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authorJessie Speert <speer034@umn.edu>2021-03-22 16:20:26 -0700
committerJessie Speert <speer034@umn.edu>2021-03-22 16:20:26 -0700
commit0ee4d84638c3f21efeecc4075229af101f2ea3d6 (patch)
treee8e2c33500e5755e6414bb7cc558ae6872ba20c5 /dev/a5-artrender/shaders/gouraud.frag
parentUpdate vector3.cc (diff)
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Uploading Assignment 5 (and worksheet)
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+#version 330
+
+// This color comes in from the output of the vertex shader stage. The current
+// fragment will lie somewhere within a triangle. So, the vec4 that is passed
+// in here is actually an interpolated version of the colors output by the 3
+// vertex shader programs run for the 3 vertices of the triangle.
+in vec4 color;
+
+
+// All fragment shaders are required to output a vec4 color.
+out vec4 final_color;
+
+
+void main() {
+ // For a Gouraud shader, there is nothing more to compute at this stage. We
+ // just output the input color.
+ final_color = vec4(0,0,0,1);
+}