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authorJessie Speert <speer034@umn.edu>2021-03-22 16:20:26 -0700
committerJessie Speert <speer034@umn.edu>2021-03-22 16:20:26 -0700
commit0ee4d84638c3f21efeecc4075229af101f2ea3d6 (patch)
treee8e2c33500e5755e6414bb7cc558ae6872ba20c5 /dev/a5-artrender/shaders/artsy.frag
parentUpdate vector3.cc (diff)
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Uploading Assignment 5 (and worksheet)
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+#version 330
+
+// CSci-4611 Assignment 5: Art Render
+
+// TODO: You need to calculate per-fragment shading here using a toon shading model
+
+in vec3 position_in_eye_space;
+in vec3 normal_in_eye_space;
+
+out vec4 color;
+
+uniform vec3 light_in_eye_space;
+uniform vec4 Ia, Id, Is;
+
+uniform vec4 ka, kd, ks;
+uniform float s;
+
+uniform sampler2D diffuse_ramp;
+uniform sampler2D specular_ramp;
+
+
+void main() {
+ color = vec4(0,0,0,1);
+}