diff options
author | Matt Strapp <matt@mattstrapp.net> | 2021-09-20 18:15:14 -0500 |
---|---|---|
committer | Matt Strapp <matt@mattstrapp.net> | 2021-09-20 18:15:14 -0500 |
commit | 342403a02f8063903d0f38327430721d4d0ae331 (patch) | |
tree | 29d020a27bc16939c568dd4b29166566d1c0e658 /dev/MinGfx/src/texture2d.h | |
parent | Fix parenthesis (diff) | |
download | csci4611-submission-p1.0.tar csci4611-submission-p1.0.tar.gz csci4611-submission-p1.0.tar.bz2 csci4611-submission-p1.0.tar.lz csci4611-submission-p1.0.tar.xz csci4611-submission-p1.0.tar.zst csci4611-submission-p1.0.zip |
do ass1submission-p1.0
Diffstat (limited to '')
-rw-r--r-- | dev/MinGfx/src/texture2d.h | 276 |
1 files changed, 138 insertions, 138 deletions
diff --git a/dev/MinGfx/src/texture2d.h b/dev/MinGfx/src/texture2d.h index a07d80f..5d02ffa 100644 --- a/dev/MinGfx/src/texture2d.h +++ b/dev/MinGfx/src/texture2d.h @@ -1,139 +1,139 @@ -/* - This file is part of the MinGfx Project. - - Copyright (c) 2017,2018 Regents of the University of Minnesota. - All Rights Reserved. - - Original Author(s) of this File: - Dan Keefe, 2018, University of Minnesota - - Author(s) of Significant Updates/Modifications to the File: - ... - */ - -#ifndef SRC_TEXTURE2D_H_ -#define SRC_TEXTURE2D_H_ - - -#include "opengl_headers.h" -#include "color.h" - -#include <string> - - -namespace mingfx { - -/** A wrapper around a 2D texture that supports loading images from files or - setting texture color data directly. Example: - ~~~ - Texture2D tex1; - Texture2D tex2(GL_CLAMP_TO_EDGE); - - void MyGraphicsApp::InitOpenGL() { - std::vector<std::string> search_path; - search_path.push_back("."); - search_path.push_back("./data"); - search_path.push_back("./shaders"); - tex1.InitFromFile(Platform::FindFile("earth-2k.png", search_path)); - tex2.InitFromFile(Platform::FindFile("toon-ramp.png", search_path)); - } - ~~~ - */ -class Texture2D { -public: - - /// Creates an empty texture. Optional parameters can be provided to set - /// the texture wrap mode and filter mode. - Texture2D(GLenum wrapMode=GL_REPEAT, GLenum filterMode=GL_LINEAR); - virtual ~Texture2D(); - - - /// Call this from within the InitOpenGL() function since it will initialize - /// not just the Texture2D's internal data but also an OpenGL texture to be - /// stored on the graphics card. Internally, this uses the stbi library to - /// load images. It supports png, jpg, bmp, and other file formats. - bool InitFromFile(const std::string &filename); - - /// Call this from within the InitOpenGL() function since it will initialize - /// not just the Texture2D's internal data but also an OpenGL texture to be - /// stored on the graphics card. - /// With this version of Init, you may pass in your own pointer to color data. - /// The data argument must point to an array of 4-channel color data stored as - /// unsigned chars in RGBA format. You are responsible for managing the memory - /// for this array. If you will never call Pixel(), then it is safe to free - /// data as soon as this function returns. Otherwise, you need to make sure - /// data does not change in memory until you destroy the Texture2D object. - bool InitFromBytes(int width, int height, const unsigned char * data); - - /// Call this from within the InitOpenGL() function since it will initialize - /// not just the Texture2D's internal data but also an OpenGL texture to be - /// stored on the graphics card. - /// With this version of Init, you may pass in your own pointer to color data. - /// The data argument must point to an array of 4-channel color data stored as - /// floats in RGBA format. You are responsible for managing the memory - /// for this array. If you will never call Pixel(), then it is safe to free - /// data as soon as this function returns. Otherwise, you need to make sure - /// data does not change in memory until you destroy the Texture2D object. - bool InitFromFloats(int width, int height, const float * data); - - - /// This function may be called to re-read the texture data from an array - /// formated the same as in InitFromBytes. The width and height of the - /// texture must remain the same. - bool UpdateFromBytes(const unsigned char * data); - - /// This function may be called to re-read the texture data from an array - /// formated the same as in InitFromFloats. The width and height of the - /// texture must remain the same. - bool UpdateFromFloats(const float * data); - - - /// Returns true if the texture data has been successfully transferred to OpenGL. - bool initialized() const; - - /// Returns the width in pixels of the texture. - int width() const; - - /// Returns the height in pixels of the texture. - int height() const; - - /// Returns the unsigned int used as the texture handle by OpenGL - GLuint opengl_id() const; - - /// Returns an enumerated constant for the OpenGL wrap mode used by the texture. - GLenum wrap_mode() const; - - /// Returns an enumerated constant for the OpenGL filter mode used by the texture. - GLenum filter_mode() const; - - /// Uses the OpenGL texture wrap mode arguments - void set_wrap_mode(GLenum wrapMode); - - /// Uses the OpenGL texture filter mode arguments - void set_filter_mode(GLenum filterMode); - - /// Returns the color at the specified pixel. The top left corner of the - /// image is (0,0) and the bottom right is (width()-1, height()-1). - Color Pixel(int x, int y) const; - -private: - - bool InitOpenGL(); - - GLenum dataType_; // GL_UNSIGNED_BYTE or GL_FLOAT - const unsigned char * data_ubyte_; - const float * data_float_; - - int width_; - int height_; - bool handleMemInternally_; - - GLuint texID_; - GLenum wrapMode_; - GLenum filterMode_; -}; - - -} // end namespace - +/*
+ This file is part of the MinGfx Project.
