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author | KT <tran0563@umn.edu> | 2021-09-06 19:07:33 -0500 |
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committer | KT <tran0563@umn.edu> | 2021-09-06 19:07:33 -0500 |
commit | cccd3186305915d92b1751dc616979d64116a4aa (patch) | |
tree | 5dd4834daef547cd45fc0b643f44a10b581de0ad /dev/a3-earthquake/earth.h | |
parent | Added missing images for the A6 worksheet (diff) | |
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-rw-r--r-- | dev/a3-earthquake/earth.h | 57 |
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diff --git a/dev/a3-earthquake/earth.h b/dev/a3-earthquake/earth.h deleted file mode 100644 index 2091c11..0000000 --- a/dev/a3-earthquake/earth.h +++ /dev/null @@ -1,57 +0,0 @@ -/** CSci-4611 Assignment 3: Earthquake - */ - -#ifndef EARTH_H_ -#define EARTH_H_ - -#include <mingfx.h> -using namespace mingfx; - - -/** This class can draw a textured earth as either a plane or a sphere or - somewhere inbetween in order to support morphing from one shape to another. - */ -class Earth { -public: - Earth(); - virtual ~Earth(); - - /// Load texture and define geometry. Initializes the mesh to the planar - /// version of the earth. The searchPath is for finding the texture file. - void Init(const std::vector<std::string> &search_path); - - /// Draw the Earth to screen using the current version of the mesh set with - /// the last call to UpdateMesh. - void Draw(const Matrix4 &model_matrix, const Matrix4 &view_matrix, const Matrix4 &proj_matrix); - - /// Given latitude and longitude, calculate 3D position for the flat earth - /// model that lies on a plane - Point3 LatLongToPlane(double latitude, double longitude) const; - - /// Given latitude and longitude, calculate the 3D position for the spherical - /// earth model. - Point3 LatLongToSphere(double latitude, double longitude) const; - - /// This can be a helpful debugging aid when creating your triangle mesh. It - /// draws the triangles and normals for the current earth mesh. - void DrawDebugInfo(const Matrix4 &model_matrix, const Matrix4 &view_matrix, const Matrix4 &proj_matrix); - -protected: - - // Stores the earth texture map - Texture2D earth_tex_; - - // Stores the earth geometry as a renderable mesh - Mesh earth_mesh_; - - // Renders meshes with texture and some simple shading - DefaultShader shader_; - DefaultShader::MaterialProperties earth_material_; - - // Used only for the DrawDebugInfo() routine - QuickShapes quick_shapes_; -}; - - -#endif -
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