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authorMatt Strapp <matt@mattstrapp.net>2021-09-20 18:15:14 -0500
committerMatt Strapp <matt@mattstrapp.net>2021-09-20 18:15:14 -0500
commit342403a02f8063903d0f38327430721d4d0ae331 (patch)
tree29d020a27bc16939c568dd4b29166566d1c0e658 /dev/MinGfx/src/vector2.cc
parentFix parenthesis (diff)
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-rw-r--r--dev/MinGfx/src/vector2.cc370
1 files changed, 185 insertions, 185 deletions
diff --git a/dev/MinGfx/src/vector2.cc b/dev/MinGfx/src/vector2.cc
index 92308f7..b5ad915 100644
--- a/dev/MinGfx/src/vector2.cc
+++ b/dev/MinGfx/src/vector2.cc
@@ -1,185 +1,185 @@
-/*
- Copyright (c) 2017,2018 Regents of the University of Minnesota.
- All Rights Reserved.
- See corresponding header file for details.
- */
-
-#include "vector2.h"
-
-#include <math.h>
-
-namespace mingfx {
-
-
-static const Vector2 s_zerov2d = Vector2(0,0);
-static const Vector2 s_onev2d = Vector2(1,1);
-static const Vector2 s_unitxv2d = Vector2(1,0);
-static const Vector2 s_unityv2d = Vector2(0,1);
-
-const Vector2& Vector2::Zero() { return s_zerov2d; }
-const Vector2& Vector2::One() { return s_onev2d; }
-const Vector2& Vector2::UnitX() { return s_unitxv2d; }
-const Vector2& Vector2::UnitY() { return s_unityv2d; }
-
-Vector2::Vector2() {
- v[0] = 0.0;
- v[1] = 0.0;
-}
-
-Vector2::Vector2(float x, float y) {
- v[0] = x;
- v[1] = y;
-}
-
-Vector2::Vector2(float *ptr) {
- v[0] = ptr[0];
- v[1] = ptr[1];
-}
-
-Vector2::Vector2(const Vector2& other) {
- v[0] = other[0];
- v[1] = other[1];
-}
-
-Vector2::~Vector2() {
-}
-
-bool Vector2::operator==(const Vector2& other) const {
- return (fabs(other[0] - v[0]) < MINGFX_MATH_EPSILON &&
- fabs(other[1] - v[1]) < MINGFX_MATH_EPSILON);
-}
-
-bool Vector2::operator!=(const Vector2& other) const {
- return (fabs(other[0] - v[0]) >= MINGFX_MATH_EPSILON ||
- fabs(other[1] - v[1]) >= MINGFX_MATH_EPSILON);
-}
-
-Vector2& Vector2::operator=(const Vector2& other) {
- v[0] = other[0];
- v[1] = other[1];
- return *this;
-}
-
-float Vector2::operator[](const int i) const {
- if ((i>=0) && (i<=1)) {
- return v[i];
- }
- else {
- // w component of a vector is 0 so return the constant 0.0
- return 0.0;
- }
-}
-
-float& Vector2::operator[](const int i) {
- return v[i];
-}
-
-float Vector2::Dot(const Vector2& other) const {
- return v[0]*other[0] + v[1]*other[1];
-}
-
-float Vector2::Length() const {
- return sqrt(v[0]*v[0] + v[1]*v[1]);
-}
-
-void Vector2::Normalize() {
- // Hill & Kelley provide this:
- float sizeSq = + v[0]*v[0] + v[1]*v[1];
- if (sizeSq < MINGFX_MATH_EPSILON) {
- return; // do nothing to zero vectors;
- }
- float scaleFactor = (float)1.0/(float)sqrt(sizeSq);
- v[0] *= scaleFactor;
- v[1] *= scaleFactor;
-}
-
-Vector2 Vector2::ToUnit() const {
- Vector2 v(*this);
- v.Normalize();
- return v;
-}
-
-
-Vector2 Vector2::Lerp(const Vector2 &b, float alpha) const {
- float x = (1.0f-alpha)*(*this)[0] + alpha*b[0];
