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authorJessie Speert <speer034@umn.edu>2021-03-22 16:20:26 -0700
committerJessie Speert <speer034@umn.edu>2021-03-22 16:20:26 -0700
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treee8e2c33500e5755e6414bb7cc558ae6872ba20c5 /dev/a5-artrender/shaders/outline.vert
parentUpdate vector3.cc (diff)
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Uploading Assignment 5 (and worksheet)
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+#version 330
+
+// CSci-4611 Assignment 5: Art Render
+
+// TODO: You need to modify this vertex shader to move the edge vertex along
+// the normal away from the mesh surface IF you determine that the vertex
+// belongs to a silhouette edge.
+
+
+uniform mat4 model_view_matrix;
+uniform mat4 normal_matrix;
+uniform mat4 proj_matrix;
+uniform float thickness;
+
+layout(location = 0) in vec3 vertex;
+layout(location = 1) in vec3 normal;
+layout(location = 2) in vec3 left_normal;
+layout(location = 3) in vec3 right_normal;
+
+void main() {
+ gl_Position = proj_matrix * model_view_matrix * vec4(vertex,1);
+}