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authorMatt Strapp <matt@mattstrapp.net>2021-11-01 14:39:34 -0500
committerMatt Strapp <matt@mattstrapp.net>2021-11-01 14:39:34 -0500
commit36b8bde22e15e7a8608bd8920b4d6d8edf78af18 (patch)
tree1c022ce8d1854c6120ed492eb0bcad2e016e0f1f /dev/a4-dance/rotation_bounds.h
parentdo a3 (diff)
parentUpdate a4_dance.md (diff)
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Merge branch 'support-code' of https://github.umn.edu/umn-csci-4611-f21/shared-upstream
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diff --git a/dev/a4-dance/rotation_bounds.h b/dev/a4-dance/rotation_bounds.h
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+#ifndef ROTATION_BOUNDS_H_
+#define ROTATION_BOUNDS_H_
+
+/** This class just provides a data structure to store information about how each bone can move,
+ including whehter it can rotate in the x, y, and z directions (some joints support rotation
+ along all axes, others are just 1-dimensional) and the min and max angles of rotation for
+ each axis */
+class RotationBounds {
+public:
+ RotationBounds();
+
+ void setdof(bool rx, bool ry, bool rz);
+
+ void setR(int index, float min, float max);
+
+ bool dofRX;
+ bool dofRY;
+ bool dofRZ;
+
+ int dofs;
+
+ float minRX;
+ float maxRX;
+ float minRY;
+ float maxRY;
+ float minRZ;
+ float maxRZ;
+};
+
+#endif