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authorKT <tran0563@umn.edu>2021-09-06 19:07:33 -0500
committerKT <tran0563@umn.edu>2021-09-06 19:07:33 -0500
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tree5dd4834daef547cd45fc0b643f44a10b581de0ad /dev/a3-earthquake/quake_app.h
parentAdded missing images for the A6 worksheet (diff)
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diff --git a/dev/a3-earthquake/quake_app.h b/dev/a3-earthquake/quake_app.h
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-/** CSci-4611 Assignment 3: Earthquake
- */
-
-#ifndef QUAKEAPP_H_
-#define QUAKEAPP_H_
-
-#include <mingfx.h>
-using namespace mingfx;
-
-#include "earthquake_database.h"
-#include "earth.h"
-
-#include <string>
-#include <vector>
-
-
-/** Main application class for the Earthquake app.
- */
-class QuakeApp : public GraphicsApp {
-public:
-
- QuakeApp();
- virtual ~QuakeApp();
-
- /// Dragging with the mouse tilts the earth when in globe mode
- void OnLeftMouseDrag(const Point2 &pos, const Vector2 &delta);
-
- /// Pressing the globe button toggles between flat earth and sphere earth modes
- void OnGlobeBtnPressed();
-
- /// Pressing the debug button toggles on/off the underlying triangle mesh and normals
- void OnDebugBtnPressed();
-
- /// The slides controls the speed of the playback for the earthquakes animation
- void OnSliderUpdate(float value);
-
-
- /// The animation gets updated inside this function.
- void UpdateSimulation(double dt);
-
- /// Initializes NanoGUI widgets
- void InitNanoGUI();
-
- /// The models and textures get initialized in this function.
- void InitOpenGL();
-
- /// The earth and earthquake spheres get drawn in this function.
- void DrawUsingOpenGL();
-
-private:
- // controls playback
- double current_time_;
- double playback_scale_;
-
- // true if drawing debugging info for the mesh
- bool debug_mode_;
-
- // Database through which you can access the earthquakes
- EarthquakeDatabase quake_db_;
-
- // Object for rendering textured earth geometry
- Earth earth_;
-
- // Background image
- Texture2D stars_tex_;
-
- // Sets up the computer graphics camera
- Matrix4 view_matrix_;
- Matrix4 proj_matrix_;
-
- // Gui elements
- nanogui::Button *globe_btn_;
- nanogui::Label *date_label_;
- nanogui::TextBox *speed_box_;
-
- // A list of paths to search for data files (images and shaders)
- std::vector<std::string> search_path_;
-
- // Used to draw a background texture, you can also use this to draw the
- // earthquakes if you want.
- QuickShapes quick_shapes_;
-};
-
-#endif \ No newline at end of file