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author | Matt Strapp <matt@mattstrapp.net> | 2021-09-20 18:15:14 -0500 |
---|---|---|
committer | Matt Strapp <matt@mattstrapp.net> | 2021-09-20 18:15:14 -0500 |
commit | 342403a02f8063903d0f38327430721d4d0ae331 (patch) | |
tree | 29d020a27bc16939c568dd4b29166566d1c0e658 /dev/MinGfx/src/opengl_headers.h | |
parent | Fix parenthesis (diff) | |
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do ass1submission-p1.0
Diffstat (limited to 'dev/MinGfx/src/opengl_headers.h')
-rw-r--r-- | dev/MinGfx/src/opengl_headers.h | 94 |
1 files changed, 47 insertions, 47 deletions
diff --git a/dev/MinGfx/src/opengl_headers.h b/dev/MinGfx/src/opengl_headers.h index a220277..84a5df2 100644 --- a/dev/MinGfx/src/opengl_headers.h +++ b/dev/MinGfx/src/opengl_headers.h @@ -1,48 +1,48 @@ -/* - This file is part of the MinGfx Project. - - Copyright (c) 2017,2018 Regents of the University of Minnesota. - All Rights Reserved. - - Original Author(s) of this File: - Dan Keefe, 2018, University of Minnesota - - Author(s) of Significant Updates/Modifications to the File: - ... - */ - -// We often use the code that is commented out below to load opengl headers in a cross-platform way, -// but since nanogui uses glad internally, we will just use their approach to load opengl headers -// so that everything is consistent. - -// disable warnings for this 3rd party code -#pragma warning ( push, 0 ) -#include <nanogui/opengl.h> -#pragma warning ( pop ) - - -/*** Our typical (non-nanogui) appraoch: - -// GLEW is needed on Windows and Linux -#ifdef _WIN32 -#include "GL/glew.h" -#include "GL/wglew.h" -#elif (!defined(__APPLE__)) -#include "GL/glxew.h" -#endif - -// OpenGL Headers -#if defined(WIN32) -#define NOMINMAX -#include <windows.h> -#include <GL/gl.h> -#elif defined(__APPLE__) -#define GL_GLEXT_PROTOTYPES -#include <OpenGL/gl3.h> -#include <OpenGL/glext.h> -#else -#define GL_GLEXT_PROTOTYPES -#include <GL/gl.h> -#endif - +/*
+ This file is part of the MinGfx Project.
+
+ Copyright (c) 2017,2018 Regents of the University of Minnesota.
+ All Rights Reserved.
+
+ Original Author(s) of this File:
+ Dan Keefe, 2018, University of Minnesota
+
+ Author(s) of Significant Updates/Modifications to the File:
+ ...
+ */
+
+// We often use the code that is commented out below to load opengl headers in a cross-platform way,
+// but since nanogui uses glad internally, we will just use their approach to load opengl headers
+// so that everything is consistent.
+
+// disable warnings for this 3rd party code
+#pragma warning ( push, 0 )
+#include <nanogui/opengl.h>
+#pragma warning ( pop )
+
+
+/*** Our typical (non-nanogui) appraoch:
+
+// GLEW is needed on Windows and Linux
+#ifdef _WIN32
+#include "GL/glew.h"
+#include "GL/wglew.h"
+#elif (!defined(__APPLE__))
+#include "GL/glxew.h"
+#endif
+
+// OpenGL Headers
+#if defined(WIN32)
+#define NOMINMAX
+#include <windows.h>
+#include <GL/gl.h>
+#elif defined(__APPLE__)
+#define GL_GLEXT_PROTOTYPES
+#include <OpenGL/gl3.h>
+#include <OpenGL/glext.h>
+#else
+#define GL_GLEXT_PROTOTYPES
+#include <GL/gl.h>
+#endif
+
***/
\ No newline at end of file |