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authorunknown <paulx161@umn.edu>2021-02-03 14:22:28 -0600
committerunknown <paulx161@umn.edu>2021-02-03 14:22:28 -0600
commit9b83919815f6a6ce5d73da1c28483970d0ca5589 (patch)
tree4558864445dccc1605e5315e0bb11c46d2018da1 /dev/MinGfx/src/opengl_headers.h
parentAdded worksheet and support code for assignment 2 (diff)
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+/*
+ This file is part of the MinGfx Project.
+
+ Copyright (c) 2017,2018 Regents of the University of Minnesota.
+ All Rights Reserved.
+
+ Original Author(s) of this File:
+ Dan Keefe, 2018, University of Minnesota
+
+ Author(s) of Significant Updates/Modifications to the File:
+ ...
+ */
+
+// We often use the code that is commented out below to load opengl headers in a cross-platform way,
+// but since nanogui uses glad internally, we will just use their approach to load opengl headers
+// so that everything is consistent.
+
+// disable warnings for this 3rd party code
+#pragma warning ( push, 0 )
+#include <nanogui/opengl.h>
+#pragma warning ( pop )
+
+
+/*** Our typical (non-nanogui) appraoch:
+
+// GLEW is needed on Windows and Linux
+#ifdef _WIN32
+#include "GL/glew.h"
+#include "GL/wglew.h"
+#elif (!defined(__APPLE__))
+#include "GL/glxew.h"
+#endif
+
+// OpenGL Headers
+#if defined(WIN32)
+#define NOMINMAX
+#include <windows.h>
+#include <GL/gl.h>
+#elif defined(__APPLE__)
+#define GL_GLEXT_PROTOTYPES
+#include <OpenGL/gl3.h>
+#include <OpenGL/glext.h>
+#else
+#define GL_GLEXT_PROTOTYPES
+#include <GL/gl.h>
+#endif
+
+***/ \ No newline at end of file