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author | KT <tran0563@umn.edu> | 2021-09-06 19:07:33 -0500 |
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committer | KT <tran0563@umn.edu> | 2021-09-06 19:07:33 -0500 |
commit | cccd3186305915d92b1751dc616979d64116a4aa (patch) | |
tree | 5dd4834daef547cd45fc0b643f44a10b581de0ad /dev/a5-artrender/edge_mesh.cc | |
parent | Added missing images for the A6 worksheet (diff) | |
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-rw-r--r-- | dev/a5-artrender/edge_mesh.cc | 231 |
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diff --git a/dev/a5-artrender/edge_mesh.cc b/dev/a5-artrender/edge_mesh.cc deleted file mode 100644 index f2ad66b..0000000 --- a/dev/a5-artrender/edge_mesh.cc +++ /dev/null @@ -1,231 +0,0 @@ -/** CSci-4611 Assignment 5: Art Render - */ - -#include "edge_mesh.h" - -EdgeMesh::EdgeMesh() : gpuDirty_(true), vertexBuffer_(0), vertexArray_(0), elementBuffer_(0) -{ - -} - -EdgeMesh::~EdgeMesh() { -} - - - -void EdgeMesh::CreateFromMesh(const Mesh &mesh) { - - // temp data holders for use while constructing the mesh in an indexed primitives mode - std::vector<Point3> vertices; // vertex positions - std::vector<Vector3> normals; // vertex normals - std::vector<Vector3> leftNormals, rightNormals; // normals of adj. faces - std::vector< std::vector<unsigned int> > triangles; // fin triangles - - for (int t = 0; t < mesh.num_triangles(); t++) { - std::vector<unsigned int> tri = mesh.read_triangle_indices_data(t); - Point3 a = mesh.read_vertex_data(tri[0]); - Point3 b = mesh.read_vertex_data(tri[1]); - Point3 c = mesh.read_vertex_data(tri[2]); - Vector3 e1 = b-a; - e1.Normalize(); - Vector3 e2 = c-a; - e2.Normalize(); - Vector3 n = e1.Cross(e2); - - //Vector3 n = ((b-a).cross(c-a)).to_unit(); - //std::cout << n << std::endl; - addEdge(&vertices, &normals, &leftNormals, &rightNormals, &triangles, mesh, tri[0], tri[1], n); - addEdge(&vertices, &normals, &leftNormals, &rightNormals, &triangles, mesh, tri[1], tri[2], n); - addEdge(&vertices, &normals, &leftNormals, &rightNormals, &triangles, mesh, tri[2], tri[0], n); - } - - // now transfer data to the member variable data holders - for (int i=0; i<vertices.size(); i++) { - verts_.push_back(vertices[i][0]); - verts_.push_back(vertices[i][1]); - verts_.push_back(vertices[i][2]); - norms_.push_back(normals[i][0]); - norms_.push_back(normals[i][1]); - norms_.push_back(normals[i][2]); - leftNorms_.push_back(leftNormals[i][0]); - leftNorms_.push_back(leftNormals[i][1]); - leftNorms_.push_back(leftNormals[i][2]); - rightNorms_.push_back(rightNormals[i][0]); - rightNorms_.push_back(rightNormals[i][1]); - rightNorms_.push_back(rightNormals[i][2]); - } - - for (int i=0; i<triangles.size(); i++) { - indices_.push_back(triangles[i][0]); - indices_.push_back(triangles[i][1]); - indices_.push_back(triangles[i][2]); - } - gpuDirty_ = true; -} - - -void EdgeMesh::addEdge(std::vector<Point3> *vertices, - std::vector<Vector3> *normals, - std::vector<Vector3> *leftNormals, - std::vector<Vector3> *rightNormals, - std::vector< std::vector<unsigned int> > *triangles, - const Mesh &mesh, int v0, int v1, Vector3 n) -{ - // edgeMap contains the index of the first of four consecutive vertices - // that form the quad fin - - EdgeMap::iterator it = edgeMap.find(std::make_pair(v1, v0)); - if (it != edgeMap.end()) { // found - int v = it->second; - (*rightNormals)[(size_t)v+0] - = (*rightNormals)[(size_t)v+1] - = (*rightNormals)[(size_t)v+2] - = (*rightNormals)[(size_t)v+3] - = n; - } - else { - int v = (int)vertices->size(); - edgeMap[std::make_pair(v0, v1)] = v; - - vertices->push_back(mesh.read_vertex_data(v0)); - vertices->push_back(mesh.read_vertex_data(v0)); - vertices->push_back(mesh.read_vertex_data(v1)); - vertices->push_back(mesh.read_vertex_data(v1)); - - normals->push_back(Vector3()); - normals->push_back(mesh.read_normal_data(v0)); - normals->push_back(Vector3()); - normals->push_back(mesh.read_normal_data(v1)); - - leftNormals->push_back(n); - leftNormals->push_back(n); - leftNormals->push_back(n); - leftNormals->push_back(n); - - rightNormals->push_back(-n); - rightNormals->push_back(-n); - rightNormals->push_back(-n); - rightNormals->push_back(-n); - - std::vector<unsigned int> tri1; - tri1.push_back(v+0); - tri1.push_back(v+2); - tri1.push_back(v+3); - triangles->push_back(tri1); - - std::vector<unsigned