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authorJessie Speert <speer034@umn.edu>2021-03-08 19:09:55 -0800
committerJessie Speert <speer034@umn.edu>2021-03-08 19:09:55 -0800
commitf30fcc505dc3ce2df25dce16b329c90c32049862 (patch)
tree88e51f09844d0df1627643ccc3a1335d5fd74cbf /dev/a4-dance/rotation_bounds.h
parentAdded Assignment 3 worksheet and code (diff)
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Uploading Assignment 4
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diff --git a/dev/a4-dance/rotation_bounds.h b/dev/a4-dance/rotation_bounds.h
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+#ifndef ROTATION_BOUNDS_H_
+#define ROTATION_BOUNDS_H_
+
+/** This class just provides a data structure to store information about how each bone can move,
+ including whehter it can rotate in the x, y, and z directions (some joints support rotation
+ along all axes, others are just 1-dimensional) and the min and max angles of rotation for
+ each axis */
+class RotationBounds {
+public:
+ RotationBounds();
+
+ void setdof(bool rx, bool ry, bool rz);
+
+ void setR(int index, float min, float max);
+
+ bool dofRX;
+ bool dofRY;
+ bool dofRZ;
+
+ int dofs;
+
+ float minRX;
+ float maxRX;
+ float minRY;
+ float maxRY;
+ float minRZ;
+ float maxRZ;
+};
+
+#endif