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authorKT <tran0563@umn.edu>2021-09-06 19:07:33 -0500
committerKT <tran0563@umn.edu>2021-09-06 19:07:33 -0500
commitcccd3186305915d92b1751dc616979d64116a4aa (patch)
tree5dd4834daef547cd45fc0b643f44a10b581de0ad /dev/a4-dance/dance_app.h
parentAdded missing images for the A6 worksheet (diff)
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-rw-r--r--dev/a4-dance/dance_app.h85
1 files changed, 0 insertions, 85 deletions
diff --git a/dev/a4-dance/dance_app.h b/dev/a4-dance/dance_app.h
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--- a/dev/a4-dance/dance_app.h
+++ /dev/null
@@ -1,85 +0,0 @@
-#ifndef DANCE_APP_H_
-#define DANCE_APP_H_
-
-#include <mingfx.h>
-
-#include "animated_character.h"
-
-#include <string>
-#include <vector>
-
-
-/** DanceApp extends GraphicsApp to implement the dancing ants assignment. */
-class DanceApp : public GraphicsApp {
-public:
-
- DanceApp();
- virtual ~DanceApp();
-
- /// The OnMotion*BtnPressed() callbacks are called when the user clicks the
- /// corresponding button in the GUI.
- void OnMotion1BtnPressed();
- void OnMotion2BtnPressed();
- void OnMotion3BtnPressed();
- void OnMotion4BtnPressed();
- void OnMotion5BtnPressed();
-
- /// You can think of playing back mocap data as a form of simulation. This
- /// gets called once per frame and passes the elapsed time since the last
- /// frame, so this is exactly the right place to advance the mocap playback.
- void UpdateSimulation(double dt);
-
- /// Used to initialize the on-screen GUI elements
- void InitNanoGUI();
-
- /// Used to initialize opengl-based graphics elements
- void InitOpenGL();
-
- /// This is the place to draw the actual animated characters based upon their
- /// current poses.
- void DrawUsingOpenGL();
-
-
-private:
-
- // The pair of ants dancing the salsa
- AnimatedCharacter salsa_ant_male_;
- AnimatedCharacter salsa_ant_female_;
- // This transform is applied to both the salsa ants, it just shifts them to
- // the right a bit so that the ballet ant can have some space on the dance
- // floor too
- Matrix4 salsa_ants_transform_;
-
- // The ballet dancing ant
- AnimatedCharacter ballet_ant_;
- // Shifts the ballet dancing ant to the left a bit
- Matrix4 ballet_ant_transform_;
-
- // Motion clips loaded from disk for the ballet ant -- one for the base loop
- // to use which she is resting and then 5 "special motions" that can be
- // applied with the press of a button.
- MotionClip ballet_base_loop_;
- MotionClip ballet_special1_;
- MotionClip ballet_special2_;
- MotionClip ballet_special3_;
- MotionClip ballet_special4_;
- MotionClip ballet_special5_;
-
-
-
- // A list of paths to search for data files (images and shaders)
- std::vector<std::string> searchPath_;
-
- // Define the camera
- Matrix4 viewMatrix_;
- Matrix4 projMatrix_;
-
- // For drawing the floor, etc.
- QuickShapes quick_shapes_;
-
- // Textures for the background image and floor
- Texture2D bg_tex_;
- Texture2D floor_tex_;
-};
-
-#endif