+AABB::AABB(const Point3 &a) {
+ min_ = a;
+ max_ = a;
+ user_data_ = 0;
+}
+
+AABB::AABB(const Vector3 &v) {
+ min_ = Point3(-0.5f*v[0], -0.5f*v[1], -0.5f*v[2]);
+ max_ = Point3( 0.5f*v[0], 0.5f*v[1], 0.5f*v[2]);
+ user_data_ = 0;
+}
+
+AABB::AABB(const Point3 &p, const Vector3 &v) {
+ min_ = Point3(p[0] - 0.5f*v[0], p[1] - 0.5f*v[1], p[2] - 0.5f*v[2]);
+ max_ = Point3(p[0] + 0.5f*v[0], p[1] + 0.5f*v[1], p[2] + 0.5f*v[2]);
+ user_data_ = 0;
+}
+
+AABB::AABB(const Point3 &a, const Point3 &b, const Point3 &c) {
+ min_ = a;
+ min_[0] = std::min(min_[0], b[0]);
+ min_[1] = std::min(min_[1], b[1]);
+ min_[2] = std::min(min_[2], b[2]);
+ min_[0] = std::min(min_[0], c[0]);
+ min_[1] = std::min(min_[1], c[1]);
+ min_[2] = std::min(min_[2], c[2]);
+
+ max_ = a;
+ max_[0] = std::max(max_[0], b[0]);
+ max_[1] = std::max(max_[1], b[1]);
+ max_[2] = std::max(max_[2], b[2]);
+ max_[0] = std::max(max_[0], c[0]);
+ max_[1] = std::max(max_[1], c[1]);
+ max_[2] = std::max(max_[2], c[2]);
+ user_data_ = 0;
+}
+
+
+AABB::AABB(const Mesh &mesh, unsigned int tri_id) {
+ std::vector<unsigned int> indices = mesh.read_triangle_indices_data(tri_id);
+ Point3 a = mesh.read_vertex_data(indices[0]);
+ Point3 b = mesh.read_vertex_data(indices[1]);
+ Point3 c = mesh.read_vertex_data(indices[2]);
+
+ min_ = a;
+ min_[0] = std::min(min_[0], b[0]);
+ min_[1] = std::min(min_[1], b[1]);
+ min_[2] = std::min(min_[2], b[2]);
+ min_[0] = std::min(min_[0], c[0]);
+ min_[1] = std::min(min_[1], c[1]);
+ min_[2] = std::min(min_[2], c[2]);
+
+ max_ = a;
+ max_[0] = std::max(max_[0], b[0]);
+ max_[1] = std::max(max_[1], b[1]);
+ max_[2] = std::max(max_[2], b[2]);
+ max_[0] = std::max(max_[0], c[0]);
+ max_[1] = std::max(max_[1], c[1]);
+ max_[2] = std::max(max_[2], c[2]);
+
+ user_data_ = 0;
+}
+
+
+AABB::AABB(const Mesh &mesh) {
+ min_[0] = min_[1] = min_[2] = std::numeric_limits<float>::max();
+ max_[0] = max_[1] = max_[2] = -std::numeric_limits<float>::max();
+
+ for (int i=0; i < mesh.num_vertices(); i++) {
+ Point3 a = mesh.read_vertex_data(i);
+ min_[0] = std::min(min_[0], a[0]);
+ min_[1] = std::min(min_[1], a[1]);
+ min_[2] = std::min(min_[2], a[2]);
+
+ max_[0] = std::max(max_[0], a[0]);
+ max_[1] = std::max(max_[1], a[1]);
+ max_[2] = std::max(max_[2], a[2]);
+ }
+
+ user_data_ = 0;
+}
+
+
+AABB::~AABB() {}
+
+Vector3 AABB::Dimensions() const {
+ return max_ - min_;
+}
+
+float AABB::Volume() const {
+ if (max_[0] < min_[0]) {
+ // empty box
+ return -1.0;
+ }
+
+ Vector3 dims = max_ - min_;
+ return (dims[0] * dims[1] * dims[2]);
+}
+
+
+Point3 AABB::min() const {
+ return min_;
+}
+
+Point3 AABB::max() const {
+ return max_;
+}
+
+
+void AABB::set_user_data(int data) {
+ user_data_ = data;
+}
+
+int AABB::user_data() {
+ return user_data_;
+}
+
+
+// Compute an AABB that contains both A and B completely
+AABB operator+(const AABB &A, const AABB &B) {
+ AABB C;
+
+ C.min_[0] = std::min(A.min_[0], B.min_[0]);
+ C.min_[1] = std::min(A.min_[1], B.min_[1]);
+ C.min_[2] = std::min(A.min_[2], B.min_[2]);
+
+ C.max_[0] = std::max(A.max_[0], B.max_[0]);
+ C.max_[1] = std::max(A.max_[1], B.max_[1]);
+ C.max_[2] = std::max(A.max_[2], B.max_[2]);
+
+ return C;
+}
+
+
+} // end namespace