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authorKT <tran0563@umn.edu>2021-11-09 12:58:15 -0600
committerKT <tran0563@umn.edu>2021-11-09 12:58:15 -0600
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+#version 330
+
+// This color comes in from the output of the vertex shader stage. The current
+// fragment will lie somewhere within a triangle. So, the vec4 that is passed
+// in here is actually an interpolated version of the colors output by the 3
+// vertex shader programs run for the 3 vertices of the triangle.
+in vec4 color;
+
+
+// All fragment shaders are required to output a vec4 color.
+out vec4 final_color;
+
+
+void main() {
+ // For a Gouraud shader, there is nothing more to compute at this stage. We
+ // just output the input color.
+ final_color = vec4(0,0,0,1);
+}