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author | Jessie Speert <speer034@umn.edu> | 2021-03-22 16:20:26 -0700 |
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committer | Jessie Speert <speer034@umn.edu> | 2021-03-22 16:20:26 -0700 |
commit | 0ee4d84638c3f21efeecc4075229af101f2ea3d6 (patch) | |
tree | e8e2c33500e5755e6414bb7cc558ae6872ba20c5 /dev/a5-artrender/shaders/gouraud.frag | |
parent | Update vector3.cc (diff) | |
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Uploading Assignment 5 (and worksheet)
Diffstat (limited to 'dev/a5-artrender/shaders/gouraud.frag')
-rw-r--r-- | dev/a5-artrender/shaders/gouraud.frag | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/dev/a5-artrender/shaders/gouraud.frag b/dev/a5-artrender/shaders/gouraud.frag new file mode 100644 index 0000000..73d43c7 --- /dev/null +++ b/dev/a5-artrender/shaders/gouraud.frag @@ -0,0 +1,18 @@ +#version 330 + +// This color comes in from the output of the vertex shader stage. The current +// fragment will lie somewhere within a triangle. So, the vec4 that is passed +// in here is actually an interpolated version of the colors output by the 3 +// vertex shader programs run for the 3 vertices of the triangle. +in vec4 color; + + +// All fragment shaders are required to output a vec4 color. +out vec4 final_color; + + +void main() { + // For a Gouraud shader, there is nothing more to compute at this stage. We + // just output the input color. + final_color = vec4(0,0,0,1); +} |