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author | Kiet Tran <tran0563@umn.edu> | 2021-11-09 17:13:05 -0600 |
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committer | GitHub Enterprise <noreply-github@umn.edu> | 2021-11-09 17:13:05 -0600 |
commit | 51955288dd6c26343a91a3549e569279eb229070 (patch) | |
tree | 4ff8e159756c4021f6635b9c43e3ae5a2149496c /dev/a5-artrender/artrender_app.cc | |
parent | Update artrender_app.cc to use toonDiffuse.png and toonSpecular.png (diff) | |
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Update artrender_app.cc
Diffstat (limited to 'dev/a5-artrender/artrender_app.cc')
-rw-r--r-- | dev/a5-artrender/artrender_app.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/dev/a5-artrender/artrender_app.cc b/dev/a5-artrender/artrender_app.cc index e0d24c7..350989b 100644 --- a/dev/a5-artrender/artrender_app.cc +++ b/dev/a5-artrender/artrender_app.cc @@ -163,7 +163,7 @@ void ArtRenderApp::LoadShadersAndTextures() { outline_shaderprog_.AddFragmentShaderFromFile(Platform::FindFile("outline.frag", search_path_)); outline_shaderprog_.LinkProgram(); - // To try out different shading styles, you can replace diffuse.png and specular.png with + // To try out different shading styles, you can replace toonDiffuse.png and toonSpecular.png with // some of the other texture files in the data/ directory. diffuse_ramp_.InitFromFile(Platform::FindFile("toonDiffuse.png", search_path_)); diffuse_ramp_.set_wrap_mode(GL_CLAMP_TO_EDGE); |