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authorKT <tran0563@umn.edu>2021-09-06 19:07:33 -0500
committerKT <tran0563@umn.edu>2021-09-06 19:07:33 -0500
commitcccd3186305915d92b1751dc616979d64116a4aa (patch)
tree5dd4834daef547cd45fc0b643f44a10b581de0ad /dev/a6-harold/sky.h
parentAdded missing images for the A6 worksheet (diff)
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diff --git a/dev/a6-harold/sky.h b/dev/a6-harold/sky.h
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-/** CSci-4611 Assignment 6: Harold
- */
-
-#ifndef SKY_H_
-#define SKY_H_
-
-#include <mingfx.h>
-using namespace mingfx;
-
-/** Creates, holds, and draws all of the strokes on the sky.
- */
-class Sky {
-public:
- Sky();
- virtual ~Sky();
-
- void Init(ShaderProgram *stroke3d_shaderprog);
-
- /// Projects a 2D normalized screen point (e.g., the mouse position in normalized
- /// device coordinates) to a 3D point on the "sky", which is really a huge sphere
- /// (radius = 1500) that the viewer is inside. This function should always return
- /// true since any screen point can successfully be projected onto the sphere.
- /// sky_point is set to the resulting 3D point. Note, this function only checks
- /// to see if the ray passing through the screen point intersects the sphere; it
- /// does not check to see if the ray hits the ground or anything else first.
- bool ScreenPtHitsSky(const Matrix4 &view_matrix, const Matrix4 &proj_matrix,
- const Point2 &normalized_screen_pt, Point3 *sky_point);
-
- /// Creates a new sky stroke mesh by projecting each vertex of the 2D mesh
- /// onto the sky dome and saving the result as a new 3D mesh.
- void AddSkyStroke(const Matrix4 &view_matrix, const Matrix4 &proj_matrix,
- const Mesh &stroke2d_mesh, const Color &stroke_color);
-
- /// Draws all of the sky strokes
- void Draw(const Matrix4 &view_matrix, const Matrix4 &proj_matrix);
-
-private:
-
- // Each stroke has a 3D mesh and a color
- struct SkyStroke {
- Mesh mesh;
- Color color;
- };
-
- // To store a new stroke to draw, add it to this array
- std::vector<SkyStroke> strokes_;
-
-
- ShaderProgram *stroke3d_shaderprog_;
-};
-
-#endif