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author | Matt Strapp <matt@mattstrapp.net> | 2021-11-24 09:18:24 -0600 |
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committer | Matt Strapp <matt@mattstrapp.net> | 2021-11-24 09:18:24 -0600 |
commit | 843308f07547b969c97efc23848f4e81b50a5b24 (patch) | |
tree | b709343d4b06880dbd0b06776bc2aa8a57fd9602 /dev/a5-artrender/shaders/phong.frag | |
parent | Merge branch 'support-code' of https://github.umn.edu/umn-csci-4611-f21/share... (diff) | |
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Do a5
Diffstat (limited to '')
-rw-r--r-- | dev/a5-artrender/shaders/phong.frag | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/dev/a5-artrender/shaders/phong.frag b/dev/a5-artrender/shaders/phong.frag index 2f7c013..5c51159 100644 --- a/dev/a5-artrender/shaders/phong.frag +++ b/dev/a5-artrender/shaders/phong.frag @@ -13,5 +13,24 @@ uniform float s; void main() { - color = vec4(0,0,0,1); + // transoform the vertex position into "eye space" + vec3 v = position_in_eye_space; + + // unit vector from the vertex to the light + vec3 l = normalize(light_in_eye_space - v); + + // unit vector from the vertex to the eye point, which is at 0,0,0 in "eye space" + vec3 e = normalize(vec3(0,0,0) - v); + + // normal transformed into "eye space" + vec3 n = normalize(normalize(normal_in_eye_space)); + // halfway vector + vec3 h = normalize(e+l); + + // calculate color using the light intensity equation + vec4 ambient = ka * Ia; + vec4 diffuse = kd * Id * max(dot(n, l), 0); + vec4 specular = ks * Is * pow(max(dot(h, n), 0), s); + + color = ambient + diffuse + specular; } |