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author | Jessie Speert <speer034@umn.edu> | 2021-03-22 16:20:26 -0700 |
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committer | Jessie Speert <speer034@umn.edu> | 2021-03-22 16:20:26 -0700 |
commit | 0ee4d84638c3f21efeecc4075229af101f2ea3d6 (patch) | |
tree | e8e2c33500e5755e6414bb7cc558ae6872ba20c5 /dev/a5-artrender/shaders/artsy.frag | |
parent | Update vector3.cc (diff) | |
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Uploading Assignment 5 (and worksheet)
Diffstat (limited to '')
-rw-r--r-- | dev/a5-artrender/shaders/artsy.frag | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/dev/a5-artrender/shaders/artsy.frag b/dev/a5-artrender/shaders/artsy.frag new file mode 100644 index 0000000..a148eaa --- /dev/null +++ b/dev/a5-artrender/shaders/artsy.frag @@ -0,0 +1,24 @@ +#version 330 + +// CSci-4611 Assignment 5: Art Render + +// TODO: You need to calculate per-fragment shading here using a toon shading model + +in vec3 position_in_eye_space; +in vec3 normal_in_eye_space; + +out vec4 color; + +uniform vec3 light_in_eye_space; +uniform vec4 Ia, Id, Is; + +uniform vec4 ka, kd, ks; +uniform float s; + +uniform sampler2D diffuse_ramp; +uniform sampler2D specular_ramp; + + +void main() { + color = vec4(0,0,0,1); +} |