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author | Jessie Speert <speer034@umn.edu> | 2021-04-12 15:41:35 -0700 |
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committer | Jessie Speert <speer034@umn.edu> | 2021-04-12 15:41:35 -0700 |
commit | cce47f292f7327ab7f11eb277ab6f03dbf19b7f1 (patch) | |
tree | 8238f9564e0c3f89a7cb4dd3a13051f24fe6e3a9 /dev/a6-harold/shaders/artsy.frag | |
parent | Uploading Assignment 5 (and worksheet) (diff) | |
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Added assignment 6 directory and worksheet
Diffstat (limited to '')
-rw-r--r-- | dev/a6-harold/shaders/artsy.frag | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/dev/a6-harold/shaders/artsy.frag b/dev/a6-harold/shaders/artsy.frag new file mode 100644 index 0000000..403009d --- /dev/null +++ b/dev/a6-harold/shaders/artsy.frag @@ -0,0 +1,29 @@ +#version 330 + +in vec3 Position; +in vec3 Normal; + +out vec4 color; + +uniform vec3 lightPosition; +uniform vec4 Ia, Id, Is; + +uniform vec4 ka, kd, ks; +uniform float s; + +uniform sampler2D diffuseRamp; +uniform sampler2D specularRamp; + + +void main() { + vec3 l = normalize(lightPosition.xyz - Position); + vec3 n = normalize(Normal); + vec3 e = normalize(-Position); + vec3 h = normalize(e + l); + float diffuse = (dot(l,n) + 1)/2; + float specular = pow(max(dot(n,h),0), s); + color = ka*Ia + + kd*Id*texture(diffuseRamp, vec2(diffuse,0)) + + ks*Is*texture(specularRamp, vec2(specular,0)); + color.a = 1; +} |