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author | Jessie Speert <speer034@umn.edu> | 2021-03-22 16:20:26 -0700 |
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committer | Jessie Speert <speer034@umn.edu> | 2021-03-22 16:20:26 -0700 |
commit | 0ee4d84638c3f21efeecc4075229af101f2ea3d6 (patch) | |
tree | e8e2c33500e5755e6414bb7cc558ae6872ba20c5 /dev/a5-artrender/shaders/outline.vert | |
parent | Update vector3.cc (diff) | |
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Uploading Assignment 5 (and worksheet)
Diffstat (limited to 'dev/a5-artrender/shaders/outline.vert')
-rw-r--r-- | dev/a5-artrender/shaders/outline.vert | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/dev/a5-artrender/shaders/outline.vert b/dev/a5-artrender/shaders/outline.vert new file mode 100644 index 0000000..302cfeb --- /dev/null +++ b/dev/a5-artrender/shaders/outline.vert @@ -0,0 +1,22 @@ +#version 330 + +// CSci-4611 Assignment 5: Art Render + +// TODO: You need to modify this vertex shader to move the edge vertex along +// the normal away from the mesh surface IF you determine that the vertex +// belongs to a silhouette edge. + + +uniform mat4 model_view_matrix; +uniform mat4 normal_matrix; +uniform mat4 proj_matrix; +uniform float thickness; + +layout(location = 0) in vec3 vertex; +layout(location = 1) in vec3 normal; +layout(location = 2) in vec3 left_normal; +layout(location = 3) in vec3 right_normal; + +void main() { + gl_Position = proj_matrix * model_view_matrix * vec4(vertex,1); +} |