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author | Matt Strapp <matt@mattstrapp.net> | 2021-12-17 13:17:58 -0600 |
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committer | Matt Strapp <matt@mattstrapp.net> | 2021-12-17 13:17:58 -0600 |
commit | e0a8f6b97c473d28af96f28ca6b46d41b91646a3 (patch) | |
tree | 8faef1da18b809c9585c11ba5917f1f8268cddf6 /dev/a6-harold/billboards.h | |
parent | Add README (diff) | |
parent | Clarify how to get eye point in Sky::ScreenPtHitsSky (diff) | |
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Merge branch 'support-code' of https://github.umn.edu/umn-csci-4611-f21/shared-upstream
Diffstat (limited to 'dev/a6-harold/billboards.h')
-rw-r--r-- | dev/a6-harold/billboards.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/dev/a6-harold/billboards.h b/dev/a6-harold/billboards.h new file mode 100644 index 0000000..7de2799 --- /dev/null +++ b/dev/a6-harold/billboards.h @@ -0,0 +1,78 @@ +/** CSci-4611 Assignment 6: Harold + */ + +#ifndef BILLBOARDS_H_ +#define BILLBOARDS_H_ + +#include <mingfx.h> +using namespace mingfx; + +#include "ground.h" + +/** Billboards are strokes planted in the ground that rotate automatically to + face the viewer. This class holds the entire collection of billboard strokes. + */ +class Billboards { +public: + Billboards(); + virtual ~Billboards(); + + void Init(ShaderProgram *stroke3d_shaderprog); + + /// Projects a 2D normalized screen point (e.g., the mouse position in normalized + /// device coordinates) to a 3D point on a plane defined by an "origin", which can + /// really be any point coincident with the plane, and the plane normal. Returns + /// true if the screen point projects onto the plane and stores the result in + /// plane_point. Returns false if the screen point does not project onto the plane. + bool ScreenPtHitsPlane(const Matrix4 &view_matrix, const Matrix4 &proj_matrix, + const Point3 &plane_origin, const Vector3 &plane_normal, + const Point2 &normalized_screen_pt, Point3 *plane_point); + + + /// Checks to see if a ray starting at the eye point and passing through 2D + /// normalized screen point projects onto any of the billboards in the scene. If + /// so, returns the id of the closest billboard intersected. If not, returns -1. + int IntersectBillboard(const Matrix4 &view_matrix, const Matrix4 &proj_matrix, + const Point2 &normalized_screen_pt); + + + /// Adds a new stroke as a billboard by projecting it onto a plane parallel + /// to the filmplane that intersects with the anchor point, which should lie + /// on the ground. + void AddBillboardStroke(const Matrix4 &view_matrix, const Matrix4 &proj_matrix, + const std::vector<Point2> &stroke2d, const Mesh &stroke2d_mesh, + const Color &stroke_color, Ground *ground_ptr); + + /// Edits an existing billboard by adding an additional stroke to it. + void AddToBillboard(const Matrix4 &view_matrix, const Matrix4 &proj_matrix, + int billboard_id, const Mesh &stroke2d_mesh, + const Color &stroke_color); + + + /// Adjusts the transformation matrix used to draw each billboard so that the + /// billboard will face the camera. Needs to be called each time the camera + /// is moved within the scene. + void UpdateBillboardRotations(const Point3 ¤t_eye_point); + + + /// Draws all of the billboards + void Draw(const Matrix4 &view_matrix, const Matrix4 &proj_matrix); + +private: + + // each billboard stores the following + struct Billboard { + Mesh mesh; + Color color; + Point3 anchor_pt; + AABB bounding_box; + Matrix4 transform; + }; + + // the array of all active billboards + std::vector<Billboard> billboards_; + + ShaderProgram *stroke3d_shaderprog_; +}; + +#endif |