int> tri2; - tri2.push_back(v+0); - tri2.push_back(v+3); - tri2.push_back(v+1); - triangles->push_back(tri2); - } -} - - - -void EdgeMesh::UpdateGPUMemory() { - if (gpuDirty_) { - // sanity check -- for each attribute that is added make sure the number - // of triangles is equal to the number of tris in the verts array. - if (norms_.size() / 3 != num_vertices()) { - std::cerr << "EdgeMesh::UpdateGPUMemory() -- warning: the number of per vertex normals in the mesh is not equal to the number vertices in the mesh. (N = " << norms_.size() / 3 << ", V = " << num_vertices() << ")" << std::endl; - } - if (leftNorms_.size() / 3 != num_vertices()) { - std::cerr << "EdgeMesh::UpdateGPUMemory() -- warning: the number of per vertex left-normals in the mesh is not equal to the number vertices in the mesh. (LN = " << leftNorms_.size() / 3 << ", V = " << num_vertices() << ")" << std::endl; - } - if (rightNorms_.size() / 3 != num_vertices()) { - std::cerr << "EdgeMesh::UpdateGPUMemory() -- warning: the number of per vertex right-normals in the mesh is not equal to the number vertices in the mesh. (RN = " << rightNorms_.size() / 3 << ", V = " << num_vertices() << ")" << std::endl; - } - - GLsizeiptr totalMemSize = 0; - - GLsizeiptr vertsMemSize = verts_.size() * sizeof(float); - GLsizeiptr vertsMemOffset = 0; - totalMemSize += vertsMemSize; - - GLsizeiptr normsMemSize = norms_.size() * sizeof(float); - GLsizeiptr normsMemOffset = totalMemSize; - totalMemSize += normsMemSize; - - GLsizeiptr leftNormsMemSize = leftNorms_.size() * sizeof(float); - GLsizeiptr leftNormsMemOffset = totalMemSize; - totalMemSize += leftNormsMemSize; - - GLsizeiptr rightNormsMemSize = rightNorms_.size() * sizeof(float); - GLsizeiptr rightNormsMemOffset = totalMemSize; - totalMemSize += rightNormsMemSize; - - glGenBuffers(1, &vertexBuffer_); - glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer_); - glBufferData(GL_ARRAY_BUFFER, totalMemSize, NULL, GL_STATIC_DRAW); - - glBufferSubData(GL_ARRAY_BUFFER, vertsMemOffset, vertsMemSize, &verts_[0]); - glBufferSubData(GL_ARRAY_BUFFER, normsMemOffset, normsMemSize, &norms_[0]); - glBufferSubData(GL_ARRAY_BUFFER, leftNormsMemOffset, leftNormsMemSize, &leftNorms_[0]); - glBufferSubData(GL_ARRAY_BUFFER, rightNormsMemOffset, rightNormsMemSize, &rightNorms_[0]); - - glGenVertexArrays(1, &vertexArray_); - glBindVertexArray(vertexArray_); - glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer_); - - // attribute 0 = vertices (required) - int attribID = 0; - int nComponents = 3; - glEnableVertexAttribArray(attribID); - glVertexAttribPointer(attribID, nComponents, GL_FLOAT, GL_FALSE, nComponents*sizeof(GLfloat), (char*)0 + vertsMemOffset); - - // attribute 1 = normals (required) - attribID = 1; - nComponents = 3; - glEnableVertexAttribArray(attribID); - glVertexAttribPointer(attribID, nComponents, GL_FLOAT, GL_TRUE, nComponents*sizeof(GLfloat), (char*)0 + normsMemOffset); - - // attribute 2 = left normals (required) - attribID = 2; - nComponents = 3; - glEnableVertexAttribArray(attribID); - glVertexAttribPointer(attribID, nComponents, GL_FLOAT, GL_TRUE, nComponents*sizeof(GLfloat), (char*)0 + leftNormsMemOffset); - - // attribute 3 = right normals (required) - attribID = 3; - nComponents = 3; - glEnableVertexAttribArray(attribID); - glVertexAttribPointer(attribID, nComponents, GL_FLOAT, GL_TRUE, nComponents*sizeof(GLfloat), (char*)0 + rightNormsMemOffset); - - glBindVertexArray(0); - - - glGenBuffers(1, &elementBuffer_); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementBuffer_); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices_.size() * sizeof(unsigned int), &indices_[0], GL_STATIC_DRAW); - - - gpuDirty_ = false; - } -} - - -void EdgeMesh::Draw() { - if (gpuDirty_) { - UpdateGPUMemory(); - } - - // set defaults to pass to shaders any for optional attribs - glVertexAttrib3f(1, 0.0, 0.0, 1.0); // normal = +Z - glVertexAttrib3f(2, 0.0, 0.0, 1.0); // left-normal = +Z - glVertexAttrib3f(3, 0.0, 0.0, 1.0); // right-normal = +Z - - glBindVertexArray(vertexArray_); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementBuffer_); - glDrawElements(GL_TRIANGLES, (GLsizei)indices_.size(), GL_UNSIGNED_INT, (void*)0); - glBindVertexArray(0); -} - - -int EdgeMesh::num_vertices() const { - return (int)verts_.size()/3; -} - -int EdgeMesh::num_triangles() const { - return (int)indices_.size()/3; -} |