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authorMatt Strapp <matt@mattstrapp.net>2021-11-23 10:45:38 -0600
committerMatt Strapp <matt@mattstrapp.net>2021-11-23 10:45:38 -0600
commitb623569b45d256582e962c5a464c0b16b8bd1383 (patch)
treec52429d6e4703800eaa39ce89c342fd3c29c3034 /dev/a5-artrender/shaders/gouraud.frag
parentdo a4 (diff)
parentUpdate artrender_app.cc (diff)
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Merge branch 'support-code' of https://github.umn.edu/umn-csci-4611-f21/shared-upstream
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+#version 330
+
+// This color comes in from the output of the vertex shader stage. The current
+// fragment will lie somewhere within a triangle. So, the vec4 that is passed
+// in here is actually an interpolated version of the colors output by the 3
+// vertex shader programs run for the 3 vertices of the triangle.
+in vec4 color;
+
+
+// All fragment shaders are required to output a vec4 color.
+out vec4 final_color;
+
+
+void main() {
+ // For a Gouraud shader, there is nothing more to compute at this stage. We
+ // just output the input color.
+ final_color = vec4(0,0,0,1);
+}