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author | KT <tran0563@umn.edu> | 2021-09-06 19:07:33 -0500 |
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committer | KT <tran0563@umn.edu> | 2021-09-06 19:07:33 -0500 |
commit | cccd3186305915d92b1751dc616979d64116a4aa (patch) | |
tree | 5dd4834daef547cd45fc0b643f44a10b581de0ad /dev/a5-artrender/shaders/gouraud.frag | |
parent | Added missing images for the A6 worksheet (diff) | |
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Diffstat (limited to 'dev/a5-artrender/shaders/gouraud.frag')
-rw-r--r-- | dev/a5-artrender/shaders/gouraud.frag | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/dev/a5-artrender/shaders/gouraud.frag b/dev/a5-artrender/shaders/gouraud.frag deleted file mode 100644 index 73d43c7..0000000 --- a/dev/a5-artrender/shaders/gouraud.frag +++ /dev/null @@ -1,18 +0,0 @@ -#version 330 - -// This color comes in from the output of the vertex shader stage. The current -// fragment will lie somewhere within a triangle. So, the vec4 that is passed -// in here is actually an interpolated version of the colors output by the 3 -// vertex shader programs run for the 3 vertices of the triangle. -in vec4 color; - - -// All fragment shaders are required to output a vec4 color. -out vec4 final_color; - - -void main() { - // For a Gouraud shader, there is nothing more to compute at this stage. We - // just output the input color. - final_color = vec4(0,0,0,1); -} |