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author | KT <tran0563@umn.edu> | 2021-09-06 19:07:33 -0500 |
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committer | KT <tran0563@umn.edu> | 2021-09-06 19:07:33 -0500 |
commit | cccd3186305915d92b1751dc616979d64116a4aa (patch) | |
tree | 5dd4834daef547cd45fc0b643f44a10b581de0ad /dev/a4-dance/dance_floor.cc | |
parent | Added missing images for the A6 worksheet (diff) | |
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Diffstat (limited to 'dev/a4-dance/dance_floor.cc')
-rw-r--r-- | dev/a4-dance/dance_floor.cc | 71 |
1 files changed, 0 insertions, 71 deletions
diff --git a/dev/a4-dance/dance_floor.cc b/dev/a4-dance/dance_floor.cc deleted file mode 100644 index f8302e6..0000000 --- a/dev/a4-dance/dance_floor.cc +++ /dev/null @@ -1,71 +0,0 @@ -#include "dance_floor.h" -#include "config.h" - -DanceFloor::DanceFloor(float s, int c) { - tileSize_ = s; - tileCount_ = c; - /** - Array<int> indices; - Array<Vector3> coords; - Array<Vector2> texcoords; - tex = Texture::fromFile(DANCEFLOOR_PATH); - - indices.append(0,1,2,3); - coords.append(Vector3(-tileSize/2, 0, -tileSize/2)); - texcoords.append(Vector2(0,0)); - coords.append(Vector3(-tileSize/2, 0, tileSize/2)); - texcoords.append(Vector2(0,1)); - coords.append(Vector3(tileSize/2, 0, tileSize/2)); - texcoords.append(Vector2(1,1)); - coords.append(Vector3(tileSize/2, 0, -tileSize/2)); - texcoords.append(Vector2(1,0)); - - vdatabuf = VertexBuffer::create(sizeof(Vector3) * coords.size() - + sizeof(Vector2) * texcoords.size() + sizeof(int)*indices.size(), - VertexBuffer::WRITE_ONCE); - - vcoords = AttributeArray(coords, vdatabuf); - vtexcoords = AttributeArray(texcoords, vdatabuf); - vindices = IndexStream(indices, vdatabuf); - - colors.resize(tileCount*2); - for (int i=0; i<tileCount*2; i++) { - colors[i].resize(tileCount*2); - } - **/ -} - -Color DanceFloor::tile_color(int index) { - return colors_[0][index]; -} - -void DanceFloor::Draw(const Matrix4 &modelMatrix, const Matrix4 &viewMatrix, const Matrix4 &projMatrix) { - /*rd->pushState(); - rd->setTexture(0, tex); - - rd->beginIndexedPrimitives(); - rd->setVertexArray(vcoords); - rd->setTexCoordArray(0, vtexcoords); - - - for (int x=0; x<tileCount*2; x++) { - for (int y=0; y<tileCount*2; y++) { - colors[x][y] *= 0.99; - rd->setColor(colors[x][y]+Color3(0.1,0.1,0.1)); - rd->setObjectToWorldMatrix(CoordinateFrame(Vector3((x - tileCount) * tileSize, - 0, - (y - tileCount) * tileSize))); - rd->sendIndices(PrimitiveType::QUADS, vindices); - if (Random::common().uniform(0, 1) < 0.015) { - colors[x][y] = Color3(Random::common().uniform(0.3, 2.0), - Random::common().uniform(0.3, 2.0), - Random::common().uniform(0.3, 2.0)); - } - } - } - - rd->endIndexedPrimitives(); - rd->popState(); - */ -} - |