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author | Jessie Speert <speer034@umn.edu> | 2021-03-08 19:09:55 -0800 |
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committer | Jessie Speert <speer034@umn.edu> | 2021-03-08 19:09:55 -0800 |
commit | f30fcc505dc3ce2df25dce16b329c90c32049862 (patch) | |
tree | 88e51f09844d0df1627643ccc3a1335d5fd74cbf /dev/a4-dance/pose.h | |
parent | Added Assignment 3 worksheet and code (diff) | |
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Uploading Assignment 4
Diffstat (limited to 'dev/a4-dance/pose.h')
-rw-r--r-- | dev/a4-dance/pose.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/dev/a4-dance/pose.h b/dev/a4-dance/pose.h new file mode 100644 index 0000000..a6204e6 --- /dev/null +++ b/dev/a4-dance/pose.h @@ -0,0 +1,80 @@ + +#ifndef POSE_H_ +#define POSE_H_ + +#include <mingfx.h> +using namespace mingfx; + + + +/** This data structure holds the transformations for the root node and for each + joint of a Skeleton that are needed to place the Skeleton in one specific pose + (i.e., one frame of mocap data). It is possible to linearly interpolate between + poses using the Lerp command, treating the two end poses as keyframes. + */ +class Pose { +public: + /// Creates a default (identity) pose + Pose(); + virtual ~Pose(); + + /// Returns the 4x4 transformation matrix (both translation and rotation) + /// for the root of the skeleton at the time of this pose. + Matrix4 RootTransform() const; + + /// Returns a 4x4 rotation-only matrix (the translation component will be zero) + /// that describes the rotation of the joint about which the named bone + /// rotates at the time of this pose. + Matrix4 JointRotation(const std::string &bone_name) const; + + /// Linearly iterpolates between this Pose and another. Internally, rotations + /// are interpolated using spherical linear interpolation with Quaternions. + Pose Lerp(const Pose &other, float alpha) const; + + + /// Returns the position of the root node as a point. + Point3 root_position() { return root_position_; } + + /// Returns just the rotational component of the root transformation. + Matrix4 root_rotation() { return root_rotation_; } + + /// Returns just the translational component of the root transformation. + Matrix4 root_translation() { return root_translation_; } + + /// Returns the relative translation from a previous pose to this one. This + /// must be set first using a function, such as, MotionClip::CalcRelativeTranslations(). + Matrix4 root_relative_translation() { return root_rel_translation_; } + + /// Sets a frame number to associate with the pose. + void set_frame_number(int frame_num); + + /// Sets the root position. + void set_root_position(const Point3 &pos); + + /// Sets the translation of the root since the last frame. + void set_root_relative_translation(const Vector3 &delta_since_last_frame); + + /// Sets the root orientation using Euler angles, following AMC file format conventions. + void set_root_orientation(const Vector3 &angles); + + /// Sets the joint angles using Euler angles, following AMC file format conventions. + void set_joint_angles(const std::string &bone_name, const Vector3 &angles); + + +private: + int frame_num_; + + Point3 root_position_; + Matrix4 root_translation_; + Matrix4 root_rel_translation_; + + Vector3 root_orientation_; + Matrix4 root_rotation_; + + std::map<std::string, Vector3> joint_angles_; + std::map<std::string, Matrix4> joint_rotations_; +}; + +#endif + + |