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author | Matt Strapp <matt@mattstrapp.net> | 2021-09-20 18:15:14 -0500 |
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committer | Matt Strapp <matt@mattstrapp.net> | 2021-09-20 18:15:14 -0500 |
commit | 342403a02f8063903d0f38327430721d4d0ae331 (patch) | |
tree | 29d020a27bc16939c568dd4b29166566d1c0e658 /dev/MinGfx/src/platform.h | |
parent | Fix parenthesis (diff) | |
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do ass1submission-p1.0
Diffstat (limited to 'dev/MinGfx/src/platform.h')
-rw-r--r-- | dev/MinGfx/src/platform.h | 166 |
1 files changed, 83 insertions, 83 deletions
diff --git a/dev/MinGfx/src/platform.h b/dev/MinGfx/src/platform.h index e609756..2ceb1b8 100644 --- a/dev/MinGfx/src/platform.h +++ b/dev/MinGfx/src/platform.h @@ -1,83 +1,83 @@ -/* - This file is part of the MinGfx Project. - - Copyright (c) 2017,2018 Regents of the University of Minnesota. - All Rights Reserved. - - Original Author(s) of this File: - Dan Keefe, 2018, University of Minnesota - - Author(s) of Significant Updates/Modifications to the File: - ... - */ - -#ifndef SRC_PLATFORM_H_ -#define SRC_PLATFORM_H_ - -#include <string> -#include <vector> - -namespace mingfx { - - -/** Provides access to the underlying file system and other platform-specific - routines. - */ -class Platform { -public: - - /// True if filename is found and can be opened for reading on the system - static bool FileExists(const std::string &filename); - - /* Looks for a file named basename in each of the paths specified. If found, - the full path to the file is returned. If not found, then basename is returned. - Example: - ~~~ - std::vector<std::string> search_path; - search_path.push_back("."); - search_path.push_back("./data"); - search_path.push_back("./shaders"); - search_path.push_back("/usr/local/share/blah/blah/data"); - - std::string file = Platform::findFile("mydata.csv", search_path); - ~~~ - */ - static std::string FindFile(const std::string &basename, const std::vector<std::string> &searchpath); - - /* Looks for a file named basename in each of the paths specified in a semi-colon - separated list. If found, the full path to the file is returned. If not found, - then basename is returned. Example: - ~~~ - std::string search_path = ".;./data;./shaders;/usr/local/share/blah/blah/data"; - std::string file = Platform::findFile("mydata.csv", search_path); - ~~~ - */ - static std::string FindFile(const std::string &basename, const std::string &searchpath); - - /** Searches for a data file that ships with MinGfx. This will look in the - following locations in order: - 1. the current working directory. - 2. a subdirectory called data within the current working directory. - 3. the installed data directory INSTALL_PREFIX/share/MinGfx-1.0/data. - 4. the data directory in the MinGfx build tree. - If the file is found, the full path is returned, else basename is returned. - */ - static std::string FindMinGfxDataFile(const std::string &basename); - - /** Searches for a shader file that ships with MinGfx. This will look in the - following locations in order: - 1. the current working directory. - 2. a subdirectory called shaders within the current working directory. - 3. the installed shaders directory INSTALL_PREFIX/share/MinGfx-1.0/shaders. - 4. the shaders directory in the MinGfx build tree. - If the file is found, the full path is returned, else basename is returned. - */ - static std::string FindMinGfxShaderFile(const std::string &basename); - -private: -}; - - -} // end namespace - -#endif +/*
+ This file is part of the MinGfx Project.
+
+ Copyright (c) 2017,2018 Regents of the University of Minnesota.
+ All Rights Reserved.
+
+ Original Author(s) of this File:
+ Dan Keefe, 2018, University of Minnesota
+
+ Author(s) of Significant Updates/Modifications to the File:
+ ...
+ */
+
+#ifndef SRC_PLATFORM_H_
+#define SRC_PLATFORM_H_
+
+#include <string>
+#include <vector>
+
+namespace mingfx {
+
+
+/** Provides access to the underlying file system and other platform-specific
+ routines.
+ */
+class Platform {
+public:
+
+ /// True if filename is found and can be opened for reading on the system
+ static bool FileExists(const std::string &filename);
+
+ /* Looks for a file named basename in each of the paths specified. If found,
+ the full path to the file is returned. If not found, then basename is returned.
+ Example:
+ ~~~
+ std::vector<std::string> search_path;
+ search_path.push_back(".");
+ search_path.push_back("./data");
+ search_path.push_back("./shaders");
+ search_path.push_back("/usr/local/share/blah/blah/data");
+
+ std::string file = Platform::findFile("mydata.csv", search_path);
+ ~~~
+ */
+ static std::string FindFile(const std::string &basename, const std::vector<std::string> &searchpath);
+
+ /* Looks for a file named basename in each of the paths specified in a semi-colon
+ separated list. If found, the full path to the file is returned. If not found,
+ then basename is returned. Example:
+ ~~~
+ std::string search_path = ".;./data;./shaders;/usr/local/share/blah/blah/data";
+ std::string file = Platform::findFile("mydata.csv", search_path);
+ ~~~
+ */
+ static std::string FindFile(const std::string &basename, const std::string &searchpath);
+
+ /** Searches for a data file that ships with MinGfx. This will look in the
+ following locations in order:
+ 1. the current working directory.
+ 2. a subdirectory called data within the current working directory.
+ 3. the installed data directory INSTALL_PREFIX/share/MinGfx-1.0/data.
+ 4. the data directory in the MinGfx build tree.
+ If the file is found, the full path is returned, else basename is returned.
+ */
+ static std::string FindMinGfxDataFile(const std::string &basename);
+
+ /** Searches for a shader file that ships with MinGfx. This will look in the
+ following locations in order:
+ 1. the current working directory.
+ 2. a subdirectory called shaders within the current working directory.
+ 3. the installed shaders directory INSTALL_PREFIX/share/MinGfx-1.0/shaders.
+ 4. the shaders directory in the MinGfx build tree.
+ If the file is found, the full path is returned, else basename is returned.
+ */
+ static std::string FindMinGfxShaderFile(const std::string &basename);
+
+private:
+};
+
+
+} // end namespace
+
+#endif
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