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author | Matt Strapp <matt@mattstrapp.net> | 2021-09-20 18:15:14 -0500 |
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committer | Matt Strapp <matt@mattstrapp.net> | 2021-09-20 18:15:14 -0500 |
commit | 342403a02f8063903d0f38327430721d4d0ae331 (patch) | |
tree | 29d020a27bc16939c568dd4b29166566d1c0e658 /dev/MinGfx/src/mingfx.h | |
parent | Fix parenthesis (diff) | |
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do ass1submission-p1.0
Diffstat (limited to 'dev/MinGfx/src/mingfx.h')
-rw-r--r-- | dev/MinGfx/src/mingfx.h | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/dev/MinGfx/src/mingfx.h b/dev/MinGfx/src/mingfx.h index 51ea0f8..fae4316 100644 --- a/dev/MinGfx/src/mingfx.h +++ b/dev/MinGfx/src/mingfx.h @@ -1,46 +1,46 @@ -/* - This file is part of the MinGfx Project. - - Copyright (c) 2017,2018 Regents of the University of Minnesota. - All Rights Reserved. - - Original Author(s) of this File: - Dan Keefe, 2018, University of Minnesota - - Author(s) of Significant Updates/Modifications to the File: - ... - */ - - -/// \file mingfx.h Includes the entire MinGfx library and calls using namespace mingfx - -#ifndef SRC_MINGFX_H_ -#define SRC_MINGFX_H_ - -#include "aabb.h" -#include "bvh.h" -#include "color.h" -#include "craft_cam.h" -#include "default_shader.h" -#include "gfxmath.h" -#include "graphics_app.h" -#include "matrix4.h" -#include "mesh.h" -#include "mingfx_config.h" -#include "opengl_headers.h" -#include "platform.h" -#include "point2.h" -#include "point3.h" -#include "quaternion.h" -#include "quick_shapes.h" -#include "ray.h" -#include "shader_program.h" -#include "text_shader.h" -#include "texture2d.h" -#include "unicam.h" -#include "vector2.h" -#include "vector3.h" - -//using namespace mingfx; - -#endif +/*
+ This file is part of the MinGfx Project.
+
+ Copyright (c) 2017,2018 Regents of the University of Minnesota.
+ All Rights Reserved.
+
+ Original Author(s) of this File:
+ Dan Keefe, 2018, University of Minnesota
+
+ Author(s) of Significant Updates/Modifications to the File:
+ ...
+ */
+
+
+/// \file mingfx.h Includes the entire MinGfx library and calls using namespace mingfx
+
+#ifndef SRC_MINGFX_H_
+#define SRC_MINGFX_H_
+
+#include "aabb.h"
+#include "bvh.h"
+#include "color.h"
+#include "craft_cam.h"
+#include "default_shader.h"
+#include "gfxmath.h"
+#include "graphics_app.h"
+#include "matrix4.h"
+#include "mesh.h"
+#include "mingfx_config.h"
+#include "opengl_headers.h"
+#include "platform.h"
+#include "point2.h"
+#include "point3.h"
+#include "quaternion.h"
+#include "quick_shapes.h"
+#include "ray.h"
+#include "shader_program.h"
+#include "text_shader.h"
+#include "texture2d.h"
+#include "unicam.h"
+#include "vector2.h"
+#include "vector3.h"
+
+//using namespace mingfx;
+
+#endif
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