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author | unknown <paulx161@umn.edu> | 2021-02-03 14:22:28 -0600 |
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committer | unknown <paulx161@umn.edu> | 2021-02-03 14:22:28 -0600 |
commit | 9b83919815f6a6ce5d73da1c28483970d0ca5589 (patch) | |
tree | 4558864445dccc1605e5315e0bb11c46d2018da1 /dev/MinGfx/src/aabb.cc | |
parent | Added worksheet and support code for assignment 2 (diff) | |
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added dev/MinGfx/
Diffstat (limited to 'dev/MinGfx/src/aabb.cc')
-rw-r--r-- | dev/MinGfx/src/aabb.cc | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/dev/MinGfx/src/aabb.cc b/dev/MinGfx/src/aabb.cc new file mode 100644 index 0000000..1d94900 --- /dev/null +++ b/dev/MinGfx/src/aabb.cc @@ -0,0 +1,150 @@ +#include "aabb.h" + +#include "mesh.h" + +#include <float.h> + +namespace mingfx { + +AABB::AABB() { + min_[0] = min_[1] = min_[2] = std::numeric_limits<float>::max(); + max_[0] = max_[1] = max_[2] = -std::numeric_limits<float>::max(); + user_data_ = 0; +} + + +AABB::AABB(const Point3 &a) { + min_ = a; + max_ = a; + user_data_ = 0; +} + +AABB::AABB(const Vector3 &v) { + min_ = Point3(-0.5f*v[0], -0.5f*v[1], -0.5f*v[2]); + max_ = Point3( 0.5f*v[0], 0.5f*v[1], 0.5f*v[2]); + user_data_ = 0; +} + +AABB::AABB(const Point3 &p, const Vector3 &v) { + min_ = Point3(p[0] - 0.5f*v[0], p[1] - 0.5f*v[1], p[2] - 0.5f*v[2]); + max_ = Point3(p[0] + 0.5f*v[0], p[1] + 0.5f*v[1], p[2] + 0.5f*v[2]); + user_data_ = 0; +} + +AABB::AABB(const Point3 &a, const Point3 &b, const Point3 &c) { + min_ = a; + min_[0] = std::min(min_[0], b[0]); + min_[1] = std::min(min_[1], b[1]); + min_[2] = std::min(min_[2], b[2]); + min_[0] = std::min(min_[0], c[0]); + min_[1] = std::min(min_[1], c[1]); + min_[2] = std::min(min_[2], c[2]); + + max_ = a; + max_[0] = std::max(max_[0], b[0]); + max_[1] = std::max(max_[1], b[1]); + max_[2] = std::max(max_[2], b[2]); + max_[0] = std::max(max_[0], c[0]); + max_[1] = std::max(max_[1], c[1]); + max_[2] = std::max(max_[2], c[2]); + user_data_ = 0; +} + + +AABB::AABB(const Mesh &mesh, unsigned int tri_id) { + std::vector<unsigned int> indices = mesh.read_triangle_indices_data(tri_id); + Point3 a = mesh.read_vertex_data(indices[0]); + Point3 b = mesh.read_vertex_data(indices[1]); + Point3 c = mesh.read_vertex_data(indices[2]); + + min_ = a; + min_[0] = std::min(min_[0], b[0]); + min_[1] = std::min(min_[1], b[1]); + min_[2] = std::min(min_[2], b[2]); + min_[0] = std::min(min_[0], c[0]); + min_[1] = std::min(min_[1], c[1]); + min_[2] = std::min(min_[2], c[2]); + + max_ = a; + max_[0] = std::max(max_[0], b[0]); + max_[1] = std::max(max_[1], b[1]); + max_[2] = std::max(max_[2], b[2]); + max_[0] = std::max(max_[0], c[0]); + max_[1] = std::max(max_[1], c[1]); + max_[2] = std::max(max_[2], c[2]); + + user_data_ = 0; +} + + +AABB::AABB(const Mesh &mesh) { + min_[0] = min_[1] = min_[2] = std::numeric_limits<float>::max(); + max_[0] = max_[1] = max_[2] = -std::numeric_limits<float>::max(); + + for (int i=0; i < mesh.num_vertices(); i++) { + Point3 a = mesh.read_vertex_data(i); + min_[0] = std::min(min_[0], a[0]); + min_[1] = std::min(min_[1], a[1]); + min_[2] = std::min(min_[2], a[2]); + + max_[0] = std::max(max_[0], a[0]); + max_[1] = std::max(max_[1], a[1]); + max_[2] = std::max(max_[2], a[2]); + } + + user_data_ = 0; +} + + +AABB::~AABB() {} + +Vector3 AABB::Dimensions() const { + return max_ - min_; +} + +float AABB::Volume() const { + if (max_[0] < min_[0]) { + // empty box + return -1.0; + } + + Vector3 dims = max_ - min_; + return (dims[0] * dims[1] * dims[2]); +} + + +Point3 AABB::min() const { + return min_; +} + +Point3 AABB::max() const { + return max_; +} + + +void AABB::set_user_data(int data) { + user_data_ = data; +} + +int AABB::user_data() { + return user_data_; +} + + +// Compute an AABB that contains both A and B completely +AABB operator+(const AABB &A, const AABB &B) { + AABB C; + + C.min_[0] = std::min(A.min_[0], B.min_[0]); + C.min_[1] = std::min(A.min_[1], B.min_[1]); + C.min_[2] = std::min(A.min_[2], B.min_[2]); + + C.max_[0] = std::max(A.max_[0], B.max_[0]); + C.max_[1] = std::max(A.max_[1], B.max_[1]); + C.max_[2] = std::max(A.max_[2], B.max_[2]); + + return C; +} + + +} // end namespace |