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author | unknown <paulx161@umn.edu> | 2021-02-03 14:22:28 -0600 |
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committer | unknown <paulx161@umn.edu> | 2021-02-03 14:22:28 -0600 |
commit | 9b83919815f6a6ce5d73da1c28483970d0ca5589 (patch) | |
tree | 4558864445dccc1605e5315e0bb11c46d2018da1 /dev/MinGfx/src/text_shader.cc | |
parent | Added worksheet and support code for assignment 2 (diff) | |
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added dev/MinGfx/
Diffstat (limited to 'dev/MinGfx/src/text_shader.cc')
-rw-r--r-- | dev/MinGfx/src/text_shader.cc | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/dev/MinGfx/src/text_shader.cc b/dev/MinGfx/src/text_shader.cc new file mode 100644 index 0000000..ca99953 --- /dev/null +++ b/dev/MinGfx/src/text_shader.cc @@ -0,0 +1,238 @@ +/* + Copyright (c) 2017,2018 Regents of the University of Minnesota. + All Rights Reserved. + See corresponding header file for details. + */ + +#include "text_shader.h" + +#include "platform.h" +#include <fstream> + +// disable warnings for this 3rd party code +#pragma warning (push, 0) +#define STB_RECT_PACK_IMPLEMENTATION +#include "stb_rect_pack.h" +#define STB_TRUETYPE_IMPLEMENTATION +#include <stb_truetype.h> +#pragma warning (pop) + + +namespace mingfx { + +// Reference implementation: https://github.com/nothings/stb/blob/master/tests/oversample/main.c + + +TextShader::TextShader() : native_font_size_(0.0) +{ + for (int i = 0; i < 128; i++) { + chardata_[i] = stbtt_packedchar(); + } +} + +TextShader::~TextShader() { +} + + +bool TextShader::Init(const std::string &filename, int font_size) { + // load shader + shader_.AddVertexShaderFromFile(Platform::FindMinGfxShaderFile("text.vert")); + shader_.AddFragmentShaderFromFile(Platform::FindMinGfxShaderFile("text.frag")); + shader_.LinkProgram(); + + // load font + native_font_size_ = (float)font_size; + std::ifstream is(filename.c_str(), std::ifstream::binary); + if (is) { + is.seekg(0, is.end); + int length = (int)is.tellg(); + is.seekg(0, is.beg); + + char *ttf_buffer = new char[length]; + is.read(ttf_buffer, length); + if (is) + std::cout << "all characters read successfully."; + else + std::cout << "error: only " << is.gcount() << " could be read"; + is.close(); + + // todo: calc an appropriate pow of 2 size given the font_size + int atlas_width = 1024; + int atlas_height = 1024; + + stbtt_pack_context pc; + unsigned char *bitmap = new unsigned char[(size_t)atlas_width * atlas_height]; + + stbtt_PackBegin(&pc, bitmap, atlas_width, atlas_height, 0, 1, NULL); + stbtt_PackSetOversampling(&pc, 2, 2); + stbtt_PackFontRange(&pc, (unsigned char*)ttf_buffer, 0, (float)font_size, 32, 95, chardata_+32); + stbtt_PackEnd(&pc); + + // convert to 4-channel since that is all that Texture2D currently supports + unsigned char *bitmap4D = new unsigned char[(size_t)4 * atlas_width * atlas_height]; + for (int i=0; i < atlas_width * atlas_height; i++) { + bitmap4D[4*i + 0] = bitmap[i]; + bitmap4D[4*i + 1] = bitmap[i]; + bitmap4D[4*i + 2] = bitmap[i]; + bitmap4D[4*i + 3] = bitmap[i]; + } + + atlas_.InitFromBytes(atlas_width, atlas_height, bitmap4D); + + delete [] ttf_buffer; + delete [] bitmap; + delete [] bitmap4D; + + return true; + } + else { + std::cerr << "TextShader: Error font file does not exist: " << filename << std::endl; + return false; + } + +} + + +void TextShader::Draw3D(const Matrix4 &model, const Matrix4 &view, const Matrix4 &projection, + const std::string &text, TextFormat format, bool cache) +{ + MeshData *md = NULL; + std::map<std::string, MeshData>::iterator it = cache_.find(text); + if (it != cache_.end()) { + // use an