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author | KT <tran0563@umn.edu> | 2021-09-06 19:07:33 -0500 |
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committer | KT <tran0563@umn.edu> | 2021-09-06 19:07:33 -0500 |
commit | cccd3186305915d92b1751dc616979d64116a4aa (patch) | |
tree | 5dd4834daef547cd45fc0b643f44a10b581de0ad /dev/a5-artrender/shaders/phong.vert | |
parent | Added missing images for the A6 worksheet (diff) | |
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Diffstat (limited to 'dev/a5-artrender/shaders/phong.vert')
-rw-r--r-- | dev/a5-artrender/shaders/phong.vert | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/dev/a5-artrender/shaders/phong.vert b/dev/a5-artrender/shaders/phong.vert deleted file mode 100644 index 310a5e7..0000000 --- a/dev/a5-artrender/shaders/phong.vert +++ /dev/null @@ -1,22 +0,0 @@ -#version 330 - -// CSci-4611 Assignment 5: Art Render - -// You should not need to modify this vertex shader - - -uniform mat4 model_view_matrix; -uniform mat4 normal_matrix; -uniform mat4 proj_matrix; - -layout(location = 0) in vec3 vertex; -layout(location = 1) in vec3 normal; - -out vec3 position_in_eye_space; -out vec3 normal_in_eye_space; - -void main() { - position_in_eye_space = (model_view_matrix * vec4(vertex,1)).xyz; - normal_in_eye_space = normalize((normal_matrix * vec4(normal,0)).xyz); - gl_Position = proj_matrix * model_view_matrix * vec4(vertex,1); -} |