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author | Matt Strapp <matt@mattstrapp.net> | 2021-12-17 13:17:58 -0600 |
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committer | Matt Strapp <matt@mattstrapp.net> | 2021-12-17 13:17:58 -0600 |
commit | e0a8f6b97c473d28af96f28ca6b46d41b91646a3 (patch) | |
tree | 8faef1da18b809c9585c11ba5917f1f8268cddf6 /dev/a6-harold/shaders/stroke3d.vert | |
parent | Add README (diff) | |
parent | Clarify how to get eye point in Sky::ScreenPtHitsSky (diff) | |
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Merge branch 'support-code' of https://github.umn.edu/umn-csci-4611-f21/shared-upstream
Diffstat (limited to 'dev/a6-harold/shaders/stroke3d.vert')
-rw-r--r-- | dev/a6-harold/shaders/stroke3d.vert | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/dev/a6-harold/shaders/stroke3d.vert b/dev/a6-harold/shaders/stroke3d.vert new file mode 100644 index 0000000..d333c4f --- /dev/null +++ b/dev/a6-harold/shaders/stroke3d.vert @@ -0,0 +1,10 @@ +#version 330 + +uniform mat4 modelViewMatrix; +uniform mat4 projectionMatrix; + +layout(location = 0) in vec3 vertex; + +void main() { + gl_Position = projectionMatrix * modelViewMatrix * vec4(vertex,1); +} |