existing cached mesh + md = &(it->second); + } + else { + // need to create a new mesh, add a new one to the cache or use the tmp_mesh + if (cache) { + MeshData new_md; + cache_[text] = new_md; + md = &(cache_[text]); + } + else { + md = &tmp_md_; + } + + // set appropriate vertices and texcoords for this text string + SetTextMesh(text, md); + } + + Vector3 offset; + if (format.h_align == HorizAlign::HORIZ_ALIGN_LEFT) { + offset[0] = 0; + } + else if (format.h_align == HorizAlign::HORIZ_ALIGN_CENTER) { + offset[0] = -0.5f * (md->max[0] - md->min[0]); + } + else if (format.h_align == HorizAlign::HORIZ_ALIGN_RIGHT) { + offset[0] = -(md->max[0] - md->min[0]); + } + + if (format.v_align == VertAlign::VERT_ALIGN_TOP) { + offset[1] = -md->max[1]; + } + else if (format.v_align == VertAlign::VERT_ALIGN_CENTER) { + offset[1] = -0.5f * md->max[1]; + } + else if (format.v_align == VertAlign::VERT_ALIGN_BASELINE) { + offset[1] = 0; + } + else if (format.v_align == VertAlign::VERT_ALIGN_BOTTOM) { + offset[1] = -md->min[1]; + } + + glDisable(GL_CULL_FACE); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + shader_.UseProgram(); + Matrix4 mvp = projection * view * model; + shader_.SetUniform("mvp_matrix", mvp); + shader_.SetUniform("scale", format.size / native_font_size_); + shader_.SetUniform("offset", offset); + shader_.SetUniform("color", format.color); + shader_.BindTexture("font_atlas", atlas_); + md->mesh.Draw(); + shader_.StopProgram(); + + glEnable(GL_CULL_FACE); +} + + +void TextShader::SetTextMesh(const std::string &text, MeshData *md) { + std::vector<Point3> verts; + std::vector<Point2> uvs; + std::vector<unsigned int> indices; + + const char *c = text.c_str(); + float x = 0.0; + float y = 0.0; + while (*c) { + stbtt_aligned_quad q; + stbtt_GetPackedQuad(chardata_, atlas_.width(), atlas_.height(), *c++, &x, &y, &q, 0); + + // top left + verts.push_back(Point3(q.x0, -q.y0, 0.0)); + uvs.push_back(Point2(q.s0, q.t0)); + // top right + verts.push_back(Point3(q.x1, -q.y0, 0.0)); + uvs.push_back(Point2(q.s1, q.t0)); + // bot right + verts.push_back(Point3(q.x1, -q.y1, 0.0)); + uvs.push_back(Point2(q.s1, q.t1)); + // bot left + verts.push_back(Point3(q.x0, -q.y1, 0.0)); + uvs.push_back(Point2(q.s0, q.t1)); + + + indices.push_back((unsigned int)verts.size()-2); + indices.push_back((unsigned int)verts.size()-3); + indices.push_back((unsigned int)verts.size()-4); + + indices.push_back((unsigned int)verts.size()-2); + indices.push_back((unsigned int)verts.size()-4); + indices.push_back((unsigned int)verts.size()-1); + } + + md->mesh.SetVertices(verts); + md->mesh.SetTexCoords(0, uvs); + md->mesh.SetIndices(indices); + + md->min = Point2(verts[0][0], verts[0][1]); + md->max = md->min; + for (int i=0; i<verts.size(); i++) { + Point3 p = verts[i]; + if (p[0] < md->min[0]) md->min[0] = p[0]; + if (p[0] > md->max[0]) md->max[0] = p[0]; + if (p[1] < md->min[1]) md->min[1] = p[1]; + if (p[1] > md->max[1]) md->max[1] = p[1]; + } +} + +Vector2 TextShader::TextExtents(const std::string &text, TextFormat format, bool cache) { + MeshData *md = NULL; + std::map<std::string, MeshData>::iterator it = cache_.find(text); + if (it != cache_.end()) { + // use an existing cached mesh + md = &(it->second); + } + else { + // need to create a new mesh, add a new one to the cache or use the tmp_mesh + if (cache) { + MeshData new_md; + cache_[text] = new_md; + md = &(cache_[text]); + } + else { + md = &tmp_md_; + } + + // set appropriate vertices and texcoords for this text string + SetTextMesh(text, md); + } + + return format.size / native_font_size_ * (md->max - md->min); +} + + +} // end namespace
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