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authorKT <tran0563@umn.edu>2021-09-06 19:07:33 -0500
committerKT <tran0563@umn.edu>2021-09-06 19:07:33 -0500
commitcccd3186305915d92b1751dc616979d64116a4aa (patch)
tree5dd4834daef547cd45fc0b643f44a10b581de0ad /dev/a5-artrender/shaders/gouraud.frag
parentAdded missing images for the A6 worksheet (diff)
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-rw-r--r--dev/a5-artrender/shaders/gouraud.frag18
1 files changed, 0 insertions, 18 deletions
diff --git a/dev/a5-artrender/shaders/gouraud.frag b/dev/a5-artrender/shaders/gouraud.frag
deleted file mode 100644
index 73d43c7..0000000
--- a/dev/a5-artrender/shaders/gouraud.frag
+++ /dev/null
@@ -1,18 +0,0 @@
-#version 330
-
-// This color comes in from the output of the vertex shader stage. The current
-// fragment will lie somewhere within a triangle. So, the vec4 that is passed
-// in here is actually an interpolated version of the colors output by the 3
-// vertex shader programs run for the 3 vertices of the triangle.
-in vec4 color;
-
-
-// All fragment shaders are required to output a vec4 color.
-out vec4 final_color;
-
-
-void main() {
- // For a Gouraud shader, there is nothing more to compute at this stage. We
- // just output the input color.
- final_color = vec4(0,0,0,1);
-}