- float y = (1.0f-alpha)*(*this)[1] + alpha*b[1];
- return Vector2(x,y);
-}
-
-Vector2 Vector2::Lerp(const Vector2 &a, const Vector2 &b, float alpha) {
- float x = (1.0f-alpha)*a[0] + alpha*b[0];
- float y = (1.0f-alpha)*a[1] + alpha*b[1];
- return Vector2(x,y);
-}
-
-
-const float * Vector2::value_ptr() const {
- return v;
-}
-
-
-Vector2 Vector2::Normalize(const Vector2 &v) {
- return v.ToUnit();
-}
-
-
-float Vector2::Dot(const Vector2 &v1, const Vector2 &v2) {
- return v1.Dot(v2);
-}
-
-
-
-Vector2 operator/(const Vector2& v, const float s) {
- const float invS = 1 / s;
- return Vector2(v[0]*invS, v[1]*invS);
-}
-
-Vector2 operator*(const float s, const Vector2& v) {
- return Vector2(v[0]*s, v[1]*s);
-}
-
-Vector2 operator*(const Vector2& v, const float s) {
- return Vector2(v[0]*s, v[1]*s);
-}
-
-Vector2 operator-(const Vector2& v) {
- return Vector2(-v[0], -v[1]);
-}
-
-Point2 operator+(const Vector2& v, const Point2& p) {
- return Point2(p[0] + v[0], p[1] + v[1]);
-};
-
-Point2 operator+(const Point2& p, const Vector2& v) {
- return Point2(p[0] + v[0], p[1] + v[1]);
-}
-
-Vector2 operator+(const Vector2& v1, const Vector2& v2) {
- return Vector2(v1[0] + v2[0], v1[1] + v2[1]);
-}
-
-Point2 operator-(const Point2& p, const Vector2& v) {
- return Point2(p[0] - v[0], p[1] - v[1]);
-}
-
-Vector2 operator-(const Vector2& v1, const Vector2& v2) {
- return Vector2(v1[0] - v2[0], v1[1] - v2[1]);
-}
-
-Vector2 operator-(const Point2& p1, const Point2& p2) {
- return Vector2(p1[0] - p2[0], p1[1] - p2[1]);
-}
-
-
-std::ostream & operator<< ( std::ostream &os, const Vector2 &v) {
- return os << "<" << v[0] << ", " << v[1] << ">";
-}
-
-std::istream & operator>> ( std::istream &is, Vector2 &v) {
- // format: <x, y, z>
- char dummy;
- return is >> dummy >> v[0] >> dummy >> v[1] >> dummy;
-}
-
-
-} // end namespace
+/*
+ Copyright (c) 2017,2018 Regents of the University of Minnesota.
+ All Rights Reserved.
+ See corresponding header file for details.
+ */
+
+#include "vector2.h"
+
+#include <math.h>
+
+namespace mingfx {
+
+
+static const Vector2 s_zerov2d = Vector2(0,0);
+static const Vector2 s_onev2d = Vector2(1,1);
+static const Vector2 s_unitxv2d = Vector2(1,0);
+static const Vector2 s_unityv2d = Vector2(0,1);
+
+const Vector2& Vector2::Zero() { return s_zerov2d; }
+const Vector2& Vector2::One() { return s_onev2d; }
+const Vector2& Vector2::UnitX() { return s_unitxv2d; }
+const Vector2& Vector2::UnitY() { return s_unityv2d; }
+
+Vector2::Vector2() {
+ v[0] = 0.0;
+ v[1] = 0.0;
+}
+
+Vector2::Vector2(float x, float y) {
+ v[0] = x;
+ v[1] = y;
+}
+
+Vector2::Vector2(float *ptr) {
+ v[0] = ptr[0];
+ v[1] = ptr[1];
+}
+
+Vector2::Vector2(const Vector2& other) {
+ v[0] = other[0];
+ v[1] = other[1];
+}
+
+Vector2::~Vector2() {
+}
+
+bool Vector2::operator==(const Vector2& other) const {
+ return (fabs(other[0] - v[0]) < MINGFX_MATH_EPSILON &&
+ fabs(other[1] - v[1]) < MINGFX_MATH_EPSILON);
+}
+
+bool Vector2::operator!=(const Vector2& other) const {
