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authorMatt Strapp <matt@mattstrapp.net>2021-11-23 10:45:38 -0600
committerMatt Strapp <matt@mattstrapp.net>2021-11-23 10:45:38 -0600
commitb623569b45d256582e962c5a464c0b16b8bd1383 (patch)
treec52429d6e4703800eaa39ce89c342fd3c29c3034 /dev/a5-artrender/shaders/outline.vert
parentdo a4 (diff)
parentUpdate artrender_app.cc (diff)
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Merge branch 'support-code' of https://github.umn.edu/umn-csci-4611-f21/shared-upstream
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+#version 330
+
+// CSci-4611 Assignment 5: Art Render
+
+// TODO: You need to modify this vertex shader to move the edge vertex along
+// the normal away from the mesh surface IF you determine that the vertex
+// belongs to a silhouette edge.
+
+
+uniform mat4 model_view_matrix;
+uniform mat4 normal_matrix;
+uniform mat4 proj_matrix;
+uniform float thickness;
+
+layout(location = 0) in vec3 vertex;
+layout(location = 1) in vec3 normal;
+layout(location = 2) in vec3 left_normal;
+layout(location = 3) in vec3 right_normal;
+
+void main() {
+ gl_Position = proj_matrix * model_view_matrix * vec4(vertex,1);
+}