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author | Matt Strapp <matt@mattstrapp.net> | 2021-09-20 18:15:14 -0500 |
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committer | Matt Strapp <matt@mattstrapp.net> | 2021-09-20 18:15:14 -0500 |
commit | 342403a02f8063903d0f38327430721d4d0ae331 (patch) | |
tree | 29d020a27bc16939c568dd4b29166566d1c0e658 /dev/angry-vectors/angry_vectors.cc | |
parent | Fix parenthesis (diff) | |
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do ass1submission-p1.0
Diffstat (limited to 'dev/angry-vectors/angry_vectors.cc')
-rw-r--r-- | dev/angry-vectors/angry_vectors.cc | 250 |
1 files changed, 125 insertions, 125 deletions
diff --git a/dev/angry-vectors/angry_vectors.cc b/dev/angry-vectors/angry_vectors.cc index 9ca7445..ef877c6 100644 --- a/dev/angry-vectors/angry_vectors.cc +++ b/dev/angry-vectors/angry_vectors.cc @@ -1,125 +1,125 @@ -/** CSci-4611 In-Class Example */ - -#include "angry_vectors.h" - -#include <iostream> -#include <sstream> - - - -AngryVectors::AngryVectors() : GraphicsApp(1024,768, "AngryVectors"), time_(0.0), playing_(true), pauseBtn_(NULL) { -} - - - -AngryVectors::~AngryVectors() { -} - - - -void AngryVectors::OnPauseBtnPressed() { - playing_ = !playing_; - if (playing_) { - pauseBtn_->setCaption("Pause"); - } - else { - pauseBtn_->setCaption("Play"); - } -} - - -Point3 AngryVectors::CalcBirdPos(double t) { - // projectile motion for the "bird" - double e = t / 4.0; - double x = e * 52.0 - 30.0; - double y = 30.0 * (-e * e + 1.2 * e) + 5.0; - double z = -35.0; - return Point3((float)x, (float)y, (float)z); -} - -Vector3 AngryVectors::CalcBirdVel(double t) { - return CalcBirdPos(time_+0.1) - CalcBirdPos(time_); -} - - -void AngryVectors::UpdateSimulation(double dt) { - if (playing_) { - time_ += (float)dt; - if (time_ > 4) { - time_ = 0.0; - } - } -} - - - -void AngryVectors::InitNanoGUI() { - // Setup the GUI window - nanogui::Window *window = new nanogui::Window(screen(), "Controls"); - window->setPosition(Eigen::Vector2i(10, 10)); - window->setSize(Eigen::Vector2i(400,200)); - window->setLayout(new nanogui::GroupLayout()); - - pauseBtn_ = new nanogui::Button(window, "Pause"); - pauseBtn_->setCallback(std::bind(&AngryVectors::OnPauseBtnPressed, this)); - pauseBtn_->setTooltip("Toggle playback."); - - screen()->performLayout(); -} - - - -void AngryVectors::InitOpenGL() { - // Set up the camera in a good position to see the entire scene - proj_matrix_ = Matrix4::Perspective(60.0f, aspect_ratio(), 0.01f, 100.0f); - view_matrix_ = Matrix4::LookAt(Point3(0,2,15), Point3(0,0,0), Vector3(0,1,0)); - glClearColor(0.2f, 0.6f, 1.0f, 1.0f); -} - - -void AngryVectors::DrawUsingOpenGL() { - // ground - Matrix4 ground_matrix = Matrix4::Translation(Vector3(0,-2,-50)) * Matrix4::Scale(Vector3(80, 2, 100)); - quick_shapes_.DrawCube(ground_matrix, view_matrix_, proj_matrix_, Color(0.3f, 0.9f, 0.4f)); - - // 3 targets - Matrix4 target1_matrix = Matrix4::Translation(Vector3(21, 6, -35)) * Matrix4::Scale(Vector3(1.5, 6, 10)); - quick_shapes_.DrawCube(target1_matrix, view_matrix_, proj_matrix_, Color(0.6f, 0.4f, 0.2f)); - - Matrix4 target2_matrix = Matrix4::Translation(Vector3(25, 6, -35)) * Matrix4::Scale(Vector3(1.5, 6, 10)); - quick_shapes_.DrawCube(target2_matrix, view_matrix_, proj_matrix_, Color(0.6f, 0.4f, 0.2f)); - - Matrix4 target3_matrix = Matrix4::Translation(Vector3(23, 18, -35)) * Matrix4::Scale(Vector3(1.5, 6, 10)); - quick_shapes_.DrawCube(target3_matrix, view_matrix_, proj_matrix_, Color(0.6f, 0.4f, 0.2f)); - - // launcher - Matrix4 launcher_matrix; - quick_shapes_.DrawLineSegment(launcher_matrix, view_matrix_, proj_matrix_, Color(0,0,0), - Point3(-30,-2,-35), Point3(-30, 5, -35), 0.75); - - // bird - Point3 bird_pos = CalcBirdPos(time_); - Matrix4 bird_matrix = Matrix4::Translation(bird_pos - Point3::Origin()); - quick_shapes_.DrawSphere(bird_matrix, view_matrix_, proj_matrix_, Color(1,0,0)); - - - - // DEBUGGING OUTPUT - - // this is useful to be able to see where the origin is and the scale. The - // axes are drawn at (0,0,0), and each arrow is 1 unit long. The red axis is X, - // green is Y, and blue is Z. - Matrix4 identity; - quick_shapes_.DrawAxes(identity, view_matrix_, proj_matrix_); - - - // TODO: make sure bird velocity makes sense. (hint, hint) - - - -} - - - - - +/** CSci-4611 In-Class Example */