+
+ Copyright (c) 2017,2018 Regents of the University of Minnesota.
+ All Rights Reserved.
+
+ Original Author(s) of this File:
+ Dan Keefe, 2018, University of Minnesota
+
+ Author(s) of Significant Updates/Modifications to the File:
+ ...
+ */
+
+#ifndef SRC_TEXTURE2D_H_
+#define SRC_TEXTURE2D_H_
+
+
+#include "opengl_headers.h"
+#include "color.h"
+
+#include <string>
+
+
+namespace mingfx {
+
+/** A wrapper around a 2D texture that supports loading images from files or
+ setting texture color data directly. Example:
+ ~~~
+ Texture2D tex1;
+ Texture2D tex2(GL_CLAMP_TO_EDGE);
+
+ void MyGraphicsApp::InitOpenGL() {
+ std::vector<std::string> search_path;
+ search_path.push_back(".");
+ search_path.push_back("./data");
+ search_path.push_back("./shaders");
+ tex1.InitFromFile(Platform::FindFile("earth-2k.png", search_path));
+ tex2.InitFromFile(Platform::FindFile("toon-ramp.png", search_path));
+ }
+ ~~~
+ */
+class Texture2D {
+public:
+
+ /// Creates an empty texture. Optional parameters can be provided to set
+ /// the texture wrap mode and filter mode.
+ Texture2D(GLenum wrapMode=GL_REPEAT, GLenum filterMode=GL_LINEAR);
+ virtual ~Texture2D();
+
+
+ /// Call this from within the InitOpenGL() function since it will initialize
+ /// not just the Texture2D's internal data but also an OpenGL texture to be
+ /// stored on the graphics card. Internally, this uses the stbi library to
+ /// load images. It supports png, jpg, bmp, and other file formats.
+ bool InitFromFile(const std::string &filename);
+
+ /// Call this from within the InitOpenGL() function since it will initialize
+ /// not just the Texture2D's internal data but also an OpenGL texture to be
+ /// stored on the graphics card.
+ /// With this version of Init, you may pass in your own pointer to color data.
+ /// The data argument must point to an array of 4-channel color data stored as
+ /// unsigned chars in RGBA format. You are responsible for managing the memory
+ /// for this array. If you will never call Pixel(), then it is safe to free
+ /// data as soon as this function returns. Otherwise, you need to make sure
+ /// data does not change in memory until you destroy the Texture2D object.
+ bool InitFromBytes(int width, int height, const unsigned char * data);
+
+ /// Call this from within the InitOpenGL() function since it will initialize
+ /// not just the Texture2D's internal data but also an OpenGL texture to be
+ /// stored on the graphics card.
+ /// With this version of Init, you may pass in your own pointer to color data.
+ /// The data argument must point to an array of 4-channel color data stored as
+ /// floats in RGBA format. You are responsible for managing the memory
+ /// for this array. If you will never call Pixel(), then it is safe to free
+ /// data as soon as this function returns. Otherwise, you need to make sure
+ /// data does not change in memory until you destroy the Texture2D object.
+ bool InitFromFloats(int width, int height, const float * data);
+
+
+ /// This function may be called to re-read the texture data from an array
+ /// formated the same as in InitFromBytes. The width and height of the
+ /// texture must remain the same.
+ bool UpdateFromBytes(const unsigned char * data);
+
+ /// This function may be called to re-read the texture data from an array
+ /// formated the same as in InitFromFloats. The width and height of the
+ /// texture must remain the same.
+ bool UpdateFromFloats(const float * data);
+
+
+ /// Returns true if the texture data has been successfully transferred to OpenGL.
+ bool initialized() const;
+
+ /// Returns the width in pixels of the texture.
+ int width() const;
+
+ /// Returns the height in pixels of the texture.
+ int height() const;
+
+ /// Returns the unsigned int used as the texture handle by OpenGL
+ GLuint opengl_id() const;
+
+ /// Returns an enumerated constant for the OpenGL wrap mode used by the texture.
+ GLenum wrap_mode() const;
+
+ /// Returns an enumerated constant for the OpenGL filter mode used by the texture.
+ GLenum filter_mode() const;
+
+ /// Uses the OpenGL texture wrap mode arguments
+ void set_wrap_mode(GLenum wrapMode);
+
+ /// Uses the OpenGL texture filter mode arguments
+ void set_filter_mode(GLenum filterMode);
+
+ /// Returns the color at the specified pixel. The top left corner of the
+ /// image is (0,0) and the bottom right is (width()-1, height()-1).
+ Color Pixel(int x, int y) const;
+
+private:
+
+ bool InitOpenGL();
+
+ GLenum dataType_; // GL_UNSIGNED_BYTE or GL_FLOAT
+ const unsigned char * data_ubyte_;
+ const float * data_float_;
+
+ int width_;
+ int height_;
+ bool handleMemInternally_;
+
+ GLuint texID_;
+ GLenum wrapMode_;
+ GLenum filterMode_;
+};
+
+
+} // end namespace
+
#endif
\ No newline at end of file |