+ return (fabs(other[0] - v[0]) >= MINGFX_MATH_EPSILON ||
+ fabs(other[1] - v[1]) >= MINGFX_MATH_EPSILON);
+}
+
+Vector2& Vector2::operator=(const Vector2& other) {
+ v[0] = other[0];
+ v[1] = other[1];
+ return *this;
+}
+
+float Vector2::operator[](const int i) const {
+ if ((i>=0) && (i<=1)) {
+ return v[i];
+ }
+ else {
+ // w component of a vector is 0 so return the constant 0.0
+ return 0.0;
+ }
+}
+
+float& Vector2::operator[](const int i) {
+ return v[i];
+}
+
+float Vector2::Dot(const Vector2& other) const {
+ return v[0]*other[0] + v[1]*other[1];
+}
+
+float Vector2::Length() const {
+ return sqrt(v[0]*v[0] + v[1]*v[1]);
+}
+
+void Vector2::Normalize() {
+ // Hill & Kelley provide this:
+ float sizeSq = + v[0]*v[0] + v[1]*v[1];
+ if (sizeSq < MINGFX_MATH_EPSILON) {
+ return; // do nothing to zero vectors;
+ }
+ float scaleFactor = (float)1.0/(float)sqrt(sizeSq);
+ v[0] *= scaleFactor;
+ v[1] *= scaleFactor;
+}
+
+Vector2 Vector2::ToUnit() const {
+ Vector2 v(*this);
+ v.Normalize();
+ return v;
+}
+
+
+Vector2 Vector2::Lerp(const Vector2 &b, float alpha) const {
+ float x = (1.0f-alpha)*(*this)[0] + alpha*b[0];
+ float y = (1.0f-alpha)*(*this)[1] + alpha*b[1];
+ return Vector2(x,y);
+}
+
+Vector2 Vector2::Lerp(const Vector2 &a, const Vector2 &b, float alpha) {
+ float x = (1.0f-alpha)*a[0] + alpha*b[0];
+ float y = (1.0f-alpha)*a[1] + alpha*b[1];
+ return Vector2(x,y);
+}
+
+
+const float * Vector2::value_ptr() const {
+ return v;
+}
+
+
+Vector2 Vector2::Normalize(const Vector2 &v) {
+ return v.ToUnit();
+}
+
+
+float Vector2::Dot(const Vector2 &v1, const Vector2 &v2) {
+ return v1.Dot(v2);
+}
+
+
+
+Vector2 operator/(const Vector2& v, const float s) {
+ const float invS = 1 / s;
+ return Vector2(v[0]*invS, v[1]*invS);
+}
+
+Vector2 operator*(const float s, const Vector2& v) {
+ return Vector2(v[0]*s, v[1]*s);
+}
+
+Vector2 operator*(const Vector2& v, const float s) {
+ return Vector2(v[0]*s, v[1]*s);
+}
+
+Vector2 operator-(const Vector2& v) {
+ return Vector2(-v[0], -v[1]);
+}
+
+Point2 operator+(const Vector2& v, const Point2& p) {
+ return Point2(p[0] + v[0], p[1] + v[1]);
+};
+
+Point2 operator+(const Point2& p, const Vector2& v) {
+ return Point2(p[0] + v[0], p[1] + v[1]);
+}
+
+Vector2 operator+(const Vector2& v1, const Vector2& v2) {
+ return Vector2(v1[0] + v2[0], v1[1] + v2[1]);
+}
+
+Point2 operator-(const Point2& p, const Vector2& v) {
+ return Point2(p[0] - v[0], p[1] - v[1]);
+}
+
+Vector2 operator-(const Vector2& v1, const Vector2& v2) {
+ return Vector2(v1[0] - v2[0], v1[1] - v2[1]);
+}
+
+Vector2 operator-(const Point2& p1, const Point2& p2) {
+ return Vector2(p1[0] - p2[0], p1[1] - p2[1]);
+}
+
+
+std::ostream & operator<< ( std::ostream &os, const Vector2 &v) {
+ return os << "<" << v[0] << ", " << v[1] << ">";
+}
+
+std::istream & operator>> ( std::istream &is, Vector2 &v) {
+ // format: <x, y, z>
+ char dummy;
+ return is >> dummy >> v[0] >> dummy >> v[1] >> dummy;
+}
+
+
+} // end namespace