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author | Jessie Speert <speer034@umn.edu> | 2021-03-22 16:20:26 -0700 |
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committer | Jessie Speert <speer034@umn.edu> | 2021-03-22 16:20:26 -0700 |
commit | 0ee4d84638c3f21efeecc4075229af101f2ea3d6 (patch) | |
tree | e8e2c33500e5755e6414bb7cc558ae6872ba20c5 /dev/a5-artrender/shaders/artsy.vert | |
parent | Update vector3.cc (diff) | |
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Uploading Assignment 5 (and worksheet)
Diffstat (limited to 'dev/a5-artrender/shaders/artsy.vert')
-rw-r--r-- | dev/a5-artrender/shaders/artsy.vert | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/dev/a5-artrender/shaders/artsy.vert b/dev/a5-artrender/shaders/artsy.vert new file mode 100644 index 0000000..a3a43d0 --- /dev/null +++ b/dev/a5-artrender/shaders/artsy.vert @@ -0,0 +1,21 @@ +#version 330 + +// CSci-4611 Assignment 5: Art Render + +// You should not need to modify this vertex shader + +uniform mat4 model_view_matrix; +uniform mat4 normal_matrix; +uniform mat4 proj_matrix; + +layout(location = 0) in vec3 vertex; +layout(location = 1) in vec3 normal; + +out vec3 position_in_eye_space; +out vec3 normal_in_eye_space; + +void main() { + position_in_eye_space = (model_view_matrix * vec4(vertex,1)).xyz; + normal_in_eye_space = normalize((normal_matrix * vec4(normal,0)).xyz); + gl_Position = proj_matrix * model_view_matrix * vec4(vertex,1); +} |