+
+#include "angry_vectors.h"
+
+#include <iostream>
+#include <sstream>
+
+
+
+AngryVectors::AngryVectors() : GraphicsApp(1024,768, "AngryVectors"), time_(0.0), playing_(true), pauseBtn_(NULL) {
+}
+
+
+
+AngryVectors::~AngryVectors() {
+}
+
+
+
+void AngryVectors::OnPauseBtnPressed() {
+ playing_ = !playing_;
+ if (playing_) {
+ pauseBtn_->setCaption("Pause");
+ }
+ else {
+ pauseBtn_->setCaption("Play");
+ }
+}
+
+
+Point3 AngryVectors::CalcBirdPos(double t) {
+ // projectile motion for the "bird"
+ double e = t / 4.0;
+ double x = e * 52.0 - 30.0;
+ double y = 30.0 * (-e * e + 1.2 * e) + 5.0;
+ double z = -35.0;
+ return Point3((float)x, (float)y, (float)z);
+}
+
+Vector3 AngryVectors::CalcBirdVel(double t) {
+ return CalcBirdPos(time_+0.1) - CalcBirdPos(time_);
+}
+
+
+void AngryVectors::UpdateSimulation(double dt) {
+ if (playing_) {
+ time_ += (float)dt;
+ if (time_ > 4) {
+ time_ = 0.0;
+ }
+ }
+}
+
+
+
+void AngryVectors::InitNanoGUI() {
+ // Setup the GUI window
+ nanogui::Window *window = new nanogui::Window(screen(), "Controls");
+ window->setPosition(Eigen::Vector2i(10, 10));
+ window->setSize(Eigen::Vector2i(400,200));
+ window->setLayout(new nanogui::GroupLayout());
+
+ pauseBtn_ = new nanogui::Button(window, "Pause");
+ pauseBtn_->setCallback(std::bind(&AngryVectors::OnPauseBtnPressed, this));
+ pauseBtn_->setTooltip("Toggle playback.");
+
+ screen()->performLayout();
+}
+
+
+
+void AngryVectors::InitOpenGL() {
+ // Set up the camera in a good position to see the entire scene
+ proj_matrix_ = Matrix4::Perspective(60.0f, aspect_ratio(), 0.01f, 100.0f);
+ view_matrix_ = Matrix4::LookAt(Point3(0,2,15), Point3(0,0,0), Vector3(0,1,0));
+ glClearColor(0.2f, 0.6f, 1.0f, 1.0f);
+}
+
+
+void AngryVectors::DrawUsingOpenGL() {
+ // ground
+ Matrix4 ground_matrix = Matrix4::Translation(Vector3(0,-2,-50)) * Matrix4::Scale(Vector3(80, 2, 100));
+ quick_shapes_.DrawCube(ground_matrix, view_matrix_, proj_matrix_, Color(0.3f, 0.9f, 0.4f));
+
+ // 3 targets
+ Matrix4 target1_matrix = Matrix4::Translation(Vector3(21, 6, -35)) * Matrix4::Scale(Vector3(1.5, 6, 10));
+ quick_shapes_.DrawCube(target1_matrix, view_matrix_, proj_matrix_, Color(0.6f, 0.4f, 0.2f));
+
+ Matrix4 target2_matrix = Matrix4::Translation(Vector3(25, 6, -35)) * Matrix4::Scale(Vector3(1.5, 6, 10));
+ quick_shapes_.DrawCube(target2_matrix, view_matrix_, proj_matrix_, Color(0.6f, 0.4f, 0.2f));
+
+ Matrix4 target3_matrix = Matrix4::Translation(Vector3(23, 18, -35)) * Matrix4::Scale(Vector3(1.5, 6, 10));
+ quick_shapes_.DrawCube(target3_matrix, view_matrix_, proj_matrix_, Color(0.6f, 0.4f, 0.2f));
+
+ // launcher
+ Matrix4 launcher_matrix;
+ quick_shapes_.DrawLineSegment(launcher_matrix, view_matrix_, proj_matrix_, Color(0,0,0),
+ Point3(-30,-2,-35), Point3(-30, 5, -35), 0.75);
+
+ // bird
+ Point3 bird_pos = CalcBirdPos(time_);
+ Matrix4 bird_matrix = Matrix4::Translation(bird_pos - Point3::Origin());
+ quick_shapes_.DrawSphere(bird_matrix, view_matrix_, proj_matrix_, Color(1,0,0));
+
+
+
+ // DEBUGGING OUTPUT
+
+ // this is useful to be able to see where the origin is and the scale. The
+ // axes are drawn at (0,0,0), and each arrow is 1 unit long. The red axis is X,
+ // green is Y, and blue is Z.
+ Matrix4 identity;
+ quick_shapes_.DrawAxes(identity, view_matrix_, proj_matrix_);
+
+
+ // TODO: make sure bird velocity makes sense. (hint, hint)
+
+
+
+}
+
+
+
